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2 comments   5174 views
2

Description

The damage inflicted by each
Dragon Talon
kick is based on the type of
Boots
worn. The current weapon equipped does not affect the damage calculation at all (though other secondary effects may still apply - see below.) Only the first kick in the
Dragon Talon
sequence gains the effects of any
Charge
-up skills currently charged.

Properties that do work with kicks:
  • Crushing Blow, Open Wounds, Slow Target
  • Magic, Elemental, and Poison Damage (not displayed on the character screen)
  • Life/Mana steal and Life/Mana after kills
  • %Chance to Cast on Attack/Strike
  • +% Damage (except from weapon)
  • +AR (except on your weapon)
  • +% AR (from anywhere)
  • Blind, Freeze, Prevent Monster Heal
  • Magic Find and Gold find

Properties that do NOT work with kicks:
  • Enhanced Damage from equipment (if it works it doesn't display on character screen)
  • +% Damage to Demons/Undead
  • + Min / Max damage (so no 3/20/20 charms for kickers)
  • Melee mods such as Increased Attack Speed (IAS), Crushing Blow, Open Wounds, prevent monster heal, life leech, etc. are not applied from the secondary claw (in a Dual-Claw setup).
Description by Khegan
5

Can be used to make Runewords:

7
User avatar

Teebling Admin

Europe PC
The damage inflicted by each
Dragon Talon
kick is based on the type of
Boots
worn. The current weapon equipped does not affect the damage calculation at all (though other secondary effects may still apply - see below.) Only the first kick in the
Dragon Talon
sequence gains the effects of any
Charge
-up skills currently charged.

Properties that do work with kicks:
  • Crushing Blow, Open Wounds, Slow Target
  • Magic, Elemental, and Poison Damage (not displayed on the character screen)
  • Life/Mana steal and Life/Mana after kills
  • %Chance to Cast on Attack/Strike
  • +% Damage (except from weapon)
  • +AR (except on your weapon)
  • +% AR (from anywhere)
  • Blind, Freeze, Prevent Monster Heal
  • Magic Find and Gold find

Properties that do NOT work with kicks:
  • Enhanced Damage from equipment (if it works it doesn't display on character screen)
  • +% Damage to Demons/Undead
  • + Min / Max damage (so no 3/20/20 charms for kickers)
  • Melee mods such as Increased Attack Speed (IAS), Crushing Blow, Open Wounds, prevent monster heal, life leech, etc. are not applied from the secondary claw (in a Dual-Claw setup).
7

 Deleted User 632

 Guest
Patch 2.4
Blizzard wrote:
Dragon Talon
  • Now consumes only 1 of each Martial Arts charge when cast
  • Now always hits the target only if the Assassin has any Martial Arts charges
7
The 2.4 patch note is not exactly accurate. Each kick will consume a single charge from each Martial Arts charge-up skill. Thus, a slvl 12 or greater
Dragon Talon
will exhaust all active charges for all Martial Arts, with each successive kick less enhanced than the previous.

Notably, however, this makes
Dragon Talon
a useful skill for repidly discharging a tri-element
Phoenix Strike
.
9

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