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Can be used to make Runewords:
Why do you wanna make Beast in an ethereal two handed hammer?
cause @vued said it would be max dmg possible )
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Ah, sorry, didn't read the latest posts.
Yeah, Beast should work in this base. But I can't say if you can make an Iron Golem out of it. Better test it with a normal weapon before creating the runeword.
Yeah, Beast should work in this base. But I can't say if you can make an Iron Golem out of it. Better test it with a normal weapon before creating the runeword.
that I already didDasNarf wrote: 1 hour agoAh, sorry, didn't read the latest posts.
Yeah, Beast should work in this base. But I can't say if you can make an Iron Golem out of it. Better test it with a normal weapon before creating the runeword.
The wording is very weird. Mace class is a hammer, not a Mace. That's why you can't make a Hoto in such a hammer. It's just a Mace class, not a Mace. Great job there, Blizzard
According to
base/thunder-maul-t1734.html, Beast is possible. I didn't test it before but this information is usually very reliable. So I'd give it a 99.9% certainty.
If you want 100%, test for yourself or wait for our walking encyclopedia @ShadowHeart.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
So, Iron Golem made of wood works?ganseng wrote: 1 hour agothat I already didDasNarf wrote: 1 hour agoAh, sorry, didn't read the latest posts.
Yeah, Beast should work in this base. But I can't say if you can make an Iron Golem out of it. Better test it with a normal weapon before creating the runeword.![]()
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Look at the picture. There's some iron rings on the Thunder Maul's head. :DDD
Lolvued wrote: 1 hour agoIf you want 100%, test for yourself or wait for our walking encyclopedia @ShadowHeart.
"Mace Class" is subdivided into multiple different sub-types. Rune words specify which of these sub-types it can be made in, so if it says a rune word works in "Maces" that means only the "Mace" sub-type of "Mace Class". Blizzard really dropped the ball on the naming of "Mace" vs "Mace Class"...
"Mace Class" has the following sub-types:
- Club
- Mace
- Hammer
- Scepter (you'll note that all scepters say "Mace Class" in-game when you inspect them)
- Club, Cudgel and Truncheon
- Spiked Club, Barbed Club and Tyrant Club
- Mace, Flanged Mace and Reinforced Mace
- Morning Star, Jagged Star and Devil Star
- Flail, Knout and Scourge
- War Hammer, Battle Hammer and Legendary Mallet
- Maul, War Club and Ogre Maul
- Great Maul, Martel de Fer and Thunder Maul
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My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
In the game files, "Maces" sensu lato are called "Blunt", and clearly distinguished from "Maces" sensu stricto, called " Mace". D2R missed the opportunity to fix the labels.
And this is not the only mistake - for example, wands and orbs are also labelled as "Staff class" - while not being staves, and the latter not even melee weapons at all!
Here is the full weapon type hierarchy (only item types, not items, for clarity):
And this is not the only mistake - for example, wands and orbs are also labelled as "Staff class" - while not being staves, and the latter not even melee weapons at all!
Here is the full weapon type hierarchy (only item types, not items, for clarity):
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