The bolts from Fist of the Heavens and Holy Bolt ignore the enemy magic resistance of undead and demons and can even kill magic immune monster like Achmel the Cursed.
Is the damage of the bolts affected by -enemy magic resistance from items like Gheed's Wager, Hellwarden's Will, Sling ring or Guardian's Light or is -enemy magic resistance pointless since the magic resistance is ignored?
The bolts from Fist of the Heavens and Holy Bolt ignore the enemy magic resistance of undead and demons and can even kill magic immune monster like Achmel the Cursed.
Is the damage of the bolts affected by -enemy magic resistance from items like Gheed's Wager, Hellwarden's Will, Sling ring or Guardian's Light or is -enemy magic resistance pointless since the magic resistance is ignored?
Holy Bolts deal MAGIC DAMAGE and because of this if you have -% to Enemy magic resistance stacked up, it will cause the Bolts function better as far as I am aware.
I could be wrong, please someone smarter do correct my error if this is the case.
According to the amazon basinHoly Bolt and Fist of the Heavensbolts "magic damage is applied as though undead have MR 0%, even when Immune to Magic [...] but it does not pierce demon Magic Resist and Immune to Magic demons take no damage (Pit Lords in the Furnace of Pain and Tristram are the only Immune to Magic demons in the unmodified game)."
So -enemy magic resist should increase the damage against demons.
According to the amazon basinHoly Bolt and Fist of the Heavensbolts "magic damage is applied as though undead have MR 0%, even when Immune to Magic [...] but it does not pierce demon Magic Resist and Immune to Magic demons take no damage (Pit Lords in the Furnace of Pain and Tristram are the only Immune to Magic demons in the unmodified game)."
So -enemy magic resist should increase the damage against demons.
This is my understanding. I played a lot of FoH when they first introduced changes to it in D2R, testing in different areas and situations, and concluded exactly as you have above. I haven't tested with -enemy magic resist but in theory this should work against demons.
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Back in the day, there was no need to ever confirm/deny that one, simply because -magic res didn't really exist. So Bolts "acting as though it was 0" were just that with no corner cases to really worry about.
Today though, now that -magic res is finally available, it actually matters and that previously irrelevant question is a valid one. Could be that they simply hard-coded it as effectively 0. Could also be that they coded it the same way that sunders work, too except setting the starting res to 0 as opposed to a sunder's 95. Prior to -magic res gear, both approaches would've yielded the same result as it'd simply always be 0. Now, the first would still leave it at 0 and that's it while the second would set it to 0 and then allow -res to apply on top of that.
But unless someone's specifically tested that, you won't find an answer here I'm afraid. And you more likely than not won't find a reliable (if any) answer in any of the old references as there was simply never a need to look at that back in the day.
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