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I know it wouldn't be a high DPS build. But I wonder if it would be possible on something like a Paladin.
Im thinking about putting things like Raven Frost, Cure, and Dwarf Star, Guardian Angel and TGods.
From my understanding, the elemental damage absorb is based on the damage that comes through? So I would also wonder if it's even possible to fully absorb or midgate all of the incoming damage.
I mostly wonder if it's possible to max this out and add things like health regen to be high enough that it doesn't matter how much damage you take.
Of course with all of this being said, would to it even be possible to reduce the physical damage to next to zero as well with things like Shaftstop while also going for max block %
This thought has been running though my head, but I don't think I have enough of an understanding of the game to know if this is even plausible.
Thoughts?
I'm new here so sorry if this isn't the place for a discussion like this.
Im thinking about putting things like Raven Frost, Cure, and Dwarf Star, Guardian Angel and TGods.
From my understanding, the elemental damage absorb is based on the damage that comes through? So I would also wonder if it's even possible to fully absorb or midgate all of the incoming damage.
I mostly wonder if it's possible to max this out and add things like health regen to be high enough that it doesn't matter how much damage you take.
Of course with all of this being said, would to it even be possible to reduce the physical damage to next to zero as well with things like Shaftstop while also going for max block %
This thought has been running though my head, but I don't think I have enough of an understanding of the game to know if this is even plausible.
Thoughts?
I'm new here so sorry if this isn't the place for a discussion like this.
Can be used to make Runewords:
I know it wouldn't be a high DPS build. But I wonder if it would be possible on something like a Paladin.
Im thinking about putting things like Raven Frost, Cure, and Dwarf Star, Guardian Angel and TGods.
From my understanding, the elemental damage absorb is based on the damage that comes through? So I would also wonder if it's even possible to fully absorb or midgate all of the incoming damage.
I mostly wonder if it's possible to max this out and add things like health regen to be high enough that it doesn't matter how much damage you take.
Of course with all of this being said, would to it even be possible to reduce the physical damage to next to zero as well with things like Shaftstop while also going for max block %
This thought has been running though my head, but I don't think I have enough of an understanding of the game to know if this is even plausible.
Thoughts?
I'm new here so sorry if this isn't the place for a discussion like this.
Im thinking about putting things like Raven Frost, Cure, and Dwarf Star, Guardian Angel and TGods.
From my understanding, the elemental damage absorb is based on the damage that comes through? So I would also wonder if it's even possible to fully absorb or midgate all of the incoming damage.
I mostly wonder if it's possible to max this out and add things like health regen to be high enough that it doesn't matter how much damage you take.
Of course with all of this being said, would to it even be possible to reduce the physical damage to next to zero as well with things like Shaftstop while also going for max block %
This thought has been running though my head, but I don't think I have enough of an understanding of the game to know if this is even plausible.
Thoughts?
I'm new here so sorry if this isn't the place for a discussion like this.
Hrup! Hro! Hrrruuup!
What do you mean by full resistance build? Many of us have builds that exceed the maximum resistance reported. The character screen will report maximum allowable resistance but if you place your mouse over a resistance it will show your maximum available resistance. For instance if you look at lightning resistance in the image you will see 85%, but if you look at the image where my mouse cursor is pointed you will see 307% lighting resistance and that is my maximum capable lightning resist. The reason for such a high resist is that Uber Mephisto has level 20 Conviction which reduces resistance by -125%. The extra resistance you see in the 307% fills in where the resistance is reduced by Conviction.HellOnEarth wrote: 7 months agoI know it wouldn't be a high DPS build. But I wonder if it would be possible on something like a Paladin.
Im thinking about putting things like Raven Frost, Cure, and Dwarf Star, Guardian Angel and TGods.
From my understanding, the elemental damage absorb is based on the damage that comes through? So I would also wonder if it's even possible to fully absorb or midgate all of the incoming damage.
I mostly wonder if it's possible to max this out and add things like health regen to be high enough that it doesn't matter how much damage you take.
Of course with all of this being said, would to it even be possible to reduce the physical damage to next to zero as well with things like Shaftstop while also going for max block %
This thought has been running though my head, but I don't think I have enough of an understanding of the game to know if this is even plausible.
Thoughts?
I'm new here so sorry if this isn't the place for a discussion like this.
I think he means 90% or higher res, from gear or Resist Fire/ Resist Lightning/ Resist Coldmhlg wrote: 7 months agoWhat do you mean by full resistance build? Many of us have builds that exceed the maximum resistance reported. The character screen will report maximum allowable resistance but if you place your mouse over a resistance it will show your maximum available resistance. For instance if you look at lightning resistance in the image you will see 85%, but if you look at the image where my mouse cursor is pointed you will see 307% lighting resistance and that is my maximum capable lightning resist. The reason for such a high resist is that Uber Mephisto has level 20 Conviction which reduces resistance by -125%. The extra resistance you see in the 307% fills in where the resistance is reduced by Conviction.HellOnEarth wrote: 7 months agoI know it wouldn't be a high DPS build. But I wonder if it would be possible on something like a Paladin.
Im thinking about putting things like Raven Frost, Cure, and Dwarf Star, Guardian Angel and TGods.
From my understanding, the elemental damage absorb is based on the damage that comes through? So I would also wonder if it's even possible to fully absorb or midgate all of the incoming damage.
I mostly wonder if it's possible to max this out and add things like health regen to be high enough that it doesn't matter how much damage you take.
Of course with all of this being said, would to it even be possible to reduce the physical damage to next to zero as well with things like Shaftstop while also going for max block %
This thought has been running though my head, but I don't think I have enough of an understanding of the game to know if this is even plausible.
Thoughts?
I'm new here so sorry if this isn't the place for a discussion like this.
resist.jpg
Potentially you could use Rising Sun for the huge fire absorb, effectively giving you "max" fire res as everything fire that hits you would most likely heal you, as long as you have some semi decent fire resHellOnEarth wrote: 7 months agoI know it wouldn't be a high DPS build. But I wonder if it would be possible on something like a Paladin.
Im thinking about putting things like Raven Frost, Cure, and Dwarf Star, Guardian Angel and TGods.
From my understanding, the elemental damage absorb is based on the damage that comes through? So I would also wonder if it's even possible to fully absorb or midgate all of the incoming damage.
I mostly wonder if it's possible to max this out and add things like health regen to be high enough that it doesn't matter how much damage you take.
Of course with all of this being said, would to it even be possible to reduce the physical damage to next to zero as well with things like Shaftstop while also going for max block %
This thought has been running though my head, but I don't think I have enough of an understanding of the game to know if this is even plausible.
Thoughts?
I'm new here so sorry if this isn't the place for a discussion like this.
Tgods or Wisp Projector could get you some decent lite absorb
I'm not sure if Guardian Angel is required on this build, because if you were truly just commited to only making your resists maxed, you could put 20 points into Resist Fire, cold and lightning at a rate of +0.5% max per point, which is 10% after they're all maxed, and with decent gear you can get level 30 on all of them, giving you a passive +15 to max elemental resists.
Getting Kira's and CoH, some res small charms, you would be able to achieve 90% all res, and with Thundergod's Vigor for lite absorb, rising sun for fire absorb, Raven Frost for cold absorb, you could effectively be healed by all elemental damage(not sure with this, just purely a guess as i don't have the funding to try this out)
Lastly, for the poison res, if anyone could point out any gear that absorbs poison damage? Cure can lower your poison duration but it can't give you any poison absorb, as with any other uniques, set and runewords i searched on this website.
You'd also have the glove, Boots, weapon, Belt/one ring and shield slots for a decent smiter - possibly some ias gloves(20% breakpoint + Fanaticism), Grief, Exile, and gore riders/ Goblin Toe for crushing blow and deadly strike.
You'd have to play around with the stat points a lil because you spent 60 on the Resist Lightning, Resist Fire, and Resist Cold, so you'd only have 50 skill points left, so 20 on Smite, 20 on fanatacism, 10 on Holy Shield could do good. You could play around with the stat distribution on Holy Shield and fanat, if you could get fanatacism high enough level to get your ias breakpoint, the rest can go into Holy Shield and other one point wonders like Charge
i think I've seen something on youtube similar to your build, made with a necro that procs Bone Armor and takes advantage of absorb xxx element from items, you might want to take a look into that c;
The "immortal necro" build did ubers with a nice time, link here: https://www.youtube.com/watch?v=V0C1h8qiWJA
OP
This is exactly what I meant thanks for clarifyingwvgcswiglett wrote: 7 months agoI think he means 90% or higher res, from gear or Resist Fire/ Resist Lightning/ Resist Coldmhlg wrote: 7 months agoWhat do you mean by full resistance build? Many of us have builds that exceed the maximum resistance reported. The character screen will report maximum allowable resistance but if you place your mouse over a resistance it will show your maximum available resistance. For instance if you look at lightning resistance in the image you will see 85%, but if you look at the image where my mouse cursor is pointed you will see 307% lighting resistance and that is my maximum capable lightning resist. The reason for such a high resist is that Uber Mephisto has level 20 Conviction which reduces resistance by -125%. The extra resistance you see in the 307% fills in where the resistance is reduced by Conviction.HellOnEarth wrote: 7 months agoI know it wouldn't be a high DPS build. But I wonder if it would be possible on something like a Paladin.
Im thinking about putting things like Raven Frost, Cure, and Dwarf Star, Guardian Angel and TGods.
From my understanding, the elemental damage absorb is based on the damage that comes through? So I would also wonder if it's even possible to fully absorb or midgate all of the incoming damage.
I mostly wonder if it's possible to max this out and add things like health regen to be high enough that it doesn't matter how much damage you take.
Of course with all of this being said, would to it even be possible to reduce the physical damage to next to zero as well with things like Shaftstop while also going for max block %
This thought has been running though my head, but I don't think I have enough of an understanding of the game to know if this is even plausible.
Thoughts?
I'm new here so sorry if this isn't the place for a discussion like this.
resist.jpg
I forgot you could soak damage with Bone Armor, I wasn't even thinking about that. I will definitely look into this and report back with findings.
Thanks!
Hrup! Hro! Hrrruuup!
No problem! Please let us know if it works or not, very interested in broken stuff c;HellOnEarth wrote: 7 months agoThis is exactly what I meant thanks for clarifyingwvgcswiglett wrote: 7 months agoI think he means 90% or higher res, from gear or Resist Fire/ Resist Lightning/ Resist Coldmhlg wrote: 7 months ago
What do you mean by full resistance build? Many of us have builds that exceed the maximum resistance reported. The character screen will report maximum allowable resistance but if you place your mouse over a resistance it will show your maximum available resistance. For instance if you look at lightning resistance in the image you will see 85%, but if you look at the image where my mouse cursor is pointed you will see 307% lighting resistance and that is my maximum capable lightning resist. The reason for such a high resist is that Uber Mephisto has level 20 Conviction which reduces resistance by -125%. The extra resistance you see in the 307% fills in where the resistance is reduced by Conviction.
resist.jpg![]()
I forgot you could soak damage with Bone Armor, I wasn't even thinking about that. I will definitely look into this and report back with findings.
Thanks!
OP
Will do! I think I may have the budget for the gear since I have most of what it requires already. Would just need a few pieces.wvgcswiglett wrote: 7 months agoNo problem! Please let us know if it works or not, very interested in broken stuff c;HellOnEarth wrote: 7 months agoThis is exactly what I meant thanks for clarifying![]()
I forgot you could soak damage with Bone Armor, I wasn't even thinking about that. I will definitely look into this and report back with findings.
Thanks!
I don't expect this to break any Ground in terms of damage, but if I can survive anything, I think that would be a cool accomplishment on its own
Hrup! Hro! Hrrruuup!
Passive resistance can be a maximum of 10% coz only hardpoints are taken.wvgcswiglett wrote: 7 months agoI'm not sure if Guardian Angel is required on this build, because if you were truly just commited to only making your resists maxed, you could put 20 points into Resist Fire, cold and lightning at a rate of +0.5% max per point, which is 10% after they're all maxed, and with decent gear you can get level 30 on all of them, giving you a passive +15 to max elemental resists.
It is enough to have 21st level of Conviction to overwrite Mephisto's aura.mhlg wrote: 7 months agoWhat do you mean by full resistance build? Many of us have builds that exceed the maximum resistance reported. The character screen will report maximum allowable resistance but if you place your mouse over a resistance it will show your maximum available resistance. For instance if you look at lightning resistance in the image you will see 85%, but if you look at the image where my mouse cursor is pointed you will see 307% lighting resistance and that is my maximum capable lightning resist. The reason for such a high resist is that Uber Mephisto has level 20 Conviction which reduces resistance by -125%. The extra resistance you see in the 307% fills in where the resistance is reduced by Conviction.
https://maxroll.gg/d2/d2planner/0k5y40bo
Good day to you partner!
The maximum effective elemental resistance is 95%, with +20% maximum resistance.
The maximum effective elemental absorption is 40%. Absorption is applied after resistance, and heals you for the amount absorbed, so practically it is equivalent to a second resistance layer, multiplicative with the first, that is equal to double the displayed value. (40% absorb = 80% effective reduction)
Therefore, the maximum percent reduction possible in elemental damage for a particular type is (1/20) x (1/5) = 0.01. In other words, 99% reduction.
Flat resistance (that is, damage reduced by X, where X is an integer), is applied after resistance and absorption. So it is theoretically possible to become truly immune to an elemental attack, but it depends entirely on the specific monster you're fighting and how much damage it deals. To find the highest attack you can ignore, if you have the maximum possible 99% mitigation from above, you can multiply your flat reduction by 100.
For example, if you have Lightning Damage Reduced by 5, 95% Lightning Resist, and 40% Lightning Absorb, then any individual packet of lightning damage of 500 or less will be completely negated.
If you have less than the maximum mitigation, then the formula is just (1/damage received) x (flat reduction). Ex : 95% mitigation and 15 reduction. 95% mitigation means you take 1/20 of incoming damage. 20 x 15 = 300. You can negate any attack of 300 damage or less.
Physical damage has no absorption modifier, and Reduction is capped at 50%, so it is unlikely that you'll become immune to physical attacks in Hell.
The highest elemental resistance value that can benefit your character (considering PvE only) is 95% Cap + 100% Hell penalty + 125% Uber Mephisto Conviction = 320%.
If you plan to engage in PvP against a lot of Conviction-using paladins, you might want higher resists. Depends on the opportunity cost.
Lower Resistance reduces maximum resists vs players, which is one of the only situations where you can benefit from a Maximum Resist bonus above +20%. And this may not even be true - it could be the case that the skill affects your hard Cap. I haven't tested it. Also, I don't know if Cold Mastery works the same way vs players, or if it just reduces resistances in the normal way. It doesn't have the same text, but the skill tooltips are not always 100% trustworthy. I'm not an expert on PvP, so someone else will have to correct me here.
The maximum effective elemental absorption is 40%. Absorption is applied after resistance, and heals you for the amount absorbed, so practically it is equivalent to a second resistance layer, multiplicative with the first, that is equal to double the displayed value. (40% absorb = 80% effective reduction)
Therefore, the maximum percent reduction possible in elemental damage for a particular type is (1/20) x (1/5) = 0.01. In other words, 99% reduction.
Flat resistance (that is, damage reduced by X, where X is an integer), is applied after resistance and absorption. So it is theoretically possible to become truly immune to an elemental attack, but it depends entirely on the specific monster you're fighting and how much damage it deals. To find the highest attack you can ignore, if you have the maximum possible 99% mitigation from above, you can multiply your flat reduction by 100.
For example, if you have Lightning Damage Reduced by 5, 95% Lightning Resist, and 40% Lightning Absorb, then any individual packet of lightning damage of 500 or less will be completely negated.
If you have less than the maximum mitigation, then the formula is just (1/damage received) x (flat reduction). Ex : 95% mitigation and 15 reduction. 95% mitigation means you take 1/20 of incoming damage. 20 x 15 = 300. You can negate any attack of 300 damage or less.
Physical damage has no absorption modifier, and Reduction is capped at 50%, so it is unlikely that you'll become immune to physical attacks in Hell.
The highest elemental resistance value that can benefit your character (considering PvE only) is 95% Cap + 100% Hell penalty + 125% Uber Mephisto Conviction = 320%.
If you plan to engage in PvP against a lot of Conviction-using paladins, you might want higher resists. Depends on the opportunity cost.
Lower Resistance reduces maximum resists vs players, which is one of the only situations where you can benefit from a Maximum Resist bonus above +20%. And this may not even be true - it could be the case that the skill affects your hard Cap. I haven't tested it. Also, I don't know if Cold Mastery works the same way vs players, or if it just reduces resistances in the normal way. It doesn't have the same text, but the skill tooltips are not always 100% trustworthy. I'm not an expert on PvP, so someone else will have to correct me here.
^ this is a really good summary. Similar to an immortal sorceress build, sources of magic damage reduced X by and physical damage reduced by Y can make you immune if paired with resists and absorb. Google immortal builds in d2. They use items like gladiator's bane and Gerke's Sanctuary which have a lot of mdr and pdr
One thing to add, physical damage doesn't have absorb, but it does have %dr and pdr, and you also have max block and high defense. Items with life regen and Cure/Insight/ Prayer merc setup also gives you significant passive life regen
One thing to add, physical damage doesn't have absorb, but it does have %dr and pdr, and you also have max block and high defense. Items with life regen and Cure/Insight/ Prayer merc setup also gives you significant passive life regen
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