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Hello there,
Got some rare Greater Claws (not a bad base, not as good as talons) with those mods :
+2 traps
Fools mod (max damage + attack rating)
+15 max damage
+3 Blade Fury
And a bit of poison damage.
Would this have any value without ED (after being upped, I believe) for a Bladesin ?
Got some rare Greater Claws (not a bad base, not as good as talons) with those mods :
+2 traps
Fools mod (max damage + attack rating)
+15 max damage
+3 Blade Fury
And a bit of poison damage.
Would this have any value without ED (after being upped, I believe) for a Bladesin ?
Can be used to make Runewords:
Hello there,
Got some rare Greater Claws (not a bad base, not as good as talons) with those mods :
+2 traps
Fools mod (max damage + attack rating)
+15 max damage
+3 Blade Fury
And a bit of poison damage.
Would this have any value without ED (after being upped, I believe) for a Bladesin ?
Got some rare Greater Claws (not a bad base, not as good as talons) with those mods :
+2 traps
Fools mod (max damage + attack rating)
+15 max damage
+3 Blade Fury
And a bit of poison damage.
Would this have any value without ED (after being upped, I believe) for a Bladesin ?
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
pm me here (d2. Io) for trade
Non Eth, so no value then !
Thanks !
Thanks !
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
Why do this need to be Eth ?
My timezone is CET/UTC+1.
Blade Fury and Blade Sentinel don't decrease the durability of your weapon, so you can use an ethereal one without using a Zod in it.
Because of that like @mockingbirdreal noted Plague in an ethereal katar with +3 Blade Fury is better.
Didn't knew those skills were based on weapon's damage.
Thank you !
Thank you !
My timezone is CET/UTC+1.
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Necrarch
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