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1

Overseer

Act 5 Demon Monster

Monster level: 81
Experience: 57198
Cold Immune

Attack 1 Damage: 55-102
AR for Attack 1: 4395
Attack 2 Damage: 83-148
AR for Attack 2: 10875

Hit points: 6438-10871
Defense: 1422
Block: 50
Phys. resist: 40
Fire resist: 33
Cold resist: 160
Light. resist: 20

Drain effect: 100
Chill effect: 33

2

Description

Overseer
are the large, brutish leaders of the Minions. Their main weapon is a barbed whip that they can use on their troops, throwing their subordinates into a bloodlust -- or even causing the minion to mutate its form and
Charge
against the nearest opponent. Once a mutated Minion has reached its target, the Minion dies in a horrid explosion, causing massive damage to its target. The
Overseer
can also create a healing vortex that seeks out damaged Minions, allowing them to regain lost life.

Finish
Overseer
off quickly to prevent them from helping out Minions.

Blood Bosses heal 50% faster than normal monsters.

Overseer
use the following Skills: Cry Help (
Attract
), Healing Vortex, Minion
Frenzy
,
Smite
.
Description by Teebling
5

Appearances

Spawns in area(s):

Bloody Foothills

Arreat Plateau

Pit of Acheron

Infernal Pit

Furnace of Pain

5

Can be used to make Runewords:

7
User avatar

Teebling Admin

Europe PC
Overseer
are the large, brutish leaders of the Minions. Their main weapon is a barbed whip that they can use on their troops, throwing their subordinates into a bloodlust -- or even causing the minion to mutate its form and
Charge
against the nearest opponent. Once a mutated Minion has reached its target, the Minion dies in a horrid explosion, causing massive damage to its target. The
Overseer
can also create a healing vortex that seeks out damaged Minions, allowing them to regain lost life.

Finish
Overseer
off quickly to prevent them from helping out Minions.

Blood Bosses heal 50% faster than normal monsters.

Overseer
use the following Skills: Cry Help (
Attract
), Healing Vortex, Minion
Frenzy
,
Smite
.
7
All
Overseer
class monsters regenerate hit points 50% faster than usual (1.5x the rate), and the regeneration rate increases with the difficulty level.

Poison, Open Wounds, and Prevent Monster Heal stop hit point regeneration while active.
9

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