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22 replies   716 views
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Description

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departure wrote: 4 hours ago
tatarjj wrote: 4 hours ago
Mix and match your rings, amulet, and gloves to get the remaining 30% to 35%. You do not need a 20% or even 15% amulet, but if you DO have such an amulet, it can free your gloves spot up to become Frostburns, which massively boost your mana/effective HP.
I've definitely seen some interest in going with Enigma as the armor and making up the difference with opals at the ring slots. If you have the 2/20 at the amulet, you can add in Enigma for the skills, strength, and most importantly magic find. Further increases in magic find can be gotten with magic find rings instead of opals. So for example Sling ring can be an attractive combo of magic find and FCR with some energy.
An interesting thought but no FCR on the armor forces you into using subpar options on your other gear slots. The only thing that Trangs or Magefist give you is FCR.

If you’re really going for a 0% fcr body armor, then Skullder’s is also worth considering.

It is worth noting that if you feel you must get 15 fcr (Fortitude ES/ Nova) or 20 fcr on your amulet, a 2/20 amulet isn’t strictly necessary. Those things are so expensive that they’re basically unaffordable/unattainable in a ladder season for the majority of players. However, the skills are less important than the FCR, so a 1/20 or even a 0/20 work nicely.
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ShadowHeart wrote: 1 hour ago
tatarjj wrote: 1 hour ago
there may still be a Conviction bug where Conviction’s negative effects applied to you or an enemy become permanent when clashing with a Conviction of the same level until you or the enemy disable their Conviction.
It was fixed in D2R patch 2.8.0 for ladder season 9, almost 2 years ago.

https://news.blizzard.com/en-us/article ... -concluded
Blizzard wrote:
  • Fixed a bug that occurs when a monster and a player or mercenary have the same level of aura.
Thanks. That is very surprising because I was under the impression that there were zero changes in ALL the seasons between the season after Mosaic and RotW. That they fixed this bug in the middle of that dead time should have been a tip off to the community that actual work was still ongoing behind the scenes. I think season 9 was one of the seasons I skipped.
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tatarjj wrote: 1 hour ago
An interesting thought but no FCR on the armor forces you into using subpar options on your other gear slots. The only thing that Trangs or Magefist give you is FCR.
Sure, but it is still the most optimal place to add magic find (other than travs). It's suboptimal at other slots. But the question remains how to inject magic find. You can add 21 MF at the cost of a skiller. You can add 40 mf at the cost of 20 FCR at the glove slot. You can add up to about 30 MF at the cost of a skill at the ring slot. Or you can add 99 mf (plus strength) at the cost of 20 FCR and 1 to Nova and 5% -ELR (when replacing Ormus). If you split engima into two mentally, you can have 40 mf for 20 FCR and, and 59 mf for 1 to Nova and 5% -ELR. That's an excellent trade in both cases, and it ignores the strength benefit. Since we're considering opals as the replacement for the FCR, this could be rewritten as engima offering 99 mf (plus strength) and an extra 5% -ELR in exchange for losing 1 Nova and 2 skills and mana. If we assume -5% ELR is roughly equivalent to one skill, it looks like 99 mf (plus strength) for -1 Nova -1 skill and mana.

It looks something like this:

Engima gains 99 MF at a cost of 20 FCR ( Ormus baseline) and -5%ELR
Chancies gainst 40 MF at the cost of 20 FCR
Nagel gains 30 MF at the cost of 1 skill
Sling gains 20MF and 10 FCR at the cost of 1 skill
War Travs gains 50 MF at the cost of poison res or mana (sandstorm or silks)
Gheeds gainst 40MF at the cost of 1 lightning skill


So Enigma remains the winner for adding MF to the Nova sorc (other than travs). This assumes, however, that you have either a 2/20 and some combination of 5% opals. Second place would be Chance Guards. For example, chancies with 2x Sling rings can net you 80MF at the cost of 2 skills and mana.
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