18
replies
16295 views
Description
Just had one drop at 976 armour. I’ve seen these selling for high runes, can anyone explain to me why since most of the armour runewords aren’t indestructible or don’t repair durability? Also seems to have a lower strength requirement than my basic socketed sacred armour.
Am I better off trying to put sockets in it or selling it as is? It dropped in terrorised pit at level 92.
Am I better off trying to put sockets in it or selling it as is? It dropped in terrorised pit at level 92.
Can be used to make Runewords:
Just had one drop at 976 armour. I’ve seen these selling for high runes, can anyone explain to me why since most of the armour runewords aren’t indestructible or don’t repair durability? Also seems to have a lower strength requirement than my basic socketed sacred armour.
Am I better off trying to put sockets in it or selling it as is? It dropped in terrorised pit at level 92.
Am I better off trying to put sockets in it or selling it as is? It dropped in terrorised pit at level 92.
OP
I see, since it’s on the mercenary it cannot degrade.
Perfect, thanks for the response.
Perfect, thanks for the response.
It's possibly the best armor to make Fortitude for a merc, so highly valuable with or without the socket.
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
This. While I'm sure there's a handful of non-mercenary use cases it's really the best base for merc with the super high defense.
Out of curiosity (since I wasn't trading back in the days): How has the value of Eth armours changed since the Eth bug was removed?
All prices are negotiable.
All trades are Non-Ladder.
All trades are Non-Ladder.
As with anything a2 merc related.. They can fetch surreal amounts for the right stats and base.
Light base for faster running>
I went for a regular Eth Shadow Plate for mine, because the price difference between that and a Sacred Armour just seemed insane.
No need to worry about run speed when you've got a bowa with Harmony on switch and wearing Enigma.
No need to worry about run speed when you've got a bowa with Harmony on switch and wearing Enigma.
PC | PSN | Switch | Europe | UTC + 0
All trades are PC, PSN or Switch!
All trades will be conducted with a cup of tea.
Offering a free cross platform trading service!
Janet the Java wrote: 1 year ago No need to worry about run speed when you've got a bowa with Harmony on switch and wearing Enigma.
Correct me if I'm wrong, but I believe that the run speed penalty does not affect mercenaries, so it doesn't really matter if the armor is of the heavy type or not.
I thought the same but then realised that it was something I "knew" and I didn't have a source, so I looked it up. Lots of conflicting information but The Amazon Basin says that "medium and heavy armors do slow down the movement speed of mercenaries":ALLEyezOnMe wrote: 1 year agoJanet the Java wrote: 1 year ago No need to worry about run speed when you've got a bowa with Harmony on switch and wearing Enigma.Correct me if I'm wrong, but I believe that the run speed penalty does not affect mercenaries, so it doesn't really matter if the armor is of the heavy type or not.
https://www.theamazonbasin.com/wiki/index.php/Mercenary
The only source I trust more than The Amazon Basin for details on core game mechanics is Schnorki.
PC | PSN | Switch | Europe | UTC + 0
All trades are PC, PSN or Switch!
All trades will be conducted with a cup of tea.
Offering a free cross platform trading service!
I correct you, it does affect them. However, as they sometimes run to stay around you and that they TP with you, it's usually considered a lesser issue. As for myself, I would avoid heavy armors but consider medium ones.
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
Janet the Java wrote: 1 year agoI thought the same but then realised that it was something I "knew" and I didn't have a source, so I looked it up. Lots of conflicting information but The Amazon Basin says that "medium and heavy armors do slow down the movement speed of mercenaries":ALLEyezOnMe wrote: 1 year agoJanet the Java wrote: 1 year ago No need to worry about run speed when you've got a bowa with Harmony on switch and wearing Enigma.Correct me if I'm wrong, but I believe that the run speed penalty does not affect mercenaries, so it doesn't really matter if the armor is of the heavy type or not.
https://www.theamazonbasin.com/wiki/index.php/Mercenary
The only source I trust more than The Amazon Basin for details on core game mechanics is Schnorki.
There's a lot of seemingly arbitrary decisions as to what does or doesn't work on/for mercenaries but on that and most other things, AB tends to be correct (exceptions obviously apply for anything changed since D2:R). And to the best of my knowledge, this is one of them. Medium and heavy armor penalties do indeed slow down mercs. I'm 99.99% sure (there's always some tiny margin for error ) that this was true for body armors as I have actively tested it (stopwatch and all). Given, that testing was by now years ago but I have no reason to believe Blizz Stealth-changed that in D2:R. What I never actively tested but what should follow the same lines is the shield weight penalty but then again, even with the changes, A3 mercs are still so bad that they're not worth any specific shield penalty testing effort.
Wait, whaaat, there is a shield weight penalty?!?Schnorki wrote: 1 year ago What I never actively tested but what should follow the same lines is the shield weight penalty but then again, even with the changes, A3 mercs are still so bad that they're not worth any specific shield penalty testing effort.
Indeed there is. But since all shrunken heads, all pally shields and monarchs happen to be light, it doesn't matter for nearly anyone.ALLEyezOnMe wrote: 1 year agoWait, whaaat, there is a shield weight penalty?!?Schnorki wrote: 1 year ago What I never actively tested but what should follow the same lines is the shield weight penalty but then again, even with the changes, A3 mercs are still so bad that they're not worth any specific shield penalty testing effort.
If I recall correctly, Aegis (and lesser versions) is the only heavy and Ward and Hyperion (again plus lesser versions) the only medium. Everything else is light.
Shields, attribute weight :
base/#filter=Shields
I like this site very much, great admin and great mods ^^
base/#filter=Shields
I like this site very much, great admin and great mods ^^
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
Yeah, I've seen worse <3Necrarch wrote: 1 year ago Shields, attribute weight :
base/#filter=Shields
I like this site very much, great admin and great mods ^^
Similar pages
Advertisment
Hide adsGreetings stranger!
You don't appear to be logged in...No matches
Krynn
0