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69 replies   6490 views
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Description

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Can be used to make Runewords:

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3) I would like to be able to see ilvl.
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Seeing ilvl (and the rest) would be great.

My contribution? Allow the Trang-Oul's Avatar cosmetic to turn off so we can use it as an actual set instead of a meme. Or just make the frames match the base necro's.
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Xenozfan2 wrote: 3 days ago
Seeing ilvl (and the rest) would be great.

My contribution? Allow the Trang-Oul's Avatar cosmetic to turn off so we can use it as an actual set instead of a meme. Or just make the frames match the base necro's.
I was thinking that one way to fix trangs was to make the full set give +1 Teleport, or even +1 Teleport becomes a 2 or 3 piece set bonus. Also, just make the ghoul form have a faster cast rate…
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departure wrote: 3 days ago
tatarjj wrote: 4 days ago
There is another very interesting possibility for a charms inventory, you could have a charms inventory that allows you to equip a fixed number of charms of each size. As in, you are allowed like 6 charms of each size. I find this idea intriguing because suddenly large charms become good. However, it is would cause a lot of resistance creep as your large charms could all be 8 resist all. I can’t really think of a way to implement this idea without significantly changing item/character balance… though I really love the idea of making large charms good.
Large charms probably need a stat adjustment. I forget they exist, I have them disabled in my loot filter.

On restricting small charms to 6, this would be a major problem for a lot of builds as small charms fill the inventory on many builds. It would nerf a lot of magic find, and some builds that rely on resistance small charms.
Yea I can’t really make the idea of limiting everyone to exactly 6 GC’s, 6 LC’s, and 6 SC’s work without disrupting the present game significantly, though I think that the disruption might be less extensive than you’re thinking. The stats that are most imbalanced across charm types are magic find on SC’s and skills on GC’s. The diminishing returns on MF mean that if anyone really is stacking like 20 7% mf SC’s, they’re really not benefiting themselves that much, and 6 GC’s is the same or resonably close to what most people use. I think the largest disruption to game balance is would be that the 6 LC’s would all be +8 resist all, massively devaluing/deprioritizing resistances on all your other gear.

I don’t think that LC’s should really get a stat adjustment. Perhaps shimmering LC’s should be able to roll +10, Vita LC’s should be able to roll +40 life, and MF LC’s should be able to roll up to +14. The main problem with LC’s is that +1 skill GC’s exist, and the so most characters (i.e., not melee chars) will only ever have space for 0 to 1 LC (you have space for 1 LC if you’re carrying a cube and both tomes). HOWEVER, I believe that LC’s are actually undervalued by the community because there is still an LC that is exceptionally good and useful to actual builds: 6 max dmg/40 AR / 35 life.
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tatarjj wrote: 3 days ago
Xenozfan2 wrote: 3 days ago
Seeing ilvl (and the rest) would be great.

My contribution? Allow the Trang-Oul's Avatar cosmetic to turn off so we can use it as an actual set instead of a meme. Or just make the frames match the base necro's.
I was thinking that one way to fix trangs was to make the full set give +1 Teleport, or even +1 Teleport becomes a 2 or 3 piece set bonus. Also, just make the ghoul form have a faster cast rate…
+1 to Teleport would be both powerful and odd, given that vampires don't Teleport. I would like to see less reliance on Enigma, though.
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User avatar

ShadowHeart 6718Moderator

RotW Paladin Europe PC Playstation
R0b0yt0 wrote: 4 days ago
7) A Key/mouse button combo to automatically move items into the cube when viewing the Gems, Runes or Materials tabs of your stash. I.E. ALT + Right Click would move the gems/rejuvies into the cube to make it easier to cube them.
It's been in the game since RoTW was released.
Hover of a gem, rune or material to see a tooltip:
Or am I misunderstanding what you mean?

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
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ShadowHeart wrote: 2 days ago
R0b0yt0 wrote: 4 days ago
7) A Key/mouse button combo to automatically move items into the cube when viewing the Gems, Runes or Materials tabs of your stash. I.E. ALT + Right Click would move the gems/rejuvies into the cube to make it easier to cube them.
It's been in the game since RoTW was released.
Hover of a gem, rune or material to see a tooltip:

bild.png

Or am I misunderstanding what you mean?
Nope, that's exactly it. Just a bonehead who didn't notice the tooltip.

Thanks!

"You can't fight if you're already dead." - A powerful mage.

In UTC +01:00 Time Zone.
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Ctrl+left mouse to directly put an item on the Ground into the cube (if it's not full)

Casual D2 player but still enthusiast | All trades are ROTW
UTC +1/+2
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Lobby design. Rather than entering to see a list of games on your right and a spam window on your left, perhaps something like a rogues camp NPC set up where all trade games are set up like stalls where sellers have a list of items and price lists (which they can populate properly when setting up, and which saves between exits); this will allow buyers to literally walk around the market place to see exactly what (multiple) items each seller has… a bit like how you walk around rogues camp and see the NPCs and their wares…

The seller can stick their gear into an inventory window (locked down to avoid accidental trading), sobuyers can see all stats as they appear in the game.. (there can still be a description on the side to allow people to read quickly what is being sold if they wanted to.. ) price tags can appear beside each item like the Gold cost of an item appears when buying from NPCs.

A direct chat window can be open between that seller and interested buyers so they can negotiate directly and privately.

Seller then clicks on the item to be sold, a new trade window pops up… the item description remains permanently on screen (as if you were hovering) so it is clear what is being traded.

Buyers can offer gems or runes in stacks by typing in or clicking +/- so they don’t have to manually load 40 gems or runes… or they can offer other items as they do now.

No need for anyone to enter into separate games to visit each individual seller. No need for drop trades or Ground trades.

If sellers are absent, they can set a BRB and time counter, during which their ship will effector be closed… or a BIN price where trades can be conducted automatically in their absence if the BIN price is met exactly. (Maybe some dangers here though..)

If sellers are afk, the stall freezes and visually shuts after x time of inactivity or after more than non-responses to 3 different player characters to prevent server space hogging from chronic afks and encouraging sellers to be more attentive in active trade games that they have set up.

Lots of QoL tweaks.

It might sound like a big change but some of these functions are already in place with the new gem and rune stacking from RoTW and the way we interact with NPCs when buying or selling…

Maybe even include a town portal that players can walk through taking them from EU market place (server) to US market place and Asia market place.. so players can switch server without exit and reload..

All non trade games can then be listed and organised according to game type… chronicle, Baal run, lazy play, t96 farming etc etc.. of generous, there could even be a separate spam and ads category for all the bot games…


Blizzard.. is this really such a big ask?

I provide my bnet details after I have accepted your offer/ you accept mine.

Flexible but mostly trade is UTC+1 evenings. Note timezone differences: several hours ahead of US / behind Asia. Prompt but don't expect instant. This ain't Traderie.
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User avatar

xale 15

RotW Assassin Americas Linux
I just realized that being able to open the cube to move things in and out while talking to a vendor (the same way it works when interacting with the stash) would be amazing.
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