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Description

I feel like all melee builds need huge buff... The only two melee builds I have that still can't be surpassed by casters are smiter for Ubers and berserker goldfind barb. Other traditional melee builds all seem suck... Any thoughts of buff, apart from simply change the damage numbers? One main problem with the melee builds, is the AOE. I can't imagine a way to add AOE to melee builds...
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Can be used to make Runewords:

7
I feel like all melee builds need huge buff... The only two melee builds I have that still can't be surpassed by casters are smiter for Ubers and berserker goldfind barb. Other traditional melee builds all seem suck... Any thoughts of buff, apart from simply change the damage numbers? One main problem with the melee builds, is the AOE. I can't imagine a way to add AOE to melee builds...
7
User avatar

leox 453

Resurrected Paladin Asia PC
melee is old class, blizzard trend not to change those.
And in rotw, main focus is not there.

All other class is only 10% and most of them is sorc/Mosaic , my guess, current melee class close range fight player are less than 0.1%.

Just focus on current strongest build and class.


Simple change number wont work. it need change a lot. Like new physical jewel, that development to performance is none. Melee class equip those just like their old performance. equip it or not, no difference. (close range fight, amazon is different, new jewel works for her)

Please be aware, all my trade is in non ladder d2r. Not warlock.
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Sigil Lethargy
charges on a ring-

v. useful for
Frenzy
and
Whirlwind
barb
does not overwrite curses / warcries

HC RotW
7
User avatar

Schnorki 5243Moderator

RotW PC
Most properly built melee builds don't need a dmg buff. They have plenty. At least once they get some decent gear to start scaling with.

Their problem tends to be merely that said dmg is applied only to a single target. They're hence not limited by DPS/target-kill-speed but rather by the simple concept of "need at least 1 swing for every single target and swings aren't all that fast, meaning no matter how many zeros you add to the damage number, you still wouldn't be any faster as you still need that same 1 swing per target".

The only way to ever truly bring melee up to par would be to introduce some form of decent AoE to them, such as e.g. adding a
Cleave
effect passive to Barb weapon masteries.

Things like
Frenzy
or
Zeal
were the attempted start to fix that problem from day 1 I guess but those, too merely increase attack speed while leaving it at 1 per target. So while it helps a little bit in that it simply cuts down on the "time per swing (=time per target)", the underlying issue remains even with those skills as they, too remain "1 target per hit".
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i feel not only melee builds need buffs. poison, fire and to some extend even Ice zon need some buffs too, at least for boss killing, from what i tested so far
pretty sure necro and druid also underperform
7
User avatar

leox 453

Resurrected Paladin Asia PC
I understand you are right about balance.
But diablo 2 is about to play strongest and have fun with rest.

They are unlikely to modify old weak class that even have no active player left.

This also right about future class, if they want develop , they will just add new class that stronger than past.
Like Rotw, one class theme. Others just decoration.

Please be aware, all my trade is in non ladder d2r. Not warlock.
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Make
Whirlwind
Great Again
7
varangium wrote: 1 hour ago
Make
Whirlwind
Great Again
all it needs is CTC !

HC RotW
7
Whirlwind
, the iconic Barbarian skill — and my favourite skill before patch 1.10 — never got synergies. What an infamous mistake.
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