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I don't think I had a shot at ever killing Über Mephisto - the million skeletons are basically chaff to Strafe, and you can't steal Life/Mana from them so I had no sustain. Über Baal, though, I was able to hold my own and stay alive, but I couldn't overcome his regen. I was poisoning him, and that was working at first, but it seemed like the poison duration kept getting shorter and shorter - by the time I got him down to 50%, he'd basically flash green for a frame and that was it, so he was just able to regen back to full health.
I think the correct answer is actually Open Wounds, which I only had at 10%, but what's up with that poison length getting shorter? I can't find anyone mentioning that in any guides or wikis or anything. Is that a thing? Does he somehow increase his "Reduce Poison Length" stat during the fight?
Also, Guided Arrow, which is supposed to always hit, kept appearing to miss. Is that because he's Blocking them? If so, how do *real* Ubers builds deal with that? Is there a way to overcome or reduce a monster's Block chance? I'd think you'd have trouble reliably proccing Open Wounds if the Block chance was as high as it seemed?
I also wasn't really able to keep my Merc alive - can a sufficiently geared Merc actually stay alive in there, or are they just always gonna die, and your build just doesn't assume you're gonna have an alive Merc?
Without Open Wounds or +Poison Damage, how do casters stop the health regen on these guys? I'm pretty sure I read that Prevent Monster Heal doesn't work on them, so does a caster just have to be able to outpace the regen, dealing enough DPS to offset it?
Anyway, my cats managed to pull the computer plug out of the wall, thereby freeing me from the endless loop of getting Baal down to 50% only to have him regen it all back. I take solace in knowing that even if I was gonna be able to beat them, that power plug pull would have stopped me anyway.
Thanks for reading, hopefully someone can shed some light on what I saw on the other side of that red portal.
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