Should be much more often, around 80~85% of the time.ganseng wrote: 21 hours agothx.. after observing him a bit, I think he does hit 3 times with Jab, and he jabs quite often, maybe 50% of the time (lvl 84 currently)
vued wrote: 22 hours agoFor an Amazon it's the speed for 3 jabs.
For the A2 I assume it's per Jab because he would otherwise attack so super fast and I never saw that. (My guess here is that Amazon has a special hab animation and Merc just attacks 3 times)
Merc does not always use Jab. He uses Jab, normal attack, or activates his aura (only in case it's not active).
The frequency depends on his level. If you want to know how often he hab's, you have to take these numbers and divide the frequency value for jabs by the sun of frequency values of the available skills.
https://forums.d2jsp.org/topic.php?t=38994239
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Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Is attack rating needed on a magezon?
Or more precisely: When you "hit" a target, can you Pierce even when you fail the chance to hit roll?
I read somewhere you have to successfully hit to have a chance to Pierce, which is needed to trigger a second hit after the first target and to have a 2nd frost/fire explosion. But I don't know if that's correct and I'm still not sure after trying to observe my pierces.
Or more precisely: When you "hit" a target, can you Pierce even when you fail the chance to hit roll?
I read somewhere you have to successfully hit to have a chance to Pierce, which is needed to trigger a second hit after the first target and to have a 2nd frost/fire explosion. But I don't know if that's correct and I'm still not sure after trying to observe my pierces.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
It’s supposed to work like that - where a successful hit check is required for piercing to also be successful. But both are rolled separately, and if something is a miss but the pierce roll is successful, the projectile will appear to pierce and even create graphical effects - but it has no actual effect.vued wrote: 3 hours agoIs attack rating needed on a magezon?
Or more precisely: When you "hit" a target, can you Pierce even when you fail the chance to hit roll?
I read somewhere you have to successfully hit to have a chance to Pierce, which is needed to trigger a second hit after the first target and to have a 2nd frost/fire explosion. But I don't know if that's correct and I'm still not sure after trying to observe my pierces.
From Amazon Basin on Pierce & Piercing Attack:
I.e., if you’re trying to test this, you can’t rely solely on visual effects, you need to actually check if the subsequent targets were damaged.
- If a hit check is not successful but piercing is successful, the missile may appear to pierce its target and even display graphical effects, but it doesn't actually do so: damage and modifiers are not applied to subsequent targets.
I wonder if anyone has actually tested this thoroughly in D2R.
I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
I used the Horadric Cube upgrade recipe on an Angelic Sickle, but I could no longer equip it even though I met all the requirements. Does this happen with other set items? I was however able to successfully upgrade a unique weapon.
i believe there is a bug here with upgraded set items, and the real level requirement is 5 levels higher than the displayed level requirement
Rob York wrote: 3 hours agoI used the Horadric Cube upgrade recipe on an Angelic Sickle, but I could no longer equip it even though I met all the requirements. Does this happen with other set items? I was however able to successfully upgrade a unique weapon.
All upgrade item recipes incur a level requirement "penalty" -Rob York wrote: 3 hours agoI used the Horadric Cube upgrade recipe on an Angelic Sickle, but I could no longer equip it even though I met all the requirements. Does this happen with other set items? I was however able to successfully upgrade a unique weapon.
From normal to exceptional: +5
From exceptional to elite: +7
(so upgrading twice from normal to elite is +12 total)
This is added on top of the upgraded base's level requirement.
It's described on all the item recipe pages here at diablo2.io.
For set items specifically, there's a bug where the in-game tooltip does not actually include the +5/+7/+12 modifier, so it will state the wrong level requirement. You will be able to equip the upgraded Angelic Sickle at level 28 (23 is the base level requirement of Shamshir, and then +5 on top of that).
(for rare & unique items, the in-game tooltips do include the +5/+7/+12 modifiers)
I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
Problem is I don't have 100% right now on my magezon which made testing hard.ShadowHeart wrote: 3 hours agoIt’s supposed to work like that - where a successful hit check is required for piercing to also be successful. But both are rolled separately, and if something is a miss but the pierce roll is successful, the projectile will appear to pierce and even create graphical effects - but it has no actual effect.vued wrote: 3 hours agoIs attack rating needed on a magezon?
Or more precisely: When you "hit" a target, can you Pierce even when you fail the chance to hit roll?
I read somewhere you have to successfully hit to have a chance to Pierce, which is needed to trigger a second hit after the first target and to have a 2nd frost/fire explosion. But I don't know if that's correct and I'm still not sure after trying to observe my pierces.
From Amazon Basin on Pierce & Piercing Attack:
I.e., if you’re trying to test this, you can’t rely solely on visual effects, you need to actually check if the subsequent targets were damaged.
- If a hit check is not successful but piercing is successful, the missile may appear to pierce its target and even display graphical effects, but it doesn't actually do so: damage and modifiers are not applied to subsequent targets.
I wonder if anyone has actually tested this thoroughly in D2R.
Will get it up and test. I have low AR anyways so it should be easy to get a missed hit and as a result, no Pierce damage.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
A good taget for repeated testing of splash effects could be Stormtree at the Flayer Jungle / Lower Kurast gate, his pack usually stick tightly together and are easy to find. They are cold immune so you need a sunder, but their resulting high cold resist might actually be an asset - it is easier to reliably see the difference between 20 and 30 shots (to kill the pack) than between 2 and 3 shots.vued wrote: 1 hour agoProblem is I don't have 100% right now on my magezon which made testing hard.ShadowHeart wrote: 3 hours agoIt’s supposed to work like that - where a successful hit check is required for piercing to also be successful. But both are rolled separately, and if something is a miss but the pierce roll is successful, the projectile will appear to pierce and even create graphical effects - but it has no actual effect.vued wrote: 3 hours agoIs attack rating needed on a magezon?
Or more precisely: When you "hit" a target, can you Pierce even when you fail the chance to hit roll?
I read somewhere you have to successfully hit to have a chance to Pierce, which is needed to trigger a second hit after the first target and to have a 2nd frost/fire explosion. But I don't know if that's correct and I'm still not sure after trying to observe my pierces.
From Amazon Basin on Pierce & Piercing Attack:
I.e., if you’re trying to test this, you can’t rely solely on visual effects, you need to actually check if the subsequent targets were damaged.
- If a hit check is not successful but piercing is successful, the missile may appear to pierce its target and even display graphical effects, but it doesn't actually do so: damage and modifiers are not applied to subsequent targets.
I wonder if anyone has actually tested this thoroughly in D2R.
Will get it up and test. I have low AR anyways so it should be easy to get a missed hit and as a result, no Pierce damage.
I used him when testing whether Kuko Shakaku or Blood Raven's Charge was better for my dual element magezon, which uses normal attacks to shoot mana-free synergized explosive Arrows. The bows performed very similarly, which was also predicted by their respective stats.
Usually available after 21CET. Most of my Expansion trades can be converted to RotW, just ask.
Thanks for the idea. I'll try to create a situation where the 2nd target is not effected by the first splash. So likely some zombies in the blood moore.NaglFarfar wrote: 1 hour agoA good taget for repeated testing of splash effects could be Stormtree at the Flayer Jungle / Lower Kurast gate, his pack usually stick tightly together and are easy to find. They are cold immune so you need a sunder, but their resulting high cold resist might actually be an asset - it is easier to reliably see the difference between 20 and 30 shots (to kill the pack) than between 2 and 3 shots.vued wrote: 1 hour agoProblem is I don't have 100% right now on my magezon which made testing hard.ShadowHeart wrote: 3 hours ago
It’s supposed to work like that - where a successful hit check is required for piercing to also be successful. But both are rolled separately, and if something is a miss but the pierce roll is successful, the projectile will appear to pierce and even create graphical effects - but it has no actual effect.
From Amazon Basin on Pierce & Piercing Attack:
I.e., if you’re trying to test this, you can’t rely solely on visual effects, you need to actually check if the subsequent targets were damaged.
I wonder if anyone has actually tested this thoroughly in D2R.
Will get it up and test. I have low AR anyways so it should be easy to get a missed hit and as a result, no Pierce damage.
I used him when testing whether Kuko Shakaku or Blood Raven's Charge was better for my dual element magezon, which uses normal attacks to shoot mana-free synergized explosive Arrows. The bows performed very similarly, which was also predicted by their respective stats.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Right, that is better of course! We simply need to see whether a second visual Ice explosion results in no damage, which should be easily doable with two targets somewhat apart. I didn't think that farvued wrote: 45 minutes agoThanks for the idea. I'll try to create a situation where the 2nd target is not effected by the first splash. So likely some zombies in the blood moore.NaglFarfar wrote: 1 hour agoA good taget for repeated testing of splash effects could be Stormtree at the Flayer Jungle / Lower Kurast gate, his pack usually stick tightly together and are easy to find. They are cold immune so you need a sunder, but their resulting high cold resist might actually be an asset - it is easier to reliably see the difference between 20 and 30 shots (to kill the pack) than between 2 and 3 shots.
I used him when testing whether Kuko Shakaku or Blood Raven's Charge was better for my dual element magezon, which uses normal attacks to shoot mana-free synergized explosive Arrows. The bows performed very similarly, which was also predicted by their respective stats.
Usually available after 21CET. Most of my Expansion trades can be converted to RotW, just ask.
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