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I'm curious what opinions we might have here on putting 2 Ohm runes in the Immortal King's Stone Crusher. Expensive yes, I am aware of that. But I attempted my first Uber run. I made it through the Forgotten Sands and Furnace of Pain, but couldn't deal enough damage to Lilith to take her down. I ended up abandoning the game. Would making this investment help enough to finish her as well as Ubers in Tristram? Do you think it would prove to be a worthy investment? What I mean to say is ... make it easy enough to start collecting and trading torches?
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I'm curious what opinions we might have here on putting 2 Ohm runes in the Immortal King's Stone Crusher. Expensive yes, I am aware of that. But I attempted my first Uber run. I made it through the Forgotten Sands and Furnace of Pain, but couldn't deal enough damage to Lilith to take her down. I ended up abandoning the game. Would making this investment help enough to finish her as well as Ubers in Tristram? Do you think it would prove to be a worthy investment? What I mean to say is ... make it easy enough to start collecting and trading torches?
Near perfect roll = One point short of a Perfect roll
Great roll = Two points short of a Perfect roll
Any roll more than 2 points away from a Perfect roll gets no special recognition.
You should lack of CB and/or OW.
Check your character stats.
The ED won't help much against uber bosses.
Check your character stats.
The ED won't help much against uber bosses.
pm me here (d2. Io) for trade
Better get a Wand with Life Tap Charges and put this on switch. You can get those at Akara and some other merchants. As soon as Uber approaches, cast it. If your not full IK, also try to get a Dracul's Grasp. It has chance to cast Life Tap on hit, so u dont have to refresh the debuff in battle. Would never socket 2 Ohms in an IK Maul. Within the time it takes to get the two Ohms, you can raise up and equip a budget smiter. Look thru guides for details.
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No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
Imho one of the best 2 handed weapon is upgraded Eth Ribcracker. But if u run full IK set, then switching to Ribcracker would be expensive - unless u already have gear.
there are tutorials on the internet for Fury druid uber hunter using Ribcracker. I havent tried it. But Ribcracker dmg is super high. And I think it will work on barb too
there are tutorials on the internet for Fury druid uber hunter using Ribcracker. I havent tried it. But Ribcracker dmg is super high. And I think it will work on barb too
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my free items: simple t4t is fine with me what you pay is up to you
free anni to my WTS
LF Ral, Nef, keys, pame, pruby, jewel
Can't help but agree, Ohm'd IK Maul just sounds like a massive waste. Especially for ubers as most of your dmg against them stems from crushing blow and (indirectly) open wounds to prevent their regen.
If you have those two, you don't even need much base dmg as it'll merely noticeably speed up the very end phase of the killing. If you don't have those two...well, regen stopping is essential so get that first and then get some more crushing and you should be fine.
Keep in mind that prevent monster heal doesn't work on ubers so you do need open wounds or poison dmg (with OW typically being preferred).
If you do want to keep IK for style reasons or the like..that does actually make it a challenge to even get open wounds and you'll basically have to socket for it. So don't blow your runes on double-Ohming an IK Maul but instead go even further and BerUm it. The Um covers your open wounds, the Ber adds another 20% crushing which would take you to 60% in full IK. Combine that with a few res charms and you should actually be fine plowing through ubers. You won't have Life Tap (unless you get charges on switch) but you should be ok, considering the massive life pool. Or go even further yet and get a dbl Last Wish A5 Frenzy merc to proc Life Tap for you.
Beyond that, the real issue for an uber barb tends to actually be hit chance/stacking enough AR. Sure, you can get by with less but it just makes things take unnecessarily long.
If you have those two, you don't even need much base dmg as it'll merely noticeably speed up the very end phase of the killing. If you don't have those two...well, regen stopping is essential so get that first and then get some more crushing and you should be fine.
Keep in mind that prevent monster heal doesn't work on ubers so you do need open wounds or poison dmg (with OW typically being preferred).
If you do want to keep IK for style reasons or the like..that does actually make it a challenge to even get open wounds and you'll basically have to socket for it. So don't blow your runes on double-Ohming an IK Maul but instead go even further and BerUm it. The Um covers your open wounds, the Ber adds another 20% crushing which would take you to 60% in full IK. Combine that with a few res charms and you should actually be fine plowing through ubers. You won't have Life Tap (unless you get charges on switch) but you should be ok, considering the massive life pool. Or go even further yet and get a dbl Last Wish A5 Frenzy merc to proc Life Tap for you.
Beyond that, the real issue for an uber barb tends to actually be hit chance/stacking enough AR. Sure, you can get by with less but it just makes things take unnecessarily long.
For Fury druid, it maybe, but probably not for barb. Cause the only viable barb build for uber boss is Frenzy build, I don't know if barb can dual wield staff, but even he can, there is no mastery for staff weapon, which means no extra +attack rating, +damage etc, with Frenzy skill alone maybe not enough.The Flash wrote: 1 year ago Imho one of the best 2 handed weapon is upgraded Eth Ribcracker. But if u run full IK set, then switching to Ribcracker would be expensive - unless u already have gear.
there are tutorials on the internet for Fury druid uber hunter using Ribcracker. I havent tried it. But Ribcracker dmg is super high. And I think it will work on barb too
I don't think Ohm's would give you the effect your looking for.
I think everyone will agree with what's already been mentioned.
You will definitely need to up your crushing blow / open wounds, get some Life Tap on them, and possible swap to angelic amulet and ring or even both rings, if your attack rating is low.
For the value of 1 Ohm rune, you could potentially stock your inventory with 175 poison small charms, 32 of those should handle the regen,
Last I priced them they hover around 1 Pul each non-ladder, and an Ohm I suppose is worth around 40 Pul.
Just a thought of what you could do with your Ohm runes, good luck though.
I think everyone will agree with what's already been mentioned.
You will definitely need to up your crushing blow / open wounds, get some Life Tap on them, and possible swap to angelic amulet and ring or even both rings, if your attack rating is low.
For the value of 1 Ohm rune, you could potentially stock your inventory with 175 poison small charms, 32 of those should handle the regen,
Last I priced them they hover around 1 Pul each non-ladder, and an Ohm I suppose is worth around 40 Pul.
Just a thought of what you could do with your Ohm runes, good luck though.
Easy to negotiate with, feel free to make an offer.
Regen gets disabled so long as any poison dmg is applied so a single minimum dmg poison charm would do the trick, so long as the duration doesn't run out.The_Carrot wrote: 1 year ago For the value of 1 Ohm rune, you could potentially stock your inventory with 175 poison small charms, 32 of those should handle the regen
The problem with poison over open wounds is that Lilith and meph are both immune to it so you'd basically need to waste a charm on a Fissure as well, in addition to then wasting even more to make up for your loss of your own res.
2 Lo runes for chance at double damage would be way more beneficial then using Ohm runes. even putting an Um in for some open wounds would help, or get open wounds on a merc to help , i use a lifetap Wand with my ik barb and he can get thru Diablo Clone pretty efficiently
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- Gheed, when asked about The Den of Evil
- Gheed, when asked about The Den of Evil
OP
Thanks for all the input folks. I was using double- Um when I was failing at Lilith. I find myself liking the thought of Ber- Um so I'll be working on that. I do have a Life Tap Wand on switch.
I like my full IK with Mara's Kaleidoscope, Raven Frost and Bul-Kathos' Wedding Band for when I'm not ubering. I've built my guy up around that with max Whirlwind, some Berserk and max Battle Orders. Still working on the charms but making fairly good progress. He don't die much anymore and neither does his merc ... which has 90% Crushing Blow, 33% Open Wounds and some Deadly Strike with Obedience, Guillaume's Face and Duress. I'm lazy too, so I don't want to have to change gear to kill ubers. I tend to forget details, like how to use my Life Tap Wand on switch, lol. I often forget to make sure I switched back and end up fighting with the Wand while my merc does the killing ... not good.
I like my full IK with Mara's Kaleidoscope, Raven Frost and Bul-Kathos' Wedding Band for when I'm not ubering. I've built my guy up around that with max Whirlwind, some Berserk and max Battle Orders. Still working on the charms but making fairly good progress. He don't die much anymore and neither does his merc ... which has 90% Crushing Blow, 33% Open Wounds and some Deadly Strike with Obedience, Guillaume's Face and Duress. I'm lazy too, so I don't want to have to change gear to kill ubers. I tend to forget details, like how to use my Life Tap Wand on switch, lol. I often forget to make sure I switched back and end up fighting with the Wand while my merc does the killing ... not good.
Near perfect roll = One point short of a Perfect roll
Great roll = Two points short of a Perfect roll
Any roll more than 2 points away from a Perfect roll gets no special recognition.
OP
I thought Open Wounds didn't work on a merc, am I misinformed? Also, I don't have any trouble with Diablo Clone.sockpuppets wrote: 1 year ago 2 Lo runes for chance at double damage would be way more beneficial then using Ohm runes. even putting an Um in for some open wounds would help, or get open wounds on a merc to help , i use a lifetap Wand with my ik barb and he can get thru Diablo Clone pretty efficiently
Near perfect roll = One point short of a Perfect roll
Great roll = Two points short of a Perfect roll
Any roll more than 2 points away from a Perfect roll gets no special recognition.
Prevent Monster Heal doesn't work on mercs, but I think Open Wounds does work on mercs.Phoenix#1495 wrote: 1 year ago I thought Open Wounds didn't work on a merc, am I misinformed? Also, I don't have any trouble with
Diablo Clone.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Ladder, but I play both Ladder and Non-Ladder.
I have another thought.
People mentioned Crushing Blow and Open Wounds, what about Whirlwind IAS? Since you do need OW more than CB - one is none, one is 35 - 40%, and also you only have 2 sockets to work with, one must be Um for the OW, the other one goes to a Ber? Does 20% CB increase affect that much, comparing to a Shael - 20 IAS which bring you just right to 6 from 7 FPA (Frames per animation) WW. Remember, these are the only sockets that can increase WW's IAS.
So it comes down to in a certain period of time, Ber option hits less with more CB chance, Shael option hits more with less CB chance, which is better?
Links to WW ias after 2.4.3.
D2 IAS Calculator
Whirlwind breakpoints after 2.4.3
People mentioned Crushing Blow and Open Wounds, what about Whirlwind IAS? Since you do need OW more than CB - one is none, one is 35 - 40%, and also you only have 2 sockets to work with, one must be Um for the OW, the other one goes to a Ber? Does 20% CB increase affect that much, comparing to a Shael - 20 IAS which bring you just right to 6 from 7 FPA (Frames per animation) WW. Remember, these are the only sockets that can increase WW's IAS.
So it comes down to in a certain period of time, Ber option hits less with more CB chance, Shael option hits more with less CB chance, which is better?
Links to WW ias after 2.4.3.
D2 IAS Calculator
Whirlwind breakpoints after 2.4.3
Both.Flyhorse wrote: 1 year ago I have another thought.
People mentioned Crushing Blow and Open Wounds, what about Whirlwind IAS? Since you do need OW more than CB - one is none, one is 35 - 40%, and also you only have 2 sockets to work with, one must be Um for the OW, the other one goes to a Ber? Does 20% CB increase affect that much, comparing to a Shael - 20 IAS which bring you just right to 6 from 7 FPA (Frames per animation) WW. Remember, these are the only sockets that can increase WW's IAS.
So it comes down to in a certain period of time, Ber option hits less with more CB chance, Shael option hits more with less CB chance, which is better?
Links to WW ias after 2.4.3.
D2 IAS Calculator
Whirlwind breakpoints after 2.4.3
The change to WW breakpoints also changed how the IAS for it is summed. It now also considers off-weapon IAS, meaning you don't have to waste your socket on a Shael in the Maul but can get the needed IAS elsewhere.
But even if it didn't work like that, Ber would win because that's literally 50% more relative crushing blows. A Shael alone won't give you 50% more attacks which is what you'd need to make up for the loss in crushing procs.
As so often...got curious to see just how well this does or doesn't work.
Spoiler alert! :p
Spoiler alert! :p
OP
I have a double- Shael weapon too that I tried on her. I couldn't keep up with her self-heals.Flyhorse wrote: 1 year ago I have another thought.
People mentioned Crushing Blow and Open Wounds, what about Whirlwind IAS? Since you do need OW more than CB - one is none, one is 35 - 40%, and also you only have 2 sockets to work with, one must be Um for the OW, the other one goes to a Ber? Does 20% CB increase affect that much, comparing to a Shael - 20 IAS which bring you just right to 6 from 7 FPA (Frames per animation) WW. Remember, these are the only sockets that can increase WW's IAS.
So it comes down to in a certain period of time, Ber option hits less with more CB chance, Shael option hits more with less CB chance, which is better?
Links to WW ias after 2.4.3.
D2 IAS Calculator
Whirlwind breakpoints after 2.4.3
Near perfect roll = One point short of a Perfect roll
Great roll = Two points short of a Perfect roll
Any roll more than 2 points away from a Perfect roll gets no special recognition.
OP
I've heard that cold can have the same effect on regen. Is that wrong too?Schnorki wrote: 1 year agoRegen gets disabled so long as any poison dmg is applied so a single minimum dmg poison charm would do the trick, so long as the duration doesn't run out.The_Carrot wrote: 1 year ago For the value of 1 Ohm rune, you could potentially stock your inventory with 175 poison small charms, 32 of those should handle the regen
The problem with poison over open wounds is that Lilith and meph are both immune to it so you'd basically need to waste a charm on a Fissure as well, in addition to then wasting even more to make up for your loss of your own res.
Near perfect roll = One point short of a Perfect roll
Great roll = Two points short of a Perfect roll
Any roll more than 2 points away from a Perfect roll gets no special recognition.
Kind of. But no.Phoenix#1495 wrote: 1 year agoI've heard that cold can have the same effect on regen. Is that wrong too?Schnorki wrote: 1 year agoRegen gets disabled so long as any poison dmg is applied so a single minimum dmg poison charm would do the trick, so long as the duration doesn't run out.The_Carrot wrote: 1 year ago For the value of 1 Ohm rune, you could potentially stock your inventory with 175 poison small charms, 32 of those should handle the regen
The problem with poison over open wounds is that Lilith and meph are both immune to it so you'd basically need to waste a charm on a Fissure as well, in addition to then wasting even more to make up for your loss of your own res.
Cold (aka chilling/freezing) doesn't inherently stop any regen. However, if you throw out cold damage fast enough, it would effectively stop regen regardless.
Essentially, open wounds, poison damage and prevent monster heal stop regen so long as they're applied (excluding PMH not working on ubers). Every other type of damage, regardless of element/physical/whatever, will stop regen for the frame in which that damage is applied. So basically, if you say hit someone with a cold attack every 5 frames, you effectively stop 20% of their regen because you're blocking every 5th frame. If you hit every frame (e.g. firewall), you stop all regen because the dmg overrides regen in every single frame.
See also https://d2.lc/AB/wiki/indexe965.html
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