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7 replies   301 views
2

Description

My theory of new rune :

Heaven Rune

Weapons: +1 to Amplify
Armor: +1 to
Teleport

Helms: +1 to All Skills
Shields: +1 to
Bind Demon


Required level:85

No crafted cube.
5

Can be used to make Runewords:

7
My theory of new rune :

Heaven Rune

Weapons: +1 to Amplify
Armor: +1 to
Teleport

Helms: +1 to All Skills
Shields: +1 to
Bind Demon


Required level:85

No crafted cube.

Follow my trades, I have free items too.
7
It would break the game :D
7
OP
now game only Enigma.

Follow my trades, I have free items too.
7
I don't know that this would break the game, because current BIS for armor, non warlock shields, and melee weapons is runewords. It's not clear to me that this would now make the uniques socketed with the new rune better than runewords.

Some uniques with +1
Amplify Damage
might be better than Grief, not sure. But melee needs buffed anyways.

And then for helms, with spell casters +1 skills is in the same value zone as a 5/5 facet, in most cases slightly lower depending on the build.

Adds some more options for melee helms, but again melee needs buffing.

So I think not as OP as it might seem.
7
OP
don't forget the full set with
Teleport

Follow my trades, I have free items too.
7
User avatar

DasNarf 1029

RotW Europe PC
varangium wrote: 4 hours ago
I don't know that this would break the game, because current BIS for armor, non warlock shields, and melee weapons is runewords. It's not clear to me that this would now make the uniques socketed with the new rune better than runewords.

Some uniques with +1
Amplify Damage
might be better than Grief, not sure. But melee needs buffed anyways.

And then for helms, with spell casters +1 skills is in the same value zone as a 5/5 facet, in most cases slightly lower depending on the build.

Adds some more options for melee helms, but again melee needs buffing.

So I think not as OP as it might seem.
Yeah, I don't want to argue all that, and I'd love to see my
Frenzy
not suck, but cluttering everything with
Amplify Damage
isn't the best solution for the melee situation, I would say?

We've got
Dreadfang
and cursed demons. We already had
Atma's Scarab
, Lawbringer and
The Reaper's Toll
.

Skills and weapons need a rework, instead of pushing everything into curses.

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).
7
OP
No one will rework skills and weapons, several low-level items and is completed

Follow my trades, I have free items too.
7
DasNarf wrote: 58 minutes ago
varangium wrote: 4 hours ago
I don't know that this would break the game, because current BIS for armor, non warlock shields, and melee weapons is runewords. It's not clear to me that this would now make the uniques socketed with the new rune better than runewords.

Some uniques with +1
Amplify Damage
might be better than Grief, not sure. But melee needs buffed anyways.

And then for helms, with spell casters +1 skills is in the same value zone as a 5/5 facet, in most cases slightly lower depending on the build.

Adds some more options for melee helms, but again melee needs buffing.

So I think not as OP as it might seem.
Yeah, I don't want to argue all that, and I'd love to see my
Frenzy
not suck, but cluttering everything with
Amplify Damage
isn't the best solution for the melee situation, I would say?

We've got
Dreadfang
and cursed demons. We already had
Atma's Scarab
, Lawbringer and
The Reaper's Toll
.

Skills and weapons need a rework, instead of pushing everything into curses.
I agree that +1 amp is not the best way to boost melee. Melee needs AOE damage, not better single target damage.
9

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