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Description

Description by FerociousTerrier
5

Can be used to make Runewords:

7
User avatar

Afura 39

RotW Druid Europe PC
DrunkAkuma wrote: 23 hours ago
Might swap to
Tainted
, someDay* down the future, but Lister + Goatmen is GOATED xD
Goatman
mentioneddddddddddd
7
Afura wrote: 15 hours ago
DrunkAkuma wrote: 23 hours ago
Might swap to
Tainted
, someDay* down the future, but Lister + Goatmen is GOATED xD
Goatman
mentioneddddddddddd
Can't not Run
Goatman
Summons after Growing up with Doom & Doom 2 when Baron's of Hell are one of the most powerful enemies.
literally Goats throwing green fire balls, SO CLOSE BLIZZARD SO CLOSE, at least he Got an
Axe
hahah

https://imgur.com/chn3Cv5
Don't train till you can get it right, train till you can't get it wrong!
7
OP
DrunkAkuma wrote: 15 hours ago
Afura wrote: 15 hours ago
DrunkAkuma wrote: 23 hours ago
Might swap to
Tainted
, someDay* down the future, but Lister + Goatmen is GOATED xD
Goatman
mentioneddddddddddd
Can't not Run
Goatman
Summons after Growing up with Doom & Doom 2 when Baron's of Hell are one of the most powerful enemies.
literally Goats throwing green fire balls, SO CLOSE BLIZZARD SO CLOSE, at least he Got an
Axe
hahah
In low density areas I like running a super demon, a defiler and a goat. Higher density I just do two defilers and let the super demon delete trash 10 at a time.
7
Good Ide, Never Tried running 2 Defilers +the Epic Bound.

I would want to be able to reset points, and try another build, but not all of them, cuz then I would Lose my super unique demon if i reseted back to zero.

https://imgur.com/chn3Cv5
Don't train till you can get it right, train till you can't get it wrong!
7
OP
For those using
Tainted
, how are you using
Death Mark
with them? Do you mark somewhere on the Ground near the pack you want them to attack? Currently, when I send my Urdar over to a monster, they
Teleport
right on the monater as well. Seems suboptimal since you'd want the Urdar on the oack and the
Tainted
a ways away spitting on them. No?
7
FerociousTerrier wrote: 11 hours ago
For those using
Tainted
, how are you using
Death Mark
with them? Do you mark somewhere on the Ground near the pack you want them to attack? Currently, when I send my Urdar over to a monster, they
Teleport
right on the monater as well. Seems suboptimal since you'd want the Urdar on the oack and the
Tainted
a ways away spitting on them. No?
0- start your run spawning 3
Tainted
with max- to fire resist and skill level as possible. Switch to other gear after that. Priority should be on - (minus)to enemies fire resist. In my testing -to fire resist and sunder charm works on
Tainted
. Even after gear or sunder was removed and put in stash. Consider
Tainted
own damage as a snapshot of skills you had when you cast them.

0.5 if you found +3 skill shrine resummon your Tainteds. Of you have -fire gear with you .

1- Normal or terrorized P1 most of content : teleporting around ,
Tainted
are killing most of stuff on arrival. Then I run around collecting
Gold
or gems, Tainteds finish what is left.
2-
Travincal
terrorized options: a) hurl 3
Tainted
to the council wait for most of those monkies to die. optionally b)Use
Blood Boil
to kill apes faster. c) Teleporting there with Infinity-carrying merc . see most council members die in one hit. kill leftover with Boil
3- Tough Heralds (works best in
Tal Rasha
or WSK or any zone with walls): hurl
Tainted
over the wall, use boil. and heal
Tainted
with bodies around. If possible be close enough so Infinity on your merc will have effect on
Herald
. If zone is open,
Herald
is tough, lay Lethargy under him.
4- never-ever go to Durance of Hate when it is Cursed. Landing next to dolls is instadeath

5- if no Enigma: run around teleporting Tainteds from time to time where your mouse is. They kill you just loot.
6- P1 cows: run around opening clickables. Since everything is dead around you and far away from you.

When I
Death Mark
my pets I send them without much precision. Sometimes on monster, sometimes next to them (sloppy fingers). It all works.
Only for
Baal
and Diablo I was throwing pets behind boss. So waves and lightning will be not aimed at you.
For Some (especially. ubers) will make sense to have Simmons between you and boss. So they can soak damaging spells aimed at you. Haven't done ubers with boiler after the patch yet.
7
Solution for durance: give a schythe Infinity to merc (got it for self wielding), dont
Summon Tainted
until in lvl 3, done.
Tainted
kill eveything, merc is there for aura only, and for safety measure i gave him Cure and
Prayer
aura, dont need pots or worry about poison/curses.

maps with fire inmune like Chaos just tele/
Death Mark
and spam bloodboil, main issue are heralds but then again, better than ES, boss killing speed is by far faster.
Andariel
gets 1 shotted
7
You need 10p for
Demonic Mastery
to get 3 demons. And I don't understand, why you need 20p for
Bind Demon
as well, if this is either
Blood Boil
or
Tainted
build.

Eve if you want to combine the summon-boil-
Tainted
builds all together, you only need 1p in
Bind Demon
(if it exceeds 20 with soft points), then wait till a relevant TZ appears, bind a normal Vile Lancer or other demon you like when TZ is cursed. You can get
Holy Freeze
cursed demon with the ability of procing curse more frequently this way.

I respecced my fire Lock into
Blood Boil
-
Tainted
as I mentioned above and the skill distribution is like this at lvl85 (1p in
Sigil Lethargy
). Hits like a train and I don't even bother to use
Blood Boil
mostly and this is without a proper demon.

By the way, this little wyrms gets what TZ provides if they were spawned in TZ even if they fight for me. Interestng. :D

Image
Image
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
7
User avatar

Afura 39

RotW Druid Europe PC
dionisy_cn wrote: 5 hours ago
0- start your run spawning 3
Tainted
with max- to fire resist and skill level as possible. Switch to other gear after that. Priority should be on - (minus)to enemies fire resist. In my testing -to fire resist and sunder charm works on
Tainted
. Even after gear or sunder was removed and put in stash. Consider
Tainted
own damage as a snapshot of skills you had when you cast them.
Are you sure about that? -fire resistances on gear shouldn't work for summons, sunder charms work though that's correct.
9

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