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I have a broad theory on why Diablo games post D2 are not enjoyable and it's basically summarized as this. D2 is incredibly complex (not for players with 20 years experience) but certainly for any newcomer. Combine this inherent complexity with the fact that there isn't loads of tooltips or explanations to assist a player. The character sheet is laughed at as the 'lying cheat'. Many argue that the only way the player base even learned about the inner mechanics was years of data collection via botnets to reverse engineer the backend. Listen, a Caduceus has a lower strength requirement versus its Exceptional counterpart, the Divine Scepter. Mercenaries are equipable yet receive no durability penalty. Flat weapon damage is vastly superior versus +x%. Breakpoints are incredibly important yet 100% unknown (w/out outside research). This list continues.
So I think when Blizzard North collapsed and new teams took on the franchise they were super focused on creating a more curated experience, an 'easier' approach for players. The sad reality which I think we can all agree… is that the complexity of D2 is precisely why we love it. Of course a meta exists, but generally D2 is enjoyed by a player's free will. I never played D4 but I can with 100% certainty say D3 was played exactly how the developer intended. Zero sandbox...no theory crafting. The patch notes would literally tell you how to play. It was a brain-dead almost 'auto-pilot' of an experience. Of course this reeks of Boomer logic, old games were better than new etc. I'm just writing to point out that the steep learning curve may never come back to videogames, at least not games developed by AAA studios looking to cast as wide a net as possible.
So I think when Blizzard North collapsed and new teams took on the franchise they were super focused on creating a more curated experience, an 'easier' approach for players. The sad reality which I think we can all agree… is that the complexity of D2 is precisely why we love it. Of course a meta exists, but generally D2 is enjoyed by a player's free will. I never played D4 but I can with 100% certainty say D3 was played exactly how the developer intended. Zero sandbox...no theory crafting. The patch notes would literally tell you how to play. It was a brain-dead almost 'auto-pilot' of an experience. Of course this reeks of Boomer logic, old games were better than new etc. I'm just writing to point out that the steep learning curve may never come back to videogames, at least not games developed by AAA studios looking to cast as wide a net as possible.
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