Actually, that's also incorrect.Necrarch wrote: 2 years agoSorry to disturb, I don't know at all Bowazons, but yes there is something embarrassing in the maths. 6 more shoots is not 600% more damage.davme_mcreg wrote: 2 years ago Duress has 20% extra damage, at 1.66 attacks per second. Treachery has 0 extra damage at 2.27 attacks per second. Over 10 seconds of shooting (the average length of time an encounter will take), you shoot 16.6 times with Duress and 22.7 with Treachery. An extra 6 shots, which is 600% more damage, unless I am embarrassingly missing something.
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Now, if you are using Strafe:
Your attack speed with Treachery is 6.57 attacks per second (with a usable max of 6.94). Your breakpoint without Treachery is 4.9 attacks per second. With Strafe the numbers are even more in favor of Treachery. 69.4 shots with Treachery verses 49 shots without. 20 more shots.
The good maths for 10s Multishot should have been:
For Duress 120% * 16.6 shots =1992% of your base damage
For Treachery 100% * 22.7 = 2270% of your base damage
Treachery still wins but only by about 15% - still good.
For Strafe
49*120%=5880%
65.7*100%=6570%
Diff ratio is about 12%
Conclusion is same: Treachery is better for dps.
True on the 2270% of your normal shot dmg for Treachery at 22.7 shots.
The Duress version isn't 1992% though. You're assuming that 20% ed adds 20% more dmg per shot which isn't true. If you already get say 300% ed from skills, other gear, stats and so on then Duress takes that to 320, meaning your total dmg goes from 4x weapon to 4.2x weapon or goes up by 5%. If you spread that over the same 16.6 shots, you're looking at 1743% of your normal damage done total, not 1992%.
Given, the 300 more likely than not isn't accurate as it is entirely dependent on stat distribution and other gear but you most definitely won't be at 0 without Duress.
Schnorki
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