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Description
Overseer are the large, brutish leaders of the Minions. Their main weapon is a barbed whip that they can use on their troops, throwing their subordinates into a bloodlust -- or even causing the minion to mutate its form and Charge against the nearest opponent. Once a mutated Minion has reached its target, the Minion dies in a horrid explosion, causing massive damage to its target. The Overseer can also create a healing vortex that seeks out damaged Minions, allowing them to regain lost life.
Finish Overseer off quickly to prevent them from helping out Minions.
Blood Bosses heal 50% faster than normal monsters.
Overseer use the following Skills: Cry Help ( Attract), Healing Vortex, Minion Frenzy, Smite.
Description by Finish Overseer off quickly to prevent them from helping out Minions.
Blood Bosses heal 50% faster than normal monsters.
Overseer use the following Skills: Cry Help ( Attract), Healing Vortex, Minion Frenzy, Smite.

Appearances
Spawns in area(s):
Bloody FoothillsArreat Plateau
Pit of Acheron
Infernal Pit
Furnace of Pain
Can be used to make Runewords:
Overseer are the large, brutish leaders of the Minions. Their main weapon is a barbed whip that they can use on their troops, throwing their subordinates into a bloodlust -- or even causing the minion to mutate its form and Charge against the nearest opponent. Once a mutated Minion has reached its target, the Minion dies in a horrid explosion, causing massive damage to its target. The Overseer can also create a healing vortex that seeks out damaged Minions, allowing them to regain lost life.
Finish Overseer off quickly to prevent them from helping out Minions.
Blood Bosses heal 50% faster than normal monsters.
Overseer use the following Skills: Cry Help ( Attract), Healing Vortex, Minion Frenzy, Smite.
Finish Overseer off quickly to prevent them from helping out Minions.
Blood Bosses heal 50% faster than normal monsters.
Overseer use the following Skills: Cry Help ( Attract), Healing Vortex, Minion Frenzy, Smite.
All Overseer class monsters regenerate hit points 50% faster than usual (1.5x the rate), and the regeneration rate increases with the difficulty level.
Poison, Open Wounds, and Prevent Monster Heal stop hit point regeneration while active.
Poison, Open Wounds, and Prevent Monster Heal stop hit point regeneration while active.
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