Can Iron Golem from a "good" magic/rare item be better than a Clay Golem?
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Are there any affixes, considering only magic/rare/crafted items, that can make Iron Golem better than Clay Golem?
Or do Iron Golem only worth if you Sacrifice a set/unique/runeword with some special affixes (like auras)
Are there any affixes, considering only magic/rare/crafted items, that can make Iron Golem better than Clay Golem?
Or do Iron Golem only worth if you Sacrifice a set/unique/runeword with some special affixes (like auras)
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Long answer: any truly useful affixes would only come on uniques/runewords
In general Clay Golem is superior, to make an Iron Golem worthwhile it takes like 60 skill points and a very expensive item, it would have to be a cornerstone of your build
if you're using the Clay Golem you're most probably using it because of it's innate slowing effect. it's slowing paired with Decrepify takes the danger out of any big boss or super unique you're eventually facing.
pair this with it's low requirements you don't even need to put points into it. if it dies, just recast. rinse and repeat. if you not have tested this, go ahead to an act boss and try it. they get slowed down so much, you can almost count their animation frames by simply looking at it
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1. during the time of playing for the Necro-summoner, I realized that the benefits of IG much more than from Clay even if only because you can constantly make it from cheap Insight, even though, because you can constantly make it from cheap, which will replenish mana, and a mercenary from act 2 with an aura might give in hand, if you have a low budget - Obedience He will tear Baal to pieces more use than just a dummy with a bunch of life that only slows down the boss that Merc kills at the same speed that he slows down by Clay Golem.... and in this case, I didn't even throw 20 in Golem Mastery, only 1 point to Golem Mastery and 1 to IG
1.1. it's just that you always have a couple Insight of ready-made ones in your stash I did from Insight any 4 Scythe I didn 't bother much. Do you know how many substitutions I 've made ? none, because the golem is made of a Scythe normal base he lived with me all the time, and died only when I did respec someone likes to make them from ethereal bases to give them a translucent style and more dmg, on the contrary, I like it in its original version.
1.2. and if you want your Iron Golem to keep slowing down bosses like Clay Golem make it out of Kelpie Snare there is Slows Target By 75% (the advantage is that it slows down not only bosses but in general everyone it hits) and also necessary for Fire Resist +50% because IG is immune to poison and lighting and he is afraid only of fire and cold, especially afraid, Diablo with him Firestorm
2. the 2nd stage I had was that I gave the measure Pride
4. The 4th stage for me was what I did IG from Infinity I managed to buy cheap Infinity on NON-EthColossus Voulge base and in this case, I did not spend any 60 skill points as the person above wrote, but only pumped by 20 - Golem Mastery. Raise Skeleton - 20 Skeleton Mastery - 20 Revive - 20 ( taking into account the offer from Morder07 - Why so many? It's one-point wonder. Better invest these 19 points in CE. You will spend more time keeping their count maxed than playing. this can be considered as an option if you want to increase the radius of damage from the explosion of corpses from 8 yards to 14 and do not waste time calling pets again and again, in my case it does not bother me, since it is initially aimed at increasing damage for the pet army. And if we talk about the fast speed of clearing locations, then it's better to do another character altogether, but I assume that we are doing a real zoo director Golem Mastery - 20 Summon Resist to 71 get 72 with+1 BO (its 37 without BO with BO u get 38 lvl Summon Resist 72%) - arround 15-16 skill points
All another on Skeletal Mage Bone Armor - 1 Corpse Explosion - 1 (varies with Revive) you can put 20 here, Revive get to 1, its at your discretion player opinion
and
I use only 1 curses is Amplify Damage - for me enough
4.1. !!! - I also think it is very important to give a mercenary EthArkaine's Valor (mb on non Eth important is 2 skills) with 2 skill or Chains of Honor for lvl up Might aura , my merc use EthArkaine's Valor
4.2. yes, in this case you have to slurp bottles of mana yourself
thoughts out loud: Thinking about how can use Metalgrid to sumonn Level 22 Iron Golem from the Beast for my WW Barb (who has in his hands Death + Grief in Colossus Swords and the mercenary act 2 with might + Pride)
they just keep not doing it because it used to disappear very often. After blizzards fixed the system the disappearance of summoned creatures there were fewer worries about him.
5. And frankly speaking, I 'm just tired of it I just wanted something new , so I started experimenting with IG And I can say for sure that back to Clay Golem I don't want to go back, I'd rather stop at one of the above stages
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DUKE NUKEM MUST DIE !
1. during the time of playing for the Necro-summoner, I realized that the benefits of IG much more than from Clay even if only because you can constantly make it from cheap Insight, even though, because you can constantly make it from cheap, which will replenish mana, and a mercenary from act 2 with an aura might give in hand, if you have a low budget - Obedience He will tear Baal to pieces more use than just a dummy with a bunch of life that only slows down the boss that Merc kills at the same speed that he slows down by Clay Golem.... and in this case, I didn't even throw 20 in Golem Mastery, only 1 point to Golem Mastery and 1 to IG
1.1. it's just that you always have a couple Insight of ready-made ones in your stash I did from Insight any 4 Scythe I didn 't bother much. Do you know how many substitutions I 've made ? none, because the golem is made of a Scythe normal base he lived with me all the time, and died only when I did respec someone likes to make them from ethereal bases to give them a translucent style and more dmg, on the contrary, I like it in its original version.
1.2. and if you want your Iron Golem to keep slowing down bosses like Clay Golem make it out of Kelpie Snare there is Slows Target By 75% (the advantage is that it slows down not only bosses but in general everyone it hits) and also necessary for Fire Resist +50% because IG is immune to poison and lighting and he is afraid only of fire and cold, especially afraid, Diablo with him Firestorm
2. the 2nd stage I had was that I gave the measure Pride
4.2. yes, in this case you have to slurp bottles of mana yourself
thoughts out loud: Thinking about how can use Metalgrid to sumonn Level 22 Iron Golem from the Beast для моего WW Barb (who has in his hands Death + Grief in Colossus Swords and the mercenary act 2 with might + Pride)
they just keep not doing it because it used to disappear very often. After blizzards fixed the system the disappearance of summoned creatures there were fewer worries about him.
5. And frankly speaking, I 'm just tired of it I just wanted something new , so I started experimenting with IG And I can say for sure that back to Clay Golem I don't want to go back, I'd rather stop at one of the above stages
I know that you can have amazing Iron Golem from some unique/runeword.
My question is if you can make a good Iron Golem from a rare/magic.
(I don't have a stash of Insight to throw away )
About make an Iron Goleam from a Kelpie Snare to apply slow, I didn't test it, but saw video saying this will not be as good as Clay Golem, because Clay Golem slow enemies that hit it too.
For a while: not accepting Ral.
Time Zone: GMT-3
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