Description
Prior to 3.2 it was hard points ,but they changed the damage scaling to get diminishing returns in patch 3.2
On the one hand:
- the patch notes didn't say they were changing it from using hard points to soft points.
On the other hand:
- they didn't previously say it was just hard points - people simply figured it out, and the tool tip incorrectly implied it was soft points.
- one would think they might fix the incorrect tool tip data if they bothered to change the scaling
- one might also think if they intended only hard points they wouldn't allow the tool tip data to go above the 25% at level 20 (and it does, it showed 27% for me before I did a respec).
But then again, back to the first hand, I recently respec'ed my WarLock and he feels a little less tanky with less Blood Oath.
I previously had 20 hard points in Blood Oath, but now under the assumption it is diminishing returns and soft points respec'ed to have just 1 hard point. My WL seems a bit less tanky now, although that is subjective and I can't say 100% sure. He is still incredibly tanky, but I am noticing that I more frequently might lose 25-30% health in a tough battle than before the respec where that almost never happened. Could be random / bad luck. By the tool tips, I have only dropped from 27% xfer at level 34 to 23% at level 14 (hard point 1).
So, anyone know? Is it hard points or soft points now? I still have 11 points left I haven't reallocated or I can respec again.
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