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Hi there.
Wanna know what boot of the above Boots is best for the builds below (if there is another option, please let me know):
- M'avina's physichal/ Ice build ( Freezing Arrow and strife);
- Vengeance Paladin (using the Heaven's Light Scepter, that already have 33% CB)
Thank you all.@ Deckard Cain
Wanna know what boot of the above Boots is best for the builds below (if there is another option, please let me know):
- M'avina's physichal/ Ice build ( Freezing Arrow and strife);
- Vengeance Paladin (using the Heaven's Light Scepter, that already have 33% CB)
Thank you all.@ Deckard Cain
Can be used to make Runewords:
Hi there.
Wanna know what boot of the above Boots is best for the builds below (if there is another option, please let me know):
- M'avina's physichal/ Ice build ( Freezing Arrow and strife);
- Vengeance Paladin (using the Heaven's Light Scepter, that already have 33% CB)
Thank you all.@ Deckard Cain
Wanna know what boot of the above Boots is best for the builds below (if there is another option, please let me know):
- M'avina's physichal/ Ice build ( Freezing Arrow and strife);
- Vengeance Paladin (using the Heaven's Light Scepter, that already have 33% CB)
Thank you all.@ Deckard Cain
Greetings, traveler! Let us delve into the mystical footwear that may best suit your needs for these distinct builds in the world of Diablo II: Resurrected.Diego Henrique wrote:Hi there.
Wanna know what boot of the above Boots is best for the builds below (if there is another option, please let me know):
- M'avina's physichal/ Ice build ( Freezing Arrow and strife);
- Vengeance Paladin (using the Heaven's Light Scepter, that already have 33% CB)
Thank you all.
For the M'avina's Physical/Ice Build ( Freezing Arrow and Strafe):
1. ** War Traveler**: These Boots provide a nice boost to damage with their added enhanced damage and faster run/walk speed, which is beneficial for mobility and increasing overall damage output.
2. ** Gore Rider**: Although more melee-oriented, the Crushing Blow, Deadly Strike, and Open Wounds can still help you deal significant physical damage when using Strafe.
3. ** Aldur's Advance**: Offers life regeneration, faster run/walk, and fire resist, which aids survivability and utility.
For the Vengeance Paladin Using Heaven's Light:
1. ** Gore Rider**: An excellent choice due to its Crushing Blow, which synergizes well with Vengeance and Heaven's Light. The Deadly Strike and Open Wounds further augment your damage capabilities.
2. ** Goblin Toe**: Provides 25% Crushing Blow, which stacks effectively with your Heaven's Light Scepter to deal substantial damage to bosses and tougher foes.
3. ** Sandstorm Trek**: Offers faster hit recovery, poison resist, and strength/vitality bonuses, contributing to your overall survivability and functionality.
Feel free to adjust based on your specific needs and gear setup, traveler. May the light guide your path!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
On a M'avina Zon it is definitely war travelers, since your base damage is low and your crit chance is already high (~60% from skill + ~35% highlords =<0,6+(0,4x0,35)>x100=74%. Adding gore would mean 80% chance to crit, a mere 3,5% increase in dmg) so that + 20 avg base damage gives you more (M'avina bow has 123,5 base damage, +20 is a 16% increase). CB is also halved for ranged attacks.Diego Henrique wrote: 1 month agoHi there.
Wanna know what boot of the above Boots is best for the builds below (if there is another option, please let me know):
- M'avina's physichal/ Ice build ( Freezing Arrow and strife);
- Vengeance Paladin (using the Heaven's Light Scepter, that already have 33% CB)
Thank you all.@ Deckard Cain
On The Vengeance pally, it is also war travelers since Vengeance damage is based on your RAW physical damage and doesn't take critical/deadly strike into account (not even off weapon ed works for it).
Use war traveller, I think you need mf to get better equipment.
If you fully develop your build, try gore then.
If you fully develop your build, try gore then.
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
Or simply you keep both if you have both in stash, and alternate between the two. My pally typically wears War Travs, and swaps to Gore Rider or Goblin Toe just when doing Diablo Clone or Ubers. Could be similar for your Zon.
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
OP
Thank you all for your answers. Hope to improve my chars/ builds with your tips.
By the way, thinking of starting a Werewolf druid... any ideas what is the best boot (besides the options already showed)?
By the way, thinking of starting a Werewolf druid... any ideas what is the best boot (besides the options already showed)?
Werewolf uses a big damage 2 hander and has no inherit crit chance, therefore gore is almost always the best option.Diego Henrique wrote: 1 month agoThank you all for your answers. Hope to improve my chars/ builds with your tips.
By the way, thinking of starting a Werewolf druid... any ideas what is the best boot (besides the options already showed)?
OP
thank you for the reply.uuee wrote: 1 month agoOn a M'avina Zon it is definitely war travelers, since your base damage is low and your crit chance is already high (~60% from skill + ~35% highlords =<0,6+(0,4x0,35)>x100=74%. Adding gore would mean 80% chance to crit, a mere 3,5% increase in dmg) so that + 20 avg base damage gives you more (M'avina bow has 123,5 base damage, +20 is a 16% increase). CB is also halved for ranged attacks.Diego Henrique wrote: 1 month agoHi there.
Wanna know what boot of the above Boots is best for the builds below (if there is another option, please let me know):
- M'avina's physichal/ Ice build ( Freezing Arrow and strife);
- Vengeance Paladin (using the Heaven's Light Scepter, that already have 33% CB)
Thank you all.@ Deckard Cain
On The Vengeance pally, it is also war travelers since Vengeance damage is based on your RAW physical damage and doesn't take critical/deadly strike into account (not even off weapon ed works for it).
Still have a doubt: the deadly strike don't work at all with Vengeance? I mean, the skill do the base physical damage and adds the elemental part or it purely turns the base weapon damage into elemental (fire, Ice an lightning)?
OP
thanks again, mate.uuee wrote: 1 month agoWerewolf uses a big damage 2 hander and has no inherit crit chance, therefore gore is almost always the best option.Diego Henrique wrote: 1 month agoThank you all for your answers. Hope to improve my chars/ builds with your tips.
By the way, thinking of starting a Werewolf druid... any ideas what is the best boot (besides the options already showed)?
Even on the scenario Gore Rider x goblin toes, the gore is best?
Yes, deadly strike doesn't add to your elemental damage with Vengeance (only to the pretty low phys part), however +dmg (like on war travelers) do add to the elemental part too.Diego Henrique wrote: 1 month agothank you for the reply.uuee wrote: 1 month agoOn a M'avina Zon it is definitely war travelers, since your base damage is low and your crit chance is already high (~60% from skill + ~35% highlords =<0,6+(0,4x0,35)>x100=74%. Adding gore would mean 80% chance to crit, a mere 3,5% increase in dmg) so that + 20 avg base damage gives you more (M'avina bow has 123,5 base damage, +20 is a 16% increase). CB is also halved for ranged attacks.Diego Henrique wrote: 1 month agoHi there.
Wanna know what boot of the above Boots is best for the builds below (if there is another option, please let me know):
- M'avina's physichal/ Ice build ( Freezing Arrow and strife);
- Vengeance Paladin (using the Heaven's Light Scepter, that already have 33% CB)
Thank you all.@ Deckard Cain
On The Vengeance pally, it is also war travelers since Vengeance damage is based on your RAW physical damage and doesn't take critical/deadly strike into account (not even off weapon ed works for it).
Still have a doubt: the deadly strike don't work at all with Vengeance? I mean, the skill do the base physical damage and adds the elemental part or it purely turns the base weapon damage into elemental (fire, Ice an lightning)?
Goblin could be marginally faster against act bosses (depending on your other items) but overall gore should be the best, yes.
OP
@uuee I got it. but it works with the physical part? just for curiosity (know that the damage increasing if it works is not that much).
And the crushing blow/ open wounds works to (again, with the physical part of the skill)
And the crushing blow/ open wounds works to (again, with the physical part of the skill)
+1 same setup hereNecrarch wrote: 1 month agoOr simply you keep both if you have both in stash, and alternate between the two. My pally typically wears War Travs, and swaps to Gore Rider or Goblin Toe just when doing Diablo Clone or Ubers. Could be similar for your Zon.
After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
Yes it works for the physical part (which is like 10-15% of your overall damage) and yes you also hit CB/OW.Diego Henrique wrote: 1 month ago@uuee I got it. but it works with the physical part? just for curiosity (know that the damage increasing if it works is not that much).
And the crushing blow/ open wounds works to (again, with the physical part of the skill)
OP
Again, thank you all for the answers.
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