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Description by BillyMaysedCan be used to make Runewords:
Been done for a while. Played around with a few hybrid builds across multiple classes (of which Druid was sadly never an option as the pre-requisite was to be able to kill dclone quickly while on a budget). Now that's settled into the last one who sits around collecting dust and waiting for the next walk. Everything else is back to non-ladder.
Though even that is much less these days...'tis basically summer after all!
Though even that is much less these days...'tis basically summer after all!
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Poison Creeper against act bosses is just ridiculously slow damage. even on normal. but it's pretty good against packs of monsters. and it works really well with the act 3 frost merc. freezes monsters on every shot. even super uniques. act 1 frost merc with Edge bow is great too. minimum 3 points in Summon Dire Wolf from level 18. and pump Summon Grizzly from level 30.
What would be the best weapon if I choose to go hybrid? Summon + Werebear?
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
Basing the answer solely on the shift/summon hybrid testing I've done on the PTR:
Faith in a Great Bow.
As a shifted druid, you can actually use a Faith bow as a melee weapon, oddly enough (doesn't need Arrows either) and doing so not only leaves you with a solid fana for your summons and yourself but you actually get pretty respectable damage out of it. Never actually did the math on that one but based on the plethora of items I tried on PTR, that yielded the best results.
Mind you, that was before they then changed the druid IAS calculations again so..no idea how well that still holds up.
(Didn't bother with any testing after that because pure summon ultimately worked out better)
Faith in a Great Bow.
As a shifted druid, you can actually use a Faith bow as a melee weapon, oddly enough (doesn't need Arrows either) and doing so not only leaves you with a solid fana for your summons and yourself but you actually get pretty respectable damage out of it. Never actually did the math on that one but based on the plethora of items I tried on PTR, that yielded the best results.
Mind you, that was before they then changed the druid IAS calculations again so..no idea how well that still holds up.
(Didn't bother with any testing after that because pure summon ultimately worked out better)
So basically if I already have a Beast then it works okay?Schnorki wrote: 2 years ago Basing the answer solely on the shift/summon hybrid testing I've done on the PTR:
Faith in a Great Bow.
As a shifted druid, you can actually use a Faith bow as a melee weapon, oddly enough (doesn't need Arrows either) and doing so not only leaves you with a solid fana for your summons and yourself but you actually get pretty respectable damage out of it. Never actually did the math on that one but based on the plethora of items I tried on PTR, that yielded the best results.
Mind you, that was before they then changed the druid IAS calculations again so..no idea how well that still holds up.
(Didn't bother with any testing after that because pure summon ultimately worked out better)
And what's the skill points for SS tree? WB, Maul and SW get how many for each for an optimum distribution if skip Raven?
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
Skills are obviously up to you. Bear, wolf, pure dmg, control..all a matter of preference.
Beast is solid for the aura but more often than not, the actual weapon dmg on it (and hence your dmg) is significantly lower than what you would get on a proper Faith. Plus you're missing the ITD/massive bonus AR. Though you do get a shield so you're basically just being defensive instead. Unless you happened to build a 2hand Beast which..is rare.
Beast is solid for the aura but more often than not, the actual weapon dmg on it (and hence your dmg) is significantly lower than what you would get on a proper Faith. Plus you're missing the ITD/massive bonus AR. Though you do get a shield so you're basically just being defensive instead. Unless you happened to build a 2hand Beast which..is rare.
Just as a reminder by skipping Raven in order to get some damage in yourself you are losing over 50% of your total summon damage output.
I understand you probably want something to do yourself while the summons attack but damage wise it’s so not worth it.
Do a „Hunter“ build and use a Faith Bow and just shoot some Arrows to help out instead.
I understand you probably want something to do yourself while the summons attack but damage wise it’s so not worth it.
Do a „Hunter“ build and use a Faith Bow and just shoot some Arrows to help out instead.
Always looking for: (ladder & non-ladder)
• Druid Pelt +3 Summoning Skills, +3 Grizzly, +3 Dire Wolves
My Summon Druid Guide
• Druid Pelt +3 Summoning Skills, +3 Grizzly, +3 Dire Wolves
My Summon Druid Guide
Thanks for the insights, I'll make some experiments then.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
I just managed to trade for a jewel to put into my Summon Pelt.
This is how it will look like once the seasons ends.
This is how it will look like once the seasons ends.
Always looking for: (ladder & non-ladder)
• Druid Pelt +3 Summoning Skills, +3 Grizzly, +3 Dire Wolves
My Summon Druid Guide
• Druid Pelt +3 Summoning Skills, +3 Grizzly, +3 Dire Wolves
My Summon Druid Guide
It definitely works, the question is whether it's worth it.
Especially if you use Oath instead of Beast or Faith or the like, you're losing massive boosts to your summons, in addition to what you already lose there due to moving skills over to SS.
Basically, my response would remain the same as for necromancy above:
You can do it. If you do do it, try to aim for something like a Faith Great Bow to still buff your summons. But no matter how you do it, it'll probably still perform worse than full summons (or become a solid shifter that just has then worthless summons there for the feel of it).
Especially if you use Oath instead of Beast or Faith or the like, you're losing massive boosts to your summons, in addition to what you already lose there due to moving skills over to SS.
Basically, my response would remain the same as for necromancy above:
You can do it. If you do do it, try to aim for something like a Faith Great Bow to still buff your summons. But no matter how you do it, it'll probably still perform worse than full summons (or become a solid shifter that just has then worthless summons there for the feel of it).
What should it be to be a White or socketed gray base? Is +3 SS making it magic?tmGrunty wrote: 2 years ago I just managed to trade for a jewel to put into my Summon Pelt.
This is how it will look like once the seasons ends.
unknown.png
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
+3 Dire, Grizzly and ideally HoW White/gray to use as a RW base.basicnecromancy wrote: 2 years agoWhat should it be to be a White or socketed gray base? Is +3 SS making it magic?tmGrunty wrote: 2 years ago I just managed to trade for a jewel to put into my Summon Pelt.
This is how it will look like once the seasons ends.
unknown.png
Or the same skills on a blue with +3 summon skills (which is a magic prefix) and of course ideally a nice suffix as well.
+3 (or any) Summoning Skills is an affix and can only be on magic and rare pelts.
A White base can only have individual skills and you want Grizzly, Dire Wolves and HoW (in that order) as ideal skills for a Summoner.
However the chances of finding one that actually has all those skills will be incredibly difficult (and expensive).
Personally if you don't have anything with at least +4 combined Grizzly and Dire Wolves I would not make Delirium in it.
A White base can only have individual skills and you want Grizzly, Dire Wolves and HoW (in that order) as ideal skills for a Summoner.
However the chances of finding one that actually has all those skills will be incredibly difficult (and expensive).
Personally if you don't have anything with at least +4 combined Grizzly and Dire Wolves I would not make Delirium in it.
Always looking for: (ladder & non-ladder)
• Druid Pelt +3 Summoning Skills, +3 Grizzly, +3 Dire Wolves
My Summon Druid Guide
• Druid Pelt +3 Summoning Skills, +3 Grizzly, +3 Dire Wolves
My Summon Druid Guide
Thanks. I'm looking at every Druid pelt I ever see with all of my chars but so far I was just able to find some elemental skillers with 3 OS but not particularly useful. I guess summoner pelts are more rare. So for now stick to Jalal's.tmGrunty wrote: 2 years ago +3 (or any) Summoning Skills is an affix and can only be on magic and rare pelts.
A White base can only have individual skills and you want Grizzly, Dire Wolves and HoW (in that order) as ideal skills for a Summoner.
However the chances of finding one that actually has all those skills will be incredibly difficult (and expensive).
Personally if you don't have anything with at least +4 combined Grizzly and Dire Wolves I would not make Delirium in it.
I reached lvl 70 and with Beast, this build rocks. Of course, I play online and it's only P1 since I prefer solo game but anyways. Incredible. I'm planning to switch my merc from Insight to Pride and to solve mana issue I'm planning to go with Solar Creeper. What would be your opinion about that? Mostly I'm in human form and if I decided to go with this I can even switch to Shako but not sure yet since with Beast and Pride, Maul can smash.
And another personal opinion about creeper and Spirit summons: It is incredible how stupid their AI and also incredible how Blizzard didn't solve this even if there's a solution in the game. Some monsters have these prevention motive and some of them even better when they have little HP. For example in CS there're these Fingermages. They just run away. Or Vampires. They can simply solve this annoying behavior but no. And how they stupid that they always tend to throw themselves into the fight. Annoying.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
That's just RNG. Summon skills are just as likely/unlikely on pelts as elemental ones. In either case, getting a truly useful combination is insanely rare.basicnecromancy wrote: 2 years ago I guess summoner pelts are more rare. So for now stick to Jalal's.
Don't. Switch to an Eth The Reaper's Toll instead. Not only is it significantly cheaper than a Pride it also gives your summons much more of a dmg boost via decrep than Pride's conc gives them (while boosting overall survivability at the same time, again due to decrep). And it leaves your merc with very solid damage as opposed to Pride which reduces his own damage to just sad, sad levels.
Agreed on the AI being just terrible but usually for the opposite reason. If they ran away at low life, it wouldn't help you much as a summoner because their dmg goes to 0..if they just died and you resummoned them, you'd lose a lot less. The main problem imo is that they keep running away/not going after targets all the time for no reason whatsoever other than bad AI. Like half or more of your summons tend to just stand around twiddling their paws, looking at your merc and maybe 1 or 2 other summons actually going after targets.basicnecromancy wrote: 2 years ago And another personal opinion about creeper and Spirit summons: It is incredible how stupid their AI and also incredible how Blizzard didn't solve this even if there's a solution in the game. Some monsters have these prevention motive and some of them even better when they have little HP. For example in CS there're these Fingermages. They just run away. Or Vampires. They can simply solve this annoying behavior but no. And how they stupid that they always tend to throw themselves into the fight. Annoying.
Yeah, it's my luck I gues. 2 pelts with 3OS has skills 2 Volcano and 2 Tornado but no even near with summon skills.Schnorki wrote: 2 years ago That's just RNG. Summon skills are just as likely/unlikely on pelts as elemental ones. In either case, getting a truly useful combination is insanely rare.
I already have a Pride so I'll try and see. I don't have Eth RT but a normal one and I can try that, too to see the difference.Schnorki wrote: 2 years ago Don't. Switch to an Eth The Reaper's Toll instead. Not only is it significantly cheaper than a Pride it also gives your summons much more of a dmg boost via decrep than Pride's conc gives them (while boosting overall survivability at the same time, again due to decrep). And it leaves your merc with very solid damage as opposed to Pride which reduces his own damage to just sad, sad levels.
No, actually I don't want them to run away. What I meant is that there's such AI management so they can easily solve this stupid behaviour but no, they won't.Schnorki wrote: 2 years ago Agreed on the AI being just terrible but usually for the opposite reason. If they ran away at low life, it wouldn't help you much as a summoner because their dmg goes to 0..if they just died and you resummoned them, you'd lose a lot less. The main problem imo is that they keep running away/not going after targets all the time for no reason whatsoever other than bad AI. Like half or more of your summons tend to just stand around twiddling their paws, looking at your merc and maybe 1 or 2 other summons actually going after targets.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
Even a regular The Reaper's Toll will beat at Pride by miles.
It has something to with how all the damage multipliers stack onto the base damage of the Summons which is different from the tooltip (that already includes Grizzly synergy).
In reality Pride only provides a laughable ~12% damage increase for the Summons (not including Raven) while also neutering the damage of the merc itself.
You honestly should not have mana troubles as a Summoner unless you Teleport a lot. Solar Creeper is a QoL thing to restore mana when needed but it is way down the priority list and you should definitely max out everything else before considering getting it.
It has something to with how all the damage multipliers stack onto the base damage of the Summons which is different from the tooltip (that already includes Grizzly synergy).
In reality Pride only provides a laughable ~12% damage increase for the Summons (not including Raven) while also neutering the damage of the merc itself.
You honestly should not have mana troubles as a Summoner unless you Teleport a lot. Solar Creeper is a QoL thing to restore mana when needed but it is way down the priority list and you should definitely max out everything else before considering getting it.
Always looking for: (ladder & non-ladder)
• Druid Pelt +3 Summoning Skills, +3 Grizzly, +3 Dire Wolves
My Summon Druid Guide
• Druid Pelt +3 Summoning Skills, +3 Grizzly, +3 Dire Wolves
My Summon Druid Guide
Thank you mates, got informed well thanks to you. Experimenting with Pride and later with RT.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
Another option is good old Infinity.basicnecromancy wrote: 2 years ago Thank you mates, got informed well thanks to you. Experimenting with Pride and later with RT.
Merc has 40% CB.
Conviction reduce 83 defense so more physical damage.
And also reduce 85 res so more damage for Spirit Wolf.
pm me here (d2. Io) for trade
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Schnorki
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