Baudolino wrote: 23 hours agoNever actually thought of that, but it's a GREAT idea. I already have a Phoenix with my paladin, but will have to make another for the chronicle... maybe it's worth a try. However, the mystery remains: where to slot a Guardian's Thunder? Should I destroy my facet?mikelessar wrote: 23 hours agoYes, Spirit shield is insanely strong. Speaking of way too strong: Phoenix. Even without the -28 enemy fire res, this shield is actually great for a Javazon in need of mana. Redemption and 14% mana leech. In Cow level, where resistances are not needed and you probably don't need the life leech since you don't get hit, Phoenix is BiS in my opinion.
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Can be used to make Runewords:
OP
only alternative i can think of is arkaine valor.. meaning you lose Teleport
Phoenix can be (arguably) justified by requiring 4 HRs. But Spirit, a BiS Caster Shield requires only Normal runes!mikelessar wrote: 23 hours agoYes, Spirit shield is insanely strong. Speaking of way too strong: Phoenix. Even without the -28 enemy fire res, this shield is actually great for a Javazon in need of mana. Redemption and 14% mana leech. In Cow level, where resistances are not needed and you probably don't need the life leech since you don't get hit, Phoenix is BiS in my opinion.
Unique amulets could almost all use a buff.
I'm saying give The Rising Sun +4 fire skills!
Maras and Highlords are BIS in many builds.
Metalgrid has uses. Eye of eltich is great for low levels.
Atmas is underrated, it's amazing if you don't have a sunder.
Some slight buffs would be nice to make some of the items more competitive.
Add +1 all skills to metal grid and atmas
Make rising sun +3 fire skills with 10 resist all, or +4 fire skills
OP
+3, let alone +4 will make it bis for all fire builds, which is too much imo. i would rather suggest doubling +fire dmg and making Meteor proc on striking rather than being struck. that way it will be a niche bis solution for some builds like enchantress or Exploding Arrow zon
OP
Atma's is fine imo
Metalgrid certainly needs a rework, and +1 skills won't fix it imo
i would suggest making the Iron Golem an oskill instead of charges, then it will benefit from the +skills on other gear. and prly add some +oskills to Golem Mastery and Summon Resist.
not sure it will be enough to fix the survivability issues, but if yes it will be just the right alternative to Atma's if made out of Dreadfang for example
Iron Maiden charges don't have a use and should be removed imo
Metalgrid certainly needs a rework, and +1 skills won't fix it imo
i would suggest making the Iron Golem an oskill instead of charges, then it will benefit from the +skills on other gear. and prly add some +oskills to Golem Mastery and Summon Resist.
not sure it will be enough to fix the survivability issues, but if yes it will be just the right alternative to Atma's if made out of Dreadfang for example
Iron Maiden charges don't have a use and should be removed imo
varangium wrote: 17 hours agoSome slight buffs would be nice to make some of the items more competitive.
Add +1 all skills to metal grid and atmas
Make rising sun +3 fire skills with 10 resist all, or +4 fire skills
I think if this were the case, every fire build would be using a +3 magic amulet which is not the case. I think with +3 fire skills there would be not much reason to use it over a nice magic amulet which also buffs all skills in that tree, not just fire onesganseng wrote: 15 hours ago+3, let alone +4 will make it bis for all fire builds, which is too much imo
But also I think an amulet called " The Rising Sun" should be allowed to be bis for.some fire builds ^^
OP
i use +3 magic amulet on my fire sorc, pretty sure it's bis 
Energy Shield is prebuffed with different gear for ~12 mins, and effect of a couple more points on cta is marginal.. 105 fcr breakpoint is reached without the amulet
and we do agree that the amulet should be bis for some fire builds, it holds true for enchantress and fire zon!
Energy Shield is prebuffed with different gear for ~12 mins, and effect of a couple more points on cta is marginal.. 105 fcr breakpoint is reached without the amulet
and we do agree that the amulet should be bis for some fire builds, it holds true for enchantress and fire zon!
kerph wrote: 13 hours agoI think if this were the case, every fire build would be using a +3 magic amulet which is not the case. I think with +3 fire skills there would be not much reason to use it over a nice magic amulet which also buffs all skills in that tree, not just fire onesganseng wrote: 15 hours ago+3, let alone +4 will make it bis for all fire builds, which is too much imo
But also I think an amulet called " The Rising Sun" should be allowed to be bis for.some fire builds ^^
Highlords maybe. Mara's? That one I struggle to see as BiS. It's really solid for a lot of builds, but usually there's something better.
That being said, Mara's is not one I'd be quick to change. I'm fine with it being very good but not best. Because it's fun when there's some blue or yellow (or orange) out there that can technically beat it. Blue amulets being amazing is really intriguing.
I only use a unique amulet in one build, which is my bowazon, and maybe there's something better for that as well. I don't care about finding them, they have so little impact on the game. Unique rings? That one has an impact. Amulets could be better.
Pretty much every slot has some hypothetical magic or rare that's better, but 99.9% of players will never have a 2/20/20res amulet or jmod or whateverdeparture wrote: 5 hours agoHighlords maybe. Mara's? That one I struggle to see as BiS. It's really solid for a lot of builds, but usually there's something better.
That being said, Mara's is not one I'd be quick to change. I'm fine with it being very good but not best. Because it's fun when there's some blue or yellow (or orange) out there that can technically beat it. Blue amulets being amazing is really intriguing.
I only use a unique amulet in one build, which is my bowazon, and maybe there's something better for that as well. I don't care about finding them, they have so little impact on the game. Unique rings? That one has an impact. Amulets could be better.
Agreed with most of this. The problem imo is that unique items could very well hold a scaling function. Like BIS options exist sure, but the Uniques could be 'useful' for leveling up and niche builds. At this point, the vast majority of uniques are completely pointless.
wulfen777 wrote: 1 day agoI strongly second what ganseng says.
Most uniques are quite obsolete in this game as their usefulness is well-nigh zero.
Therefore they do fail to generate even the slightest spark of glee or anticipation when they drop.
At least when you are not absolutely new to the game and know what dropped when you read what base the unique has.
That would be ok for a game like Diablo 3, where they drop like candy left and right, but not in a game where they are rather scarce.
Also, IF done well, new or overworked uniques could well broaden the alternatives in build-craft.
Not just by replacing the BiS-piece of armor or weapon but by giving more choices depending what your focus is on.
For example having a weapon that is almost as good as Grief damage-wise, but not quite as good but also giving a good chunk of faster-run-walk.
That way those who can't afford Enigma would have an alternative that might not be just as strong as the Grief Runeword, but they trade that in for better mobility and the option to socket the weapon with something useful.
If that weapon had a drop-rate like, for example, Shako it would be something realistic to farm for.
As mentioned in my earlier post I tried to come up with an alternative for Grief and came up with something I would like to reveal for discussion.
Let me introduce:
Demon's Sorrow (a.k.a. Grief's little Brother
Crystal Sword
Lvl-Req.: 57
Indestructible
+30-40% Increased Attack Speed (varies)
Damage +300-340 (varies)
Ignore Target's Defense
+100-150 Damage to Demons
20% Deadly Strike
+40% Faster Run/Walk
Fire Absorb 15%
I think this weapon would be weaker than Grief damagewise, but therefor offers more mobility (for those who do not have Enigma for example).
Crystal Sword, because there is no Unique Crystal Sword at the moment. It could be upgraded twice to Phaseblade, which would bring it on par with the standard Grief-Phaseblade in regards of speed.
Indestructible, so that it can not drop ethereal and outshine Grief when being upgraded twice (Phaseblades do not have durability).
What do you lot say? Is this viable? A Grief-alternative? Am I missing something or am I completely brain-rotten?
Feel free to fire away.
Let me introduce:
Demon's Sorrow (a.k.a. Grief's little Brother
Crystal Sword
Lvl-Req.: 57
Indestructible
+30-40% Increased Attack Speed (varies)
Damage +300-340 (varies)
Ignore Target's Defense
+100-150 Damage to Demons
20% Deadly Strike
+40% Faster Run/Walk
Fire Absorb 15%
I think this weapon would be weaker than Grief damagewise, but therefor offers more mobility (for those who do not have Enigma for example).
Crystal Sword, because there is no Unique Crystal Sword at the moment. It could be upgraded twice to Phaseblade, which would bring it on par with the standard Grief-Phaseblade in regards of speed.
Indestructible, so that it can not drop ethereal and outshine Grief when being upgraded twice (Phaseblades do not have durability).
What do you lot say? Is this viable? A Grief-alternative? Am I missing something or am I completely brain-rotten?
Feel free to fire away.
I would not touch old uniq items but rather ad few new to compite somewhat reliable with runewords . And the reason for that is you dont need equil items during casual ssf playthrow ( which is the most common way to play this game ) . The Spirit of this game is gambling , and there is no satisfaction if you always gamble equil items and have no “unluck” situation . Some items should be week . In my opinion
OP
it may be a good weapon but i really don't get why do we need more uniques if we have dozens useless already? why not buff grandfather, Azurewrath or Doombringer instead?
wulfen777 wrote: 4 hours agoAs mentioned in my earlier post I tried to come up with an alternative for Grief and came up with something I would like to reveal for discussion.
Let me introduce:
Demon's Sorrow (a.k.a. Grief's little Brother
Crystal Sword
Lvl-Req.: 57
Indestructible
+30-40% Increased Attack Speed (varies)
Damage +300-340 (varies)
Ignore Target's Defense
+100-150 Damage to Demons
20% Deadly Strike
+40% Faster Run/Walk
Fire Absorb 15%
I think this weapon would be weaker than Grief damagewise, but therefor offers more mobility (for those who do not have Enigma for example).
Crystal Sword, because there is no Unique Crystal Sword at the moment. It could be upgraded twice to Phaseblade, which would bring it on par with the standard Grief-Phaseblade in regards of speed.
Indestructible, so that it can not drop ethereal and outshine Grief when being upgraded twice (Phaseblades do not have durability).
What do you lot say? Is this viable? A Grief-alternative? Am I missing something or am I completely brain-rotten?
Feel free to fire away.
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