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1 Polearms Spears

Infinity

Patch 1.10 Runeword

Ber
Mal
Ber
Ist


Req level: 63

4 socket  Polearms Spears

50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+255-325% Enhanced Damage
-(45-55)% To Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
0.5-49.5 To Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30 Charges)

1236
2

Description

Infinity is a popular runeword that is considered best in slot for Act 2 Mercenaries when built in an appropriate base polearm, due to its powerful
Conviction
aura.

The
Conviction
aura reduces enemy resistance by -85%. but against immune monsters it's divide by 5. Meaning it only reduce resistance by -17% against immunities.

The
Conviction
aura can break immunities from monsters with max 116% resistance.

The -(45-55)% To Enemy Lightning Resistance on Infinity doesn't work for the player while equipped on mercenary.

Lightning immune monsters are the easiest to break because most of the time they have 105/110/115% Lightning resistance.

As of Patch 2.4, Infinity can also be built in any Spear, including Amazon Spears.
Description by Trang Oul
5

Can be used to make Runewords:

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On the trade market

Active trades (latest 20, 3h cache):

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Prices and Demand

Sold for: (last 10, 3d lag, 1d cache)

7 Ist    3 days ago
1 Jah , 1 Gul    4 days ago
1 Ber , 2 Ist   Eth  6 days ago
1 Jah    3 weeks ago
10 Ist , 3 Token of Absolution   Eth  1 month ago
1 Ohm    1 month ago
6 Hel    1 month ago
1 Ber    1 month ago
1 Jah , 1 Ist   Eth  1 month ago
1 Jah    2 months ago

Sales volume (last 18m, 3d cache):

1236
Infinity
7
User avatar

Teebling Admin

Europe PC
Infinity is a popular runeword that is considered best in slot for Act 2 Mercenaries when built in an appropriate base polearm, due to its powerful
Conviction
aura.

The
Conviction
aura reduces enemy resistance by -85%. but against immune monsters it's divide by 5. Meaning it only reduce resistance by -17% against immunities.

The
Conviction
aura can break immunities from monsters with max 116% resistance.

The -(45-55)% To Enemy Lightning Resistance on Infinity doesn't work for the player while equipped on mercenary.

Lightning immune monsters are the easiest to break because most of the time they have 105/110/115% Lightning resistance.

As of Patch 2.4, Infinity can also be built in any Spear, including Amazon Spears.
7
Infinity is BiS for an Act 2 mercenary if you are using an elemental damage dealing build like a Lightning Sorceress. Popular bases (all Ethereal) for Infinity are:
Giant Thresher
,
Thresher
,
Great Poleaxe
, and
Cryptic Axe
.
7
Two important bits to consider that new user's might not be aware of:

Infinity's
Conviction
aura does not affect Physical, Poison or Magic damage.

Additionally, the -% To Enemy Lightning Resist modifier does not have any effect on Assassin's Traps, as they are considered summons. The
Conviction
aura is still effective, however!
Since patch 2.6 the assassin also benefits from -% enemy lightning resist
7
Whilst most use the weapon for the aura - and donā€™t care for the actual damage of the merc, there are some things to consider to maximize the effectiveness of this expensive rune word.
Only use an ethereal version for the weapon, top two being
Thresher
or
Giant Thresher
providing most DPS (are are worth most for re-sale). Some use a
Colossus Voulge
, because it is easier to obtain the guaranteed 4 sockets through Lazruk - however, it is not the perfect base for a merc (high requirements, so you cannot use it before your merc is ~LVL90 and slow attack speed, minimizing DPS), thereby potentially reducing the re-sell value.
7
7
Important note here for choosin the proper base for your Infinity:

To maximize the dps and crush/ps you choose
Thresher
or
Giant Thresher
base - but to benefit from it,
Andariel's Visage
your merc's wearin MUST include 15%ias jewel - to reach off-weapon ias 35% with Fortitude or 80% with Treachery.

If the
Mask
isn't iased - you have 20% and/or 65% off-weapon ias on your merc - in this case,
Great Poleaxe
provides equal fpa to that of both threshers, even surpassin overall merc dps because of more consistent damage output, especially with high damage roll.

Short version: Iased
Mask
- you go for threshers. Non-iased
Mask
- you want gpa instead.
7
It doesn't break only lightning.
It does break fire, just not all monsters.
Fun fact, Infinity doesn't break every lightning immune either! Just most of them.
I have seen it break a couple cold imunes in hell but it seems impossibly rare *random, less useful than vs fire.
Another fun fact.
Infinity is still beneficial to people who use fire and cold damage VS non-imunes and imunes that can get broken.
Having a fire/cold sorc, lightning/fire sorc and lightning/cold sorc myself, I was blown away & shocked even. (hah) by just how helpful Infinity can be. Just the damage & crushing blow was a big upgrade VS even a perfect
Eth
Insight.
10/10, will even roll a 3rd one.
7
Another option to roll Infinity is an
Eth
Mancatcher
, donā€™t be fooled by the meh damage.
Mancatcher
is a faster base than
Thresher
, so itā€™s a good option to improve your mercā€™s survivability (more attacks = more life leach) as well as more often procing crushing blow. Itā€™s also way more common and has lower stat requirements!
7
There is a bug in the game when facing an enemy with level 12
Conviction
aura, the negative effect of the enemy's aura persists on you (or your merc) until you take Infinity off and put it back on.
7
A slvl 20
Chain Lightning
deals 1-281 Lightning Damage and can hit up to 9 targets.

A slvl 12
Conviction
aura affects a 13.3 yard radius, lowers Defense by 83% and imposes a -85% penalty to affected units' Fire, Cold, and Lightning Resistances.

A slvl 21
Cyclone Armor
will absorb a combined total of 280 Fire, Cold, and/or Lighting Damage before expiring.
9

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