Ahh yes. If you were testing in town, the auras don’t apply until you go out into the fieldvarangium wrote: 2 hours agoGood catch - yes I do.FerociousTerrier wrote: 2 hours agoI thought that monsters cannot *roll* a third immunity unless innately immune (e.g., megademons), but that external sources such as auras could give them extra immunity. But I could ve wrong.varangium wrote: 3 hours ago
But when I wear level 8 aura Flickering Flame on myself or my merc it doesn't make my demon show as immune to fire... I'm just wondering why it works for you, but not me.
And separately why it would work at all for a demon that already has lightning and cold immune - immunities are supposed to be capped at 2 max, so FF should only take the demon up to 95%. My demon isn't a unique, maybe there is some bug / difference in the mechanics.
Do you have a sunder in your inventory?
I tried removing it, exiting, creating a new game, and still no "immune to fire". But then I exited the town, and I did get "immune to fire". Apparently it's both the sunder AND that the Holy Fire aura doesn't apply in town. So mystery solved.
Unfortunately, contrary to what I've read elsewhere, the sunder effects did not seem fixed based on whether the sunder was in my inventory when the game was created. If I put the sunder back in my inventory and left town again, the fire immunity disappeared. So I can only get (107%-70% = +37%) net benefit from the combo of the two.
Lancer has 25% base fire res, + 20% for spectral hit = 45%, plus 37% net on FF/sunder = 82%. So if I bound a unique lancer that had magic resistant (+40% fire res), maybe that could get me "immune to fire". Of course in theory the Conviction aura from ancients should then break it, but it sounds like that isn't happening?
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Rhaegar86
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