This is the best answer. I completely forgot about that guide and it is all in one article.atari wrote: 11 months ago For magic items you can also have a look at this guide https://maxroll.gg/d2/items/valuable-magic-items
29
replies
4709 views
Description
Can be used to make Runewords:
My Barb has a crafted Caster Belt as BiS. Combined with 2x Wizardspike on weapon-swap it's a great way to reach the 105 FCR-breakpoint for his Teleport (on Enigma). Possibly the same goes for some other Melee+Enigma builds that needs a bit of FCR to reach a breakpoint as most melee doesn't get that much from the +1 skill on Arachnid Mesh.
Some rare ranged weapons can be BiS I believe. They have some unique advantages. Mainly the chance to proc amplified damage. If you get that on a perfect throwing weapon (along with ethereal, replenish quantity and tons of +damage / % damage) I believe it might be BiS for a throwing Barb.
Also on bows rares has the advantage (in addition to proccing amp) of potentially reaching up to 450% enhanced damage (where most uniques /runewords are 200-330 enhanced damage). If you get amp-damage, 400+ enhanced damage along with fools and/or multiple sockets from jeweler /mechanic I believe it just might be BiS, and at least a strong contender.
Also some melee-weapons can be BiS for pvp. Tough mainly because of player-made rules of banning Grief so that is a bit "artificial" - but if you're looking for value on pickup it still counts i suppose.
OP
While an option, unless your build wants a rare Belt over any unique/set, you can get the extra FCR from your rare ring and use a unique/set Belt.Goggen wrote: 11 months ago My Barb has a crafted Caster Belt as BiS. Combined with 2x Wizardspike on weapon-swap it's a great way to reach the 105 FCR-breakpoint for his Teleport (on Enigma). Possibly the same goes for some other Melee+Enigma builds that needs a bit of FCR to reach a breakpoint as most melee doesn't get that much from the +1 skill on Arachnid Mesh.
Throwing Barbarian normally use a Ethereal Lacerator as BIS (33% Amplify Damage 3)Goggen wrote: 11 months ago
Some rare ranged weapons can be BiS I believe. They have some unique advantages. Mainly the chance to proc amplified damage. If you get that on a perfect throwing weapon (along with ethereal, replenish quantity and tons of +damage / % damage) I believe it might be BiS for a throwing Barb.
How can get 450% edGoggen wrote: 11 months ago Also on bows rares has the advantage (in addition to proccing amp) of potentially reaching up to 450% enhanced damage (where most uniques /runewords are 200-330 enhanced damage). If you get amp-damage, 400+ enhanced damage along with fools and/or multiple sockets from jeweler /mechanic I believe it just might be BiS, and at least a strong contender.
(i can see 380% with 300% ed prefix + 2 40% jewel)
I think Faith, Mist and Breath of the Dying should surpass the raw damage of a "god" rare weapon.
I think an Ethereal Breath of the Dying / Death should surpass the raw damage of a "god" rare weapon.
For a while: not accepting Ral or Hel; and considering Perfect Skull as a regular Perfect Gems on my trades.
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
OP
@Goggen
I didn't know that weapons can have two prefix with ed (I thought they were mutual exclusive...)

but yes you can get a 450% ed rare, at least on maxroll
but it would be WAY difficult...
Odds of rolling selected values or higher: 1/2,302,455,529!!
(disconsidering any other affixes...)
I could build a "super" rare Axe on maxroll
5% lvl 1 Amplify Damage on hit 70 ias 530% ed 250 ar repl Eth
(actually: 5% lvl 1 Amplify Damage on hit 40 ias 450% ed 250 ar repl Eth + 15 ias 40% ed + 15 ias 40% ed)
Odds of rolling selected mods: 1/34,747,184
Odds of rolling selected values or higher: 1/111,150,680,774,399,980
https://maxroll.gg/d2/d2planner/b71cp0n9
But giving the odds... on real life people would probably just get get a Breath of the Dying
I didn't know that weapons can have two prefix with ed (I thought they were mutual exclusive...)
but yes you can get a 450% ed rare, at least on maxroll
but it would be WAY difficult...
Odds of rolling selected values or higher: 1/2,302,455,529!!
(disconsidering any other affixes...)
I could build a "super" rare Axe on maxroll
5% lvl 1 Amplify Damage on hit 70 ias 530% ed 250 ar repl Eth
(actually: 5% lvl 1 Amplify Damage on hit 40 ias 450% ed 250 ar repl Eth + 15 ias 40% ed + 15 ias 40% ed)
Odds of rolling selected mods: 1/34,747,184
Odds of rolling selected values or higher: 1/111,150,680,774,399,980
https://maxroll.gg/d2/d2planner/b71cp0n9
But giving the odds... on real life people would probably just get get a Breath of the Dying
For a while: not accepting Ral or Hel; and considering Perfect Skull as a regular Perfect Gems on my trades.
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
A ring could have been an option, but yeah: I do in fact want a "rare" Belt. Mainly for the 24 FHR. Combined with arreat's or g-face (whichever you prefer) that get's me past the 48 FHR breakpoint. Add +life and +strength on that Belt and it can't be beat imo.fredkid wrote: 11 months agoWhile an option, unless your build wants a rare Belt over any unique/set, you can get the extra FCR from your rare ring and use a unique/set Belt.Goggen wrote: 11 months ago My Barb has a crafted Caster Belt as BiS. Combined with 2x Wizardspike on weapon-swap it's a great way to reach the 105 FCR-breakpoint for his Teleport (on Enigma). Possibly the same goes for some other Melee+Enigma builds that needs a bit of FCR to reach a breakpoint as most melee doesn't get that much from the +1 skill on Arachnid Mesh.
Normally yeah. I'm not a throw-barb expert (I'm pretty far off actually), but I'm pretty sure I remember hearing that a godly rare would be BiS. Probably either as second weapon (in addition to Lacerator) for the double-throw or because a rare can have more damage compared to the 180-210 % enhanced damage on Lacerater. ... or it could even be a range-thing (again tough: NOT an expert on throwing barbs).fredkid wrote: 11 months agoThrowing Barbarion normally use a Ethereal Lacerator as BIS (33% Amplify Damage 3)Goggen wrote: 11 months ago Some rare ranged weapons can be BiS I believe. They have some unique advantages. Mainly the chance to proc amplified damage. If you get that on a perfect throwing weapon (along with ethereal, replenish quantity and tons of +damage / % damage) I believe it might be BiS for a throwing Barb.
It's because rares can have multiple prefixes, so you can have both Cruel- (201-300 enhanced damage) + Master's (101-150 enhanced damage) prefixes. Combine that with fools (+damage and AR) and /or multiple sockets you can get inzane damage. It probably won't still win in "raw damage", but if you add the Amplify Damage proc into it you might have a winner (especially on p8).fredkid wrote: 11 months agoHow can get 450% edGoggen wrote: 11 months ago Also on bows rares has the advantage (in addition to proccing amp) of potentially reaching up to 450% enhanced damage (where most uniques /runewords are 200-330 enhanced damage). If you get amp-damage, 400+ enhanced damage along with fools and/or multiple sockets from jeweler /mechanic I believe it just might be BiS, and at least a strong contender.?
(i can see 380% with 300% ed prefix + 2 40% jewel)
I think Faith, Mist and Breath of the Dying should surpass the raw damage of a "god" rare weapon.
No. For the same reasons as those mentioned regarding rare bows the godly rares can surpass Breath of the Dying and Death.fredkid wrote: 11 months agoI think an Ethereal Breath of the Dying / Death should surpass the raw damage of a "god" rare weapon.
OP
Last thoughts about Rare Weapon x Runeword:
- Remember that Death has up to 49% Deadly Strike and 50% Crushing Blow, Breath of the Dying has 60 IAS, Faith has Fanaticism 12-15 and Mist have Concentration 8-12, both increase a lot your overall damage compared to a weapon with the same "raw damage"
- For melee weapons, you have to be very lucky twice!!! (one time to get the two high % ed prefixes and a second time for the item to be Ethereal)
- Remember that Death has up to 49% Deadly Strike and 50% Crushing Blow, Breath of the Dying has 60 IAS, Faith has Fanaticism 12-15 and Mist have Concentration 8-12, both increase a lot your overall damage compared to a weapon with the same "raw damage"
- For melee weapons, you have to be very lucky twice!!! (one time to get the two high % ed prefixes and a second time for the item to be Ethereal)
For a while: not accepting Ral or Hel; and considering Perfect Skull as a regular Perfect Gems on my trades.
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Obviously there is no denying the luck required for the godly rares. That is a bit of a separate discussion tough imo. Looking past the luck-issue I'd say:fredkid wrote: 11 months ago Last thoughts about Rare Weapon x Runeword:
- Remember that Death has up to 49% Deadly Strike and 50% Crushing Blow, Breath of the Dying has 60 IAS, Faith has Fanaticism 12-15 and Mist have Concentration 8-12, both increase a lot your overall damage compared to a weapon with the same "raw damage"
- For melee weapons, you have to be very lucky twice!!! (one time to get the two high % ed prefixes and a second time for the item to be Ethereal)
For Melee:
-Death has 0 IAS and this limits it severely. Even with the Crushing Blow and Deadly Strike on it I'd say it's mostly only for left-hand on dualwielders for this reason. For main-hand weapons godly rares tend to beat it.
-Breath of the Dying does have 60 IAS, but as mentioned in your own case the rares can also get a fair bit of IAS. 40 IAS will for most builds (along with other staples you'll likely use regardless, as Highlords and 20-IAS Gloves) let you reach max attack-frames either way, and the 60 vs 40 won't really make any difference.
The fact that the truly godly rare melee-weapons are in fact BiS (when excluding Grief) is generally agreed upon as far as I know.
For Ranged
Yeah, this is a lot more open (for the reasons you mentioned, and also the insane +max-damage on Windforce). As I said I believe it just might be BiS, and at least a strong contender, but I'm not certain on this one myself. In either case (as said) i don't expect a rare to win in "raw damage", but that it would have to come from the Amplify Damage pushing it over the top.
That's obviously a lot harder to compare, and my guess is that in the end the "winner" would depend on what you play against (p1 vs p8, and also what zone/density you farm). The curse is an AoE that can hit multiple enemies if you're facing large groups. On high density p8, like p8 cows, I think the rare might take it.
Question on this: can one also get +6 from Charsi if the White item that is imbued by her already has +3?
OP
No.fraggykrueger wrote: 11 months ago Question on this: can one also get +6 from Charsi if the White item that is imbued by her already has +3?
Imbue item lost all original properties (so no reason the seek an almost perfect defense armor or items with specific affixes)
(except for ethereal - forums/quest-tools-of-the-trade-do-imbu ... 53154.html )
And as Charsi create a rare, the max you can get is +5 not +6 (+3 to specific skill and +2 to necro / Skill tree)
For a while: not accepting Ral or Hel; and considering Perfect Skull as a regular Perfect Gems on my trades.
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
OP
Actually for mele weapons (if you are seeking a rare with up to 450% ed), only worth to look the Ethereal onesfredkid wrote: 11 months ago Last thoughts about Rare Weapon x Runeword
....
- For melee weapons, you have to be very lucky twice!!! (one time to get the two high % ed prefixes and a second time for the item to be Ethereal)
(as 450% ed on a non-ethereal is equivalent to ~267% ed on an etheral weapon of the same type, which is way less than you can get from Oath, Death or Breath of the Dying)
For a while: not accepting Ral or Hel; and considering Perfect Skull as a regular Perfect Gems on my trades.
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Similar pages
Advertisment

Greetings stranger!
You don't appear to be logged in...Register an account
Start trading, earning trust, and levelling up. Get avatars, likes, bookmarks and more with an account! :)
Support Diablo2.io
You can donate to the site to help support the future of diablo2.io. Donating hides all ads forever.
Latest discussion
Is Voice of Reason still ladder only?
Contrarian thought...
Farming with a Tesladin is so Fun and Chill
Uber Diablo occurrence record keeping (Softcore Non-Ladder)
Immortal King Stone Crusher - what to socket it with?

Farming with a Tesladin is so Fun and Chill

Immortal King Stone Crusher - what to socket it with?
Item Database
Detailed stats & figures, auto-relations, version comparison, & community info on any D2R item.
Trading Market
A trading platform built excusively for D2R players. Earn trust, price check, and list with confidence.
D2R Tools
Various web browser tools for Diablo 2 Resurrected 2.8.
Dclone Tracker
Track the progress of Diablo Clone spawns across regions & modes.
Found a bug or glitch?
If something looks broken please let me know so I can fix it :)
No matches
M1ck
487