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Description
Alright, I want to talk about Terror zones. Does anyone e else feel that the drop rates in them are seriously borked.
I figure that in 8 players maybe the density is high enough to compensate, but as a psn player getting 8 people in one match is highly problematic. Also the game doesn't feel big enough with 8 players clearing it.
I would love tcp/ip Lan settings again so that I could turn players 8 on whenever and rock around lower kutast with my usual party, but whatever.
Anyway, I swear that they mucked up the drops in Terror zones. Hardly anything worth mentioning ever seems to drop even with a 369%mf pitzerker. Sure, not having p8 impacts things considerably. But I swear it feels like the only difference is that the enemies are 10% harder and they can potentially drop sumdŕ charms, which is don't exactly want or need.
I get that the tc should be higher due to the tz. I just don't really notice it.
Description by BoringTitle
I figure that in 8 players maybe the density is high enough to compensate, but as a psn player getting 8 people in one match is highly problematic. Also the game doesn't feel big enough with 8 players clearing it.
I would love tcp/ip Lan settings again so that I could turn players 8 on whenever and rock around lower kutast with my usual party, but whatever.
Anyway, I swear that they mucked up the drops in Terror zones. Hardly anything worth mentioning ever seems to drop even with a 369%mf pitzerker. Sure, not having p8 impacts things considerably. But I swear it feels like the only difference is that the enemies are 10% harder and they can potentially drop sumdŕ charms, which is don't exactly want or need.
I get that the tc should be higher due to the tz. I just don't really notice it.
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BoringTitle
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