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My theory of new rune :
Heaven Rune
Weapons: +1 to Amplify
Armor: +1 to Teleport
Helms: +1 to All Skills
Shields: +1 to Bind Demon
Required level:85
No crafted cube.
Heaven Rune
Weapons: +1 to Amplify
Armor: +1 to Teleport
Helms: +1 to All Skills
Shields: +1 to Bind Demon
Required level:85
No crafted cube.
Can be used to make Runewords:
My theory of new rune :
Heaven Rune
Weapons: +1 to Amplify
Armor: +1 to Teleport
Helms: +1 to All Skills
Shields: +1 to Bind Demon
Required level:85
No crafted cube.
Heaven Rune
Weapons: +1 to Amplify
Armor: +1 to Teleport
Helms: +1 to All Skills
Shields: +1 to Bind Demon
Required level:85
No crafted cube.
Follow my trades, I have free items too.
It would break the game
OP
now game only Enigma.
Follow my trades, I have free items too.
I don't know that this would break the game, because current BIS for armor, non warlock shields, and melee weapons is runewords. It's not clear to me that this would now make the uniques socketed with the new rune better than runewords.
Some uniques with +1 Amplify Damage might be better than Grief, not sure. But melee needs buffed anyways.
And then for helms, with spell casters +1 skills is in the same value zone as a 5/5 facet, in most cases slightly lower depending on the build.
Adds some more options for melee helms, but again melee needs buffing.
So I think not as OP as it might seem.
Some uniques with +1 Amplify Damage might be better than Grief, not sure. But melee needs buffed anyways.
And then for helms, with spell casters +1 skills is in the same value zone as a 5/5 facet, in most cases slightly lower depending on the build.
Adds some more options for melee helms, but again melee needs buffing.
So I think not as OP as it might seem.
OP
don't forget the full set with Teleport
Follow my trades, I have free items too.
Yeah, I don't want to argue all that, and I'd love to see my Frenzy not suck, but cluttering everything with Amplify Damage isn't the best solution for the melee situation, I would say?varangium wrote: 2 days agoI don't know that this would break the game, because current BIS for armor, non warlock shields, and melee weapons is runewords. It's not clear to me that this would now make the uniques socketed with the new rune better than runewords.
Some uniques with +1 Amplify Damage might be better than Grief, not sure. But melee needs buffed anyways.
And then for helms, with spell casters +1 skills is in the same value zone as a 5/5 facet, in most cases slightly lower depending on the build.
Adds some more options for melee helms, but again melee needs buffing.
So I think not as OP as it might seem.
We've got Dreadfang and cursed demons. We already had Atma's Scarab, Lawbringer and The Reaper's Toll.
Skills and weapons need a rework, instead of pushing everything into the use of curses.
OP
No one will rework skills and weapons, several low-level items and is completed
Follow my trades, I have free items too.
I agree that +1 amp is not the best way to boost melee. Melee needs AOE damage, not better single target damage.DasNarf wrote: 2 days agoYeah, I don't want to argue all that, and I'd love to see my Frenzy not suck, but cluttering everything with Amplify Damage isn't the best solution for the melee situation, I would say?varangium wrote: 2 days agoI don't know that this would break the game, because current BIS for armor, non warlock shields, and melee weapons is runewords. It's not clear to me that this would now make the uniques socketed with the new rune better than runewords.
Some uniques with +1 Amplify Damage might be better than Grief, not sure. But melee needs buffed anyways.
And then for helms, with spell casters +1 skills is in the same value zone as a 5/5 facet, in most cases slightly lower depending on the build.
Adds some more options for melee helms, but again melee needs buffing.
So I think not as OP as it might seem.
We've got Dreadfang and cursed demons. We already had Atma's Scarab, Lawbringer and The Reaper's Toll.
Skills and weapons need a rework, instead of pushing everything into curses.
Some mid to higher Level Defiler Charges anywhere would be nice. Or make Defiler Charges roll on rare rings like the sigils does.
interesing concept... could boost uniques over high rune words...
It is basically a statement: " I don't want to play the game, I want to win it"Andre3d wrote: 2 days agoMy theory of new rune :
Heaven Rune
Weapons: +1 to Amplify
Armor: +1 to Teleport
Helms: +1 to All Skills
Shields: +1 to Bind Demon
Required level:85
No crafted cube.
You can just open power point instead and make yourself a rewarding certificate for winning Diablo II.
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