Description
So let's test with a standard dragondin from the base game: I used the skill damage formula from amazon basin, so 93-95 base damage at lvl44, add the synergies, etc., and validated my calculations based on Schnorki's calculations here: forums/opinion-dream-or-dragon-t1425497.html
Ok, looks good. But then I go to maxroll, make the build with no facets, assuming -100 enemy res, so the damage should be double
That's not double, and the spread between min and max is much wider. Taking off the synergies and dividing by 3, it looks like they used the wrong formula for base skill damage, which they think is 82-98. They list the correct synergies on the skill mouseover, but maybe they are using the old synergies? Is there something in the game files altering the calculation that I don't know about?
The few times I've looked in any detail at maxroll damage calcs, it's wrong. Last year I went down a rabbit hole with physical damage calculations, and all logic and meaning broke down the more I played with it--I just gave up out of frustration
So is there a more accurate calculator out there, a Warren-IAS-calculator equivalent of damage calculators? It's not super important for the base game, where pretty much all of the builds and items have been done to Death. But playing mods, it's often very helpful to put some numbers on your build
Can be used to make Runewords:
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marl71
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