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46 replies   5537 views
2

Description

Description by Lasiter
5

Can be used to make Runewords:

7
Scatstorm wrote: 2 weeks ago
If you add
Teleport
to torch, you could change Enigma to roll from skills like BO,
Fade
,
Static Field
,
Dodge
,
Burst of Speed
,
Levitation Mastery
, etc.
Torches are already pretty powerfull and not all builds can beat the ubers.

You cannot change an meta item like Enigma without a huge negative response. You need to ad stuff or change items that are not that important for the existing builds.

Other items/runewords that can roll with
Teleport
, would be a much more elegant way to make Enigma less important, than deleting
Teleport
from an item we spend hundreds of hours to farm up for.

Teleport
should be a Set Boni on maybe all higher level sets (that includes a bodyarmor) to give them a huge boost. Otherwise you never use the bodyarmor/full Set anyway.
7
I wish to be able to sort characters by name / last time played / classes / etc.
I have hundreds of characters on my offline profile and is a bit tedious to find a specific one.
I try to name them in a specific way but they are "shuffled" when you play them and then break the order.

7
Florian_G wrote: 1 week ago
I wish to be able to sort characters by name / last time played / classes / etc.
I have hundreds of characters on my offline profile and is a bit tedious to find a specific one.
I try to name them in a specific way but they are "shuffled" when you play them and then break the order.
This is a really great idea. I can't even imagine how many offline characters someone like MrLlamaSC must have 🤣.
7
Simple:
1) the ability to create one character and save 3-4 specs per each class type.
2) rework each class so they can all clear Ubers and colossal ancients, which feeds into my first wish
3) communication for console, for trading and meeting people,
4)rework super uniques to rival runewords without surpassing words like Last Wish.
5)remove
Teleport
from Enigma and create make a charm or even a rune for other classes to gain that effect.
6)remove sunder charms entirely and immunities aka pre patch 1.08 we didn’t need them then and shouldn’t need them now, it’s just wasted inventory space
And lastly 7) if not a player 8 capability maybe another difficulty tier with access either better drop rates or new uniques/runes etc because face it this game has a loyal fan base but it is not like it was so it’s incredibly difficult to solo level-you used to be able to create and get a character to 80 in a day or two
7
User avatar

jiuno 44

RotW Asia PC
1) show seperately the item's original stat from things (jewels) socketed into it. i kind of lost track on the original stat of the item (eg. griffon) few days later after socketing a
Guardian's Thunder
into it...
2) drops should not go into Void just because monsters (ghosts etc) died outside the path (
Arcane Sanctuary
/
Chaos Sanctuary
etc), this is extremely frustrating and pointless design that should've been rectified.

Manners Maketh Man - Rude / Illiterate / Ridiculously low-balled people WILL BE IGNORED.
If we agree to trade, please be proactive and efficient.
DO NOT add me if you didn't leave a message in my ads or we haven't both agree to trade.
7
A hotkey for moving items to trade frame, for those 40 jewel/pgem trades

Rework poison damage mechanics to allow applied poisons to stack

Give
Battle Orders
to a5 barbs,
Lower Resist
/Amp Damage/
Decrepify
curses to Lightning/Fire/Cold a3 Iron Wolves, and maybe add
Cloak of Shadows
to Rogues or do a bit more with
Inner Sight


Add a tell to
Arcane Sanctuary
or within the palace so I don't have to 4 way it every time

Fix the %ED jewel bug

(said here before) Reshuffle the inventory to have a section only for charms, where they are only active in that section

A costly unique reroll recipe. Reverts the unique back to its base item, and has the same flat 5% chance to become ethereal, if a valid item. Maybe a
Token of Absolution
,
Standard of Heroes
, and any unique jewel. Something to do with those bad facets, and excess tokens

Oh, and I'd love to have the level of Chance on Hit or Chance when Hit modifiers for rare/magic items to be drastically increased, going from maybe +50% at low ilvl to 5x at high ilvl. Runewords and Uniques would need specific attention to keep up. It's just goofy that these procs do next to nothing but make a funny visual effect after level 10.
9

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