All currently known changes in Diablo 2 Resurrected as well as future changes and improvements
Blizzard wrote:Update 12/16: Incoming Changes! Patch 2.4 coming early 2022
1. New Ladder-only Runewords (transfers/buildable in non-ladder at end of every season)
2. Class skill Balancing/buffing: (see list below)
3. Buffing A1, A3 & A5 Mercenaries + New skills.
4. Ability to upgrade set items with the Horadric Cube
5. 4 types of ladders: Classic standard, Classic HC, LoD Standard, LoD HC.
6. A3 rush removed - no longer able to skip smashing compelling orb
7. Enhanced skill tooltips - more values are going to be displayed, like skill/buff duration.
8. Increasing area level of certain places to provide more farming diversity
Summary of Developer meeting about 2.4 changesList of Class Skill Changes in 2.4
(C: Thunderclaww#1932)
-Amazon:
Increase on Inner Sight radius
Improve Slow Missiles
Improve the "lockout" of Dodge/Avoid/ Evade
Impale slows on every hit and doesn't rely on Attack Rating
Fend is faster within the animation
Valkyrie casting delay is reduced
Adjusting scaling (Damage, Mana cost) of Bow and Arrow skills
-Assassin
Martial Arts only consumes one Charge at a time (vs three)
Updating some tooltips and duration consistency for Shadow Disciplines
Lightning and Fire Traps are getting improvements in damage/syngeries
Blade Skills getting a tuning pass
-Barbarian
Warcry improved at higher levels
Improving Find Potion to incentivize more skill points
Improving Leap (and Leap Attack) so it could be better
Berserk syngeries are changing
Pierce Chance to Throwing skills
Frenzy synergy with Increase Stamina
Whirlwind isn't getting any changes
-Druid
Fire skills getting better physical scaling
Artic Blast has better scaling, synergies, and targetting
Shapeshift can cast Elemental Buffs
Werewolf getting better attack rating scaling
Fire Claws getting synergy updates
Werebear getting damage scaling
Summons don't have hidden randomized health values anymore
Ravens getting changes
Wolves getting more damage (identity: damage dealers)
Spirit summons getting physical resistance
Spirit Wolves getting Cold Damage on their melee
Spirit Barb getting better Thorns
-Necromancer
Skeletal Mages getting big damage scaling
Blood Golem and Fire Golem getting damage scaling
Iron Golem Thorns improved
Bone Skills getting scaling improvements
Bone Armor damage absorb scaling improved
Weaken skill getting more damage scaling at higher skill points
No improvements to Summoning at the start of a game
-Paladin
Holy Bolt pierces, better synergy
FoH Holy Bolt pierces, less casting delays, improved controls
Better scaling for offensive auras, damage based on range to caster
No planned change to Conversion
-Sorceress
Cold armors diversified
Frost Nova improved
Some Fire & Lightning skills improved, better synergies
Inferno improved, Blaze improved
Hydra improved + casting delay removed
Nova improved scaling, thunderstorm synergy, Static Field synergy
Thunderstorm changes in the works, not teaseable currently
-Mercenaries
New Runewords made with Mercs in mind
A1 - new ranged skills with aoe damage effectiveness
A2 - auras not difficulty-restricted, Thorns improvements/changes
A3 - buffed + new utility skills
A5 - gets Battle Cry + improved hp/def
28 Major Changes on launch:
2. Advanced Stats Screen (Shows total FCR, LL, Magic Find ext)
3. Stash size increased to 10x10 + Added 3 more Shared Tabs.
4. Gamble Refresh Button + items no longer disappear when buying multiple of the same type.
5. Cow King Kill Causing Lock-out Removed
6. Ability to link items in the chat window to show other players.
7. Game creation limit currently set at 60-90s. [as of 12/7]
8. New Battlenet System (consoles need lobbies still)
9. No character expiration (20 character limit)
10. Ladder-Only Uniques & Cube Recipes Unlocked for Non-ladder
11. Ladder-Only Runewords Unlocked for Single Player + Non-ladder
12. "Endgame" Events Unlocked for Single Player (1 SOJ to summon Uber Diablo)
13. Playable on Xbox, PS, Switch *with* cross-progression. (cross-play being considered)
14. Global servers (No US East/West forcing you to re-create. Simply switch regions before launch to play with anyone on PC)
15. More Details for Mercenary abilities
16. Hold shift to compare items to equipped (no recommendations, just shows items side by side)
17. Enable loot drop names to be up all the time instead of holding Alt.
18. Ctrl click items into stash instead of drag & drop
19. WSG, Strength, Ebug, NHAM & Assassin Trap bugs Removed
20. Unique Appearances of Items now show accurately on your character when equipped. (Video @ 10:00)
21. Character selection screen has ultra close-up of your character + a detailed back-drop of current Act.
22. Wide-screen Support up to 19:9 (control how far you zoom while holding F + Mouse wheel)
23. More Accessibility Options (controller support, change text size, colorblindness, etc)
24. TCP/IP removed
25. Increased overall map visibility. (Comparison Video)
26. Completely New Graphics Engine with Remastered Cinematics and Sounds (obvsly)
27. Optional toggle for "Miss" text to appear on monsters for better combat feedback.
28. Added In-Game Clock
13 changes in Patch 2.3 on 12/2:
1. Skill Hotbar added for Keyboard & Mouse quick casting
2. Tomb Vipers psn cloud dmg fixed
3. Broken IAS frames fixed
4. Pathing for Summons improved
5. Summons and Mercenaries Teleport to your location if too far away
6. Glitching A2 Merc fixed due to #5
7. Fire Wall dmg no longer stacks
8. Telekinesis no longer requires line of sight to interact with a target
9. Force Move added as option in controls
10. Right-click Block users in Lobby
11. Shift-click to show item in chat showing previous item fixed
12. New players joining games no longer cancels trades
13. Chat window no longer blocks casting
Source
Rod re-iterated on Twitter Personal Loot "is not being done" and also "Even if we did add it, it would be an optional toggle".
BillyMaysed
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