Description
For lancers, the calculus is simple. The Act 5 lancers all have the same resistance stats. Physical immunity seems impossible. Poison can't be helped, and magic resists depends on the Mana Burn affix, which isn't optimal either. So focusing on Fire/Lightning: The problem is the order that immunities are assigned. I understand that they check Cold, Fire and Light in that order and if 2 immunities are present, the affix is ignored. So in the case of Magic Resistant (+40) with Spectral Hit (+20), that would result in Cold Immunity, since lancers are naturally immune to light. Not ideal. Fire enchanted (+75) results in fire immunity (Spectral hit +20 is ignored) and 70 cold, so this would be the optimal affixes for me: Stone Skin + Fire Enchanted.
I am also looking into Urdars, and that is much more complicated, because the different urdars have different resists. Starting with Act 2 Blunderbores and Gorebellies: Here we see that Stone Skin automatically gives Physical Resistance (bold assumption that it checks Stone Skin before Magical resistances--perhaps the affix order must show Stone Skin FIRST), meaning that the Palace Cellar Blunderbores automatically fill in the second immunity with their natural Fire Immunity. Tal Rasha Tomb Gore Bellies start with the less desirable Cold Immunity, so I will probably stop looking in the tombs.
Now looking at Act 3 and 4: Durance of Hate Maulers start off with Lightning immunity, which is great, and with Magic Resistant, can push the other two up to 90, also great. This one is safe, because even if magic resists are calculated before Stone Skin, it still doesn't give another immunity, letting the second immunity be Physical and ignoring the resists from Spectral Hit.
Act 4 urdar have the problem of starting all 3 resists at 75, so Cold ends up being the first immunity besides Physical, as long as Spectral Hit is added last. Make it Stone Skin and Lightning Enchanted, though, and you're now pushing 95 resists for Cold and Fire, AND, lightning enchanted has a better proc. This might be the best urdar so far.
Finally, we examine the Act 5 guest blunderbores and maulers, which have the same stats: The major difference here is that we start all three resists at 33 with 75 physical. Stone skin, obviously achieves Physical Immunity. But Magic Resistant only achieves 93 for all three, so no second immunity (no idea how Blood Oath is then figured in, but probably would give immunity to Cold first if it allowed that). Therefore, we need a Light Enchanted or a Fire Enchanted one. But that leaves the other resists at 53, which is inferior to the above Blunderbore family members. Note: Blood Oath may make all of this moot, or it might be that caps cause it to malfunction in any case.
An alternative, if 75 physical resistance is acceptable, dual Lightning and Fire Enchanted would give both Fire and Lightning immunity, but only 53 cold. Still might be acceptable if 75 Physical is OK.
Conclusion:
My unicorns are Act 5 Cursed/Stone Skin/Fire Enchanted lancers and Act 4 Cursed/Stone Skin/Lightning Enchanted Urdar!
Can be used to make Runewords:
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