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5 comments   27875 views
2

Description

When active, aura attempts once every 2 seconds to redeem the souls of slain enemies to give you life and mana.

Redemption does not regain mana or hit points for other party members, Minions, Monsters that have been converted or Hirelings.

To use Redemption, get within range of some monster bodies and turn on the aura. When you mouse over the skill it lists the chance to Redeem. This means how fast Redemption will work. As you devote more points into Redemption, the chance to redeem will go up and it will work much faster.

Redemption turns the Paladin into a virtual walking well. Whenever the Paladin can kill monsters creating bodies, he can use Redemption to regain mana and health. As you know, there is no shortage of monsters so there is now an almost endless supply of monsters to use to heal the Paladin and to regain mana. This aura is a great replacement for Prayer. It works much faster than Prayer in combat and requires no mana, just monster bodies. When it works, it instantly regains health and mana.

As you devote more points into Redemption, it will regain more Health and Mana from a body, and work much faster. However, this will eat up bodies much faster which isn't always what you want. If you plan on using Redemption while you fight, devote more points into it, so it will help you faster and heal more life, and regain more mana. If you plan on using it after battle, only devote one to a few points to it.

The best way to use Redemption is to kill a few monsters, then run in circles around the monster's corpses until they are redeemed, then jump back into combat. This works very well against large groups of monsters. After finishing a battle with less than full health or mana (if you're using Mana Skills), run back to a group of monster corpses and turn on Redemption.

Redemption can be used to get rid of monster bodies preventing any other creatures such as Fallen Shaman from raising the bodies. If possible bait the minions who might be raised away from their leader with Redemption on out of the range of the raising monster. Kill them quickly and make sure Redemption gets rid of the body. This will prevent the enemy master from raising their minions. It's also possible to do this within the raising corpses range but is more difficult to pull off.
Description by Aelanwyr
5

Lore

A Paladin must be true to his duty and belief that all souls are worthy of attempted salvation.

With this aura, the Paladin shares the glory of the Light with his vanquished enemies.

With each administration of these final rites, the Paladin is redeemed physically as well as spiritually.
5

Can be used to make Runewords:

7
User avatar

Teebling Admin

RotW Warlock Europe PC
When active, aura attempts once every 2 seconds to redeem the souls of slain enemies to give you life and mana.

Redemption does not regain mana or hit points for other party members, Minions, Monsters that have been converted or Hirelings.

To use Redemption, get within range of some monster bodies and turn on the aura. When you mouse over the skill it lists the chance to Redeem. This means how fast Redemption will work. As you devote more points into Redemption, the chance to redeem will go up and it will work much faster.

Redemption turns the Paladin into a virtual walking well. Whenever the Paladin can kill monsters creating bodies, he can use Redemption to regain mana and health. As you know, there is no shortage of monsters so there is now an almost endless supply of monsters to use to heal the Paladin and to regain mana. This aura is a great replacement for Prayer. It works much faster than Prayer in combat and requires no mana, just monster bodies. When it works, it instantly regains health and mana.

As you devote more points into Redemption, it will regain more Health and Mana from a body, and work much faster. However, this will eat up bodies much faster which isn't always what you want. If you plan on using Redemption while you fight, devote more points into it, so it will help you faster and heal more life, and regain more mana. If you plan on using it after battle, only devote one to a few points to it.

The best way to use Redemption is to kill a few monsters, then run in circles around the monster's corpses until they are redeemed, then jump back into combat. This works very well against large groups of monsters. After finishing a battle with less than full health or mana (if you're using Mana Skills), run back to a group of monster corpses and turn on Redemption.

Redemption can be used to get rid of monster bodies preventing any other creatures such as Fallen Shaman from raising the bodies. If possible bait the minions who might be raised away from their leader with Redemption on out of the range of the raising monster. Kill them quickly and make sure Redemption gets rid of the body. This will prevent the enemy master from raising their minions. It's also possible to do this within the raising corpses range but is more difficult to pull off.
7
Image
7
Paladins, please don't use this aura when you are partied with a Necromancer. You're going to make them very sad.
7
The Runeword Phoenix (weapons and off-hand items with 4 sockets) grants a lvl 10-15 Redemption aura.
7
One of the aura effects you'll be enjoyin a LOT - unless you actively rely on CE/skeletons/ Revive. It is especially awesome if you are:

1) getting it on your Phoenix as a passive bonus aura, not active one for your own skill points invested;
2) mass-killing mobs (preferably with fire in case of Phoenix);
3) having tough enough character to stand in the thick of it.
4) hunting Nihlatak/ Pindleskin a lot;
5) farming Mummy-infested areas like tombs/sewers/wsk/throne.
7
Rarely worth investing more than one point in, especially if you have decent +skills gear, but it can be surprisingly convenient to have one point in Redemption. Resurrecting monsters get way less annoying, and it can save you a ton of potions.
9

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