No, Blizzard in a stroke of brilliance decided that Amplify Damage and Decrepify should continue to work at full effect vs sundered enemies even after they made the change for Cold Mastery. Maybe it was because there are no other ways to reduce physical resistance (no -X% to enemy physical resistance items), maybe they just forgot about these curses, who knows?
But to break immunity (if you have no sunder) do Amplify Damage and Decrepify work at 1/5 or at full?
(ie. Amplify Damage will break up to 119% or up to 199% physical resistance?)
119.
All of the "immunity breakers" work at 1/5th against immune monsters. Doesn't matter whether you're looking at elemental, poison, physical, whatever.
Exceptions only come into play with sunders which created a special treatment for the physical ones, allowing them to work fully on prior immunes. Without a sunder though, the same old 1/5th rules apply.
Technically, Cold Mastery also now became an exception from the norm (albeit the opposite norm), seeing how it isn't an immunity breaker but still only works at 1/5 when using a sunder to break. That's what you get for mass-QQ about blizzard being too strong without ever looking at true endgame builds.
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