I'm currently playing something similar
60 points fire claw + synergies
Prereqs
20 points Maul
1 HoO
1 HoW
1 Shockwave
3 points lycantrhopy
6 Points Werebear (all my remaining points in this)
Ebotd Tmaul
Meramorphosis +3 Fury (Dont have +3 Fireclaw and Currently playing NL so hard to get something better. But the buff is quite good).
CoH
Highlord
Rare AR/Res Ring and 1 Ravenfrost (for the AR) Boots Aldurs or Maybe a Trires or Gore
This season I have played a Fury Druid HC ladder. I enjoy playing on player 1 again since I only play alone. This leaves lots of choices for weapons etc. which are not viable on players 8 settings. So what is new for Shapeshifting Druids in the Warlock version? Not much I would say but there are a few things of interest.
Merc
There is a new two handed sword (Dreadfang) which can proc amp damage. I tested out the Act 5 Bash Merc. It was nice to play with, but it is by no means as powerful as the Act 5 Frenzy Merc with Mania and Lawbringer sword combo. Mania helps you to reach your IAS breakpoints and Lawbringer procs Decrepify and has the Sanctuary Aura. In particular the Lawbringer is helpful for dealing with undead Heralds. For hardcore it certainly greatly reduces the danger of dying.
Protector's Stone jewel
This is actually really nice for physical fighters. The possibilty to have a minus 10% enemy physical resistance from a jewel is totally new. Lets just assume every monster in hell has 50% physical resistance. Then your damage goes up 20%. The jewel is also very helpful of dealing with physical immunes after Decrepify or Amp Damage has proced. The plus damage % only works when you put it in a weapon itself (not in the armor) due to a bug. However, the up to minus 10% enemy physical resistance is the one mod with the biggest impact.
Unfortunately, looking at endgame gear for shapeshifters these usually mostly consist of runewords weapons (Death, Botd), helmet (Meta), and armor (CoH, Fortitude).
In case you play with a Jalal's Mane you can consider including this item in case you do not need a 15 IAS jewel instead.
Concering unique weapons, imo the weapon has to be indestructable for endgame, also considering that with the warlock version you are now often playing longer games. So either the weapon has to be indestructable or has to have to be ethereal with at least two sockets (Zod rune and jewel). Stormspire is just bad. The Cranium Basher would be an option but I suppose that you likely need an IAS jewel istead. I put mine in a Ethereal Edge and I am very happy. The weapon probably can go as high as player 3, maybe players 5. An ethereal Bonehew is also an option. I have played with one before (without the jewel) and it can tackle players 5. With the protectors Stone jewel, this weapon is likely to be on another level. The same is probably true for the Tomb Reaver but I do not have any experience with it.
Overall the jewel is difficult to include in your setup but if you want to play around with some uniques the jewel will feel like a big boost.
Colossal Ancients
Nothing to be afraid of as a shapeshifter. You need crushing blow, dracs (or if not be prepared to pod), damage reduction, resistances overcapped, open wounds etc.
Heralds
They can at times be extremely dangerous. Always approach with caution in particlar in Hardcore mode. As a shapeshifter you have a good amount of life so this certainly helps.
Sunder charms
Have not tried it out yet since I did not find one as most of us. I am not a big fan of sunders anyway and try to get the job done without it. However, I am curious how big a boost it will be since the new ones have now a minus enemy resistance as well on top of breaking the resistance. Let's hope the drope rates will be better after the next patch...
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fraggykrueger
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