Illuminates nearby enemies making them easier to hit for you and your party.
This skill is very useful early on. In dark areas,
Inner Sight will make monsters easier to see. At early levels, the Defense reduction will significantly reduce enemy Defense. Defense determines how easy a monster is to hit, so you will have an easier time hitting monsters with
Inner Sight. However, this spell becomes less effective as monsters start to have higher Defense, especially on higher difficulty levels. If you're having trouble hitting a monster, or there are huge packs of monsters that are difficult to see, cast
Inner Sight. It is a cheap spell to cast and certainly can't hurt.
You may notice if you are hit while trying to cast
Inner Sight, the spell will be interrupted. Cast the spell again until it works.
Inner Sight has a larger area effect than most Curses. It is not difficult to hit every monster in the area with
Inner Sight.
Inner Sight does not stack with itself. If two Amazons cast
Inner Sight the last one to cast
Inner Sight is the one that's used. However,
Inner Sight is compatible with and will not overwrite Curses.
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