Dunno if this was asked before but how does -enemy res % actually works if you are a Barb holding, for example, 2 Crescent Moon? Does it stack for -70% or it just counts as -35% for each hand that lands a hit? Also does it make a difference if you are NOT using Double Swing?
Dunno if this was asked before but how does -enemy res % actually works if you are a Barb holding, for example, 2 Crescent Moon? Does it stack for -70% or it just counts as -35% for each hand that lands a hit? Also does it make a difference if you are NOT using Double Swing?
It stacks for the character /merc wielding them- problem is you will be hard pressed to find lightning damage high enough to make it viable as barb has no support in skills for this.
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It stacks for the character /merc wielding them- problem is you will be hard pressed to find lightning damage high enough to make it viable as barb has no support in skills for this.
xigua wrote: 9 months ago
It stacks for the character /merc wielding them- problem is you will be hard pressed to find lightning damage high enough to make it viable as barb has no support in skills for this.
Thanks! Yeah, I ran some numbers and saw that it's impossible to boost lightning dmg on Barb. Sadge
Ma neeeeeeema veeeeeeeze! xd
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
For what it's worth the -35% ELR does significantly help the Static Field proc from Crescent Moon itself, so with a Frenzy barb you could Static crowds of non-lightning immunes down to half their life and/or even less (as long as a monster has >50% life another Static Field proc will still fully damage them, the damage itself isn't capped to 50% of the monsters max life if that makes sense).
DarkMaster wrote: 9 months ago
For what it's worth the -35% ELR does significantly help the Static Field proc from Crescent Moon itself, so with a Frenzy barb you could Static crowds of non-lightning immunes down to half their life and/or even less (as long as a monster has >50% life another Static Field proc will still fully damage them, the damage itself isn't capped to 50% of the monsters max life if that makes sense).
Also true, but I was thinking more in direction of making a Lightning Barb build, like actually focusing on light dmg instead of physical. Aaaaand it turned out to be very weak, from the DPS numbers I've seen. Unlucko
Ma neeeeeeema veeeeeeeze! xd
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
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