i think it would be a cool QoL feature if they added the ability to see gear. But they should still add a "toggle" so people can turn it off if they don't want to show anyone.
Creamed wrote: 3 years ago
@rikus there was an illicit plugin back in the day to do this, however there is no native way to do it in D2R (or D2 for that matter).
Ha I remember that! MH had it. Could peep all the bugged items people had like White rings.
i think it would be a cool QoL feature if they added the ability to see gear. But they should still add a "toggle" so people can turn it off if they don't want to show anyone.
Yep, this is definitely a feature that comes standard with most MMO/online RPG type games that at this point we take for granted. I too would like to see it added to D2R.
tatatat wrote: 3 years ago
Well, it would take a bit of the mystery out of dueling and trading.
Not if there's an option to block other people from seeing your gear. The way it seems alot of us would like to see it be implemented is to be able to toggle equipment viewing on or off based on the user's preference to want to show the worn items.
Bisu wrote: 3 years ago
For a 20+ years old game, lots of QoL features have been missing indeed. I don't think most of them are on Blizzard's to-do list though
Fingers crossed that at some point, things like this will make it to the front of the queue!
Bisu wrote: 3 years ago
For a 20+ years old game, lots of QoL features have been missing indeed. I don't think most of them are on Blizzard's to-do list though
Fingers crossed that at some point, things like this will make it to the front of the queue!
crocorinho wrote: 3 years ago
Wow, White rings were a thing? haha now that is an interesting part of D2 history
weren't there Oculus rings at some point too?
Yeah, and strangely enough, the original one was probably legit!
There was (and might technically still be) an incredibly rare bug where if you managed to drop 8 uniques off Mephisto... well he was only allowed to drop 7 items. So the last 2 items in that 8 item drop would end up getting mashed together - one item's base and the other item's stats.
I believe that was how those types of items were created. Or close to it. They were then obviously duped to hell and back, but you know. I think I learned about bugged items like this from one of Coooley's videos?
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