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Not planning to build one quite yet but I was wondering what you would gear it with. Especially the following alternative I would be interested in you opinion about:
- Bramble vs Enigma
- Trang Ouls Wing, Belt and Gloves vs. ? + arach + ? <- especially this one I would be interested in - shouldn't you reach with web, facets and this close to -100% resist?
- Else I would assume Sojs, Shako or some gg. hat, Mara or some gg amulet.
- Merc you would gear with Infinity?
- Eth sandstorm as Boots
Description by xigua
- Bramble vs Enigma
- Trang Ouls Wing, Belt and Gloves vs. ? + arach + ? <- especially this one I would be interested in - shouldn't you reach with web, facets and this close to -100% resist?
- Else I would assume Sojs, Shako or some gg. hat, Mara or some gg amulet.
- Merc you would gear with Infinity?
- Eth sandstorm as Boots
Can be used to make Runewords:
Not planning to build one quite yet but I was wondering what you would gear it with. Especially the following alternative I would be interested in you opinion about:
- Bramble vs Enigma
- Trang Ouls Wing, Belt and Gloves vs. ? + arach + ? <- especially this one I would be interested in - shouldn't you reach with web, facets and this close to -100% resist?
- Else I would assume Sojs, Shako or some gg. hat, Mara or some gg amulet.
- Merc you would gear with Infinity?
- Eth sandstorm as Boots
- Bramble vs Enigma
- Trang Ouls Wing, Belt and Gloves vs. ? + arach + ? <- especially this one I would be interested in - shouldn't you reach with web, facets and this close to -100% resist?
- Else I would assume Sojs, Shako or some gg. hat, Mara or some gg amulet.
- Merc you would gear with Infinity?
- Eth sandstorm as Boots
Bramble is stronger, but Enigma is WAY more practical. Matter of taste and also how you use your extra skill points (poison only uses 60 + 7 in curses, some people use summons -> then Enigma is even betterà.
3 pieces Trang definitely helps too, but you can build it otherwise.
Infi -> does not impact enemy poison res so good old Insight is usually more practical for mana. Well, Conviction still attacks defense, but less significant.
Eth Sandstorm to make it for Sunder seems an obvious choice indeed. Same as above if you use summons Marrowwalk is also an option.
3 pieces Trang definitely helps too, but you can build it otherwise.
Infi -> does not impact enemy poison res so good old Insight is usually more practical for mana. Well, Conviction still attacks defense, but less significant.
Eth Sandstorm to make it for Sunder seems an obvious choice indeed. Same as above if you use summons Marrowwalk is also an option.
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
Just want to point out those "some people" are wrong to do so, and Schnorki will surely come in and post some helpful deepdive about it, but summons actively hurt your poison damage output.
In short, in every frame some poison damage over time would tick down and deal some while anything would hit your target in that same frame , it gets overwritten by that hit.
Also spamming Poison Nova only refreshes the duration of it (2 seconds or 50 frames) and applies 1/50 of its damage immediately. Bu you overwrote the previous tick of damage when you applied this new one and effectively cancelled each other out. Which also means you don't necessarily need to hit the 75 FCR breakpoint, if you don't use Enigma.
Having only mercenary (and you can have literally anyone as noone makes you stronger. Personally I run Harmony act1 with Bramble on me) and your golem (Insight) is the better option.
If you get a PM offer, post it in the trade. Promote healthy competition instead of settling for less.
Love the ninja-edit on that one. Yeah, I saw you!Queegon wrote: 10 months ago ... and Schnorki will surely come in and post some helpful deepdive about it..
Though it is simple enough to summarize without my usual wall of text. As you just have. And..well, as was done just yesterday already.
Schnorki wrote: 10 months ago Poison tends to be its own thing. In part because other damage conflicts with poison for the same frame, effectively blocking it. Bring enough summons and you'll have stuff get hit by one summon or another most frames, effectively blocking most of your poison damage.
On bosses at least.
With enough mobs around it isn't a big problem but at that point, poison shreds through them quick enough anyways so your summons will end up being kind of a cute gimmick on the side and that's about it.
Do you max Iron Golem?Queegon wrote: 10 months agoJust want to point out those "some people" are wrong to do so, and Schnorki will surely come in and post some helpful deepdive about it, but summons actively hurt your poison damage output.
In short, in every frame some poison damage over time would tick down and deal some while anything would hit your target in that same frame , it gets overwritten by that hit.
Having only mercenary (and you can have literally anyone as noone makes you stronger, personally I run Harmony act1 with Bramble on me) and your golem (Insight) is the better option.
LoD
Lol, why? Defense doesn't matter. Max Golem Mastery, if you want to make your golem better. Create it on hell dificulty with +summoning skillers and + all/necromancer skill items to up his health from mastery. Then never use those items again for as long as it lives. Not true.
You saw nothing.
If you get a PM offer, post it in the trade. Promote healthy competition instead of settling for less.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
Insight for Iron Golem and Mercenary carries Infinity. As pointed out above no affect on poison, but Infinity helps Corpse Explosion. Lower Resist, Poison Nova until a few die and then chain Corpse Explosion. With Flame Rift this is much quicker in areas like Chaos Sanctuary ( Aldur's Advance Boots used instead of Sandstorm Trek).
No need to max out Golem Mastery, just put a few spare points into it. It's fairly tanky for regular gameplay. The points are better spent elsewhere on this build.
I like the 125 Teleport breakpoint so don't use the 3 piece Trang's. Personal choice try both and see what you prefer. The only issue is that you will need a caster amulter and Circlet / Coronet with 20 FCR.
No need to max out Golem Mastery, just put a few spare points into it. It's fairly tanky for regular gameplay. The points are better spent elsewhere on this build.
I like the 125 Teleport breakpoint so don't use the 3 piece Trang's. Personal choice try both and see what you prefer. The only issue is that you will need a caster amulter and Circlet / Coronet with 20 FCR.
This is why I don't like necromancer at all. No matter if you are a summoner, boner, or poisoner, it will always devolve into CE build. Objectively better but eugh.
To me that's like playing an RPG where Yes and No dialogue options or killing the quest guy leads to the same outcome of the quest.
Therefore my poisoner stays purely toxic when running around.
To me that's like playing an RPG where Yes and No dialogue options or killing the quest guy leads to the same outcome of the quest.
Therefore my poisoner stays purely toxic when running around.
If you get a PM offer, post it in the trade. Promote healthy competition instead of settling for less.
Yea im still gearing up my psn necro, im really waiting for a +3 psn Bone skills with +3psn Nova shrunken head to drop… then i gotta get 2 sockets and some 5/5 psn facets.
I’d have a +3 Circlet too (socketed), with a +3 amulet, then just a bunch of skillers with run/walk small charms in the backpack
It’d be Bramble for me!
My whole idea is to run around spoiling a bunch of high player count beef and nothing else. I’m hoping it would rival my Nova sorc’s speed
I’d have a +3 Circlet too (socketed), with a +3 amulet, then just a bunch of skillers with run/walk small charms in the backpack
It’d be Bramble for me!
My whole idea is to run around spoiling a bunch of high player count beef and nothing else. I’m hoping it would rival my Nova sorc’s speed
Golem dies and automatically respawns when you join game, he gets stats from your current gear every time. So no need to max summon tree or search for skill shrine. I currently play with Beast IG, 15 in Golem Mastery, 36 with soft points from gear. 8k health is enough if you play carefully and keep him away from extra strong fana/might urdar packs.Queegon wrote: 10 months ago Max Golem Mastery, if you want to make your golem better. Create it on hell dificulty with +summoning skillers and + all/necromancer skill items to up his health from mastery. Then never use those items again for as long as it lives.
Overconfidence is a slow and insidious killer.
GMT+2, I'm usually available for trades between 6:00-10:00 PM.
I play SC and HC, please check twice before adding me or making an offer, thank you.
GMT+2, I'm usually available for trades between 6:00-10:00 PM.
I play SC and HC, please check twice before adding me or making an offer, thank you.
Oh cool, didn't know this. Found a source too:Morder07 wrote: 10 months ago Golem dies and automatically respawns when you join game, he gets stats from your current gear every time. So no need to max summon tree or search for skill shrine. I currently play with Beast IG, 15 in Golem Mastery, 36 with soft points from gear. 8k health is enough if you play carefully and keep him away from extra strong fana/might urdar packs.
"The save file only includes info on the item, so golem level when joining a game is taken from your current skills."
So swap to HotO or CtA+Spirit when exiting.
If you get a PM offer, post it in the trade. Promote healthy competition instead of settling for less.
Forgive my ignorance. I'm not too knowledgeable about either necromancers or iron golems. I merely asked because if you don't use summons I was wondering what else you do with the skill points saved.Queegon wrote: 10 months agoLol, why? Defense doesn't matter. Max Golem Mastery, if you want to make your golem better.
LoD
Golem skill points aren't created equal for all golems. Only clay and blood actually get life out of more skill points invested in them directly. Iron Golem gets a measly 35 defense per lvl which is basically nothing. So in order to buff IG survivability, you want to indeed go for mastery instead.LackofDiscipline wrote: 10 months agoForgive my ignorance. I'm not too knowledgeable about either necromancers or iron golems. I merely asked because if you don't use summons I was wondering what else you do with the skill points saved.Queegon wrote: 10 months agoLol, why? Defense doesn't matter. Max Golem Mastery, if you want to make your golem better.
Or you just max your CE (radius) instead which probably nets you more of an overall benefit.
Understood, you spend at least one in Lower Resist, so there's 7 in curse tree, 62 to poison and its prereqs. The rest of 41 skill points can go based on your play pattern and preferences. Most people will max Corpse Explosion leaving up to 22 (at lvl 99) to spend on golems from summoning tree, one point into clay, blood, iron, resists, rest into mastery.LackofDiscipline wrote: 10 months ago Forgive my ignorance. I'm not too knowledgeable about either necromancers or iron golems. I merely asked because if you don't use summons I was wondering what else you do with the skill points saved.
If you get a PM offer, post it in the trade. Promote healthy competition instead of settling for less.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
3 piece trangs and dweb is more than enough for p1. Engima is huge for utility.
Bramble is worth considering for p8.
Honestly Infinity with Insight Iron Golem is tough to make work. At lower player counts Infinity is really not needed, so you can go Insight with your merc. At higher player counts, keeping the Iron Golem alive gets tricky. Especially in the tougher areas.
Edit:
...and even moreso with Bramble.
Bramble is worth considering for p8.
Honestly Infinity with Insight Iron Golem is tough to make work. At lower player counts Infinity is really not needed, so you can go Insight with your merc. At higher player counts, keeping the Iron Golem alive gets tricky. Especially in the tougher areas.
Edit:
...and even moreso with Bramble.
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