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Would you think that the algorithm of RNG submit to statistics?
Or do you think they should flag it for each run/gamble?

For example, you decide to spend 2mil on a body armor to gamble.
Suppose RNG didn’t give you the unique you wanted. Or any. And it might be according to statistics.

But suppose the ratio for success would be 1:200 buys. So after 200 buys you would surely get that unique, if you didn’t roll before.

I would say, too late obviously, that it might be more fair to put a ratio in addition to RNG.

Unless MF affects gamble
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User avatar

rikus 141

Assassin Americas PC
Would you think that the algorithm of RNG submit to statistics?
Or do you think they should flag it for each run/gamble?

For example, you decide to spend 2mil on a body armor to gamble.
Suppose RNG didn’t give you the unique you wanted. Or any. And it might be according to statistics.

But suppose the ratio for success would be 1:200 buys. So after 200 buys you would surely get that unique, if you didn’t roll before.

I would say, too late obviously, that it might be more fair to put a ratio in addition to RNG.

Unless MF affects gamble

goodluck, and may the RNG god be with you.
7
User avatar

Darq 86

Amazon Europe PC
RNG is in most cases without Memory effect. If you add a Flag like that, it is not RNG anymore. It would kill the value of non-class-specific items even more, because you can just "buy" it.
7
OP
User avatar

rikus 141

Assassin Americas PC
I actually agree. I guess its a double edged swords, it makes much more frustrated when it doesn't and much satisfied when it does, since its rare effect, really shows.

goodluck, and may the RNG god be with you.
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