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2

Description

I come from d2 classic and now playing ROTW. Every build suggests your inventory is slap full of charms, only space is in the cube. I was reading a post on how “
Sling
” ring gives you an extra spot for a charm… and I’m sitting here thinking “how?”. This is a loot based game, I have an empty inventory and I STILL get annoyed at having to go to town to sell or put items in stash.

I understand that you can fit one full size item in the cube and identify it, throw it away if it sucks… but every time you find one of the hundred of items that have value, what do you do? Moreover, when you’re playing in a full game and a boss drops, how do you get any of it? In the fraction of a second it takes you to think of what to pick up, it’s gone. How about when you’re running 30 min tz of Andy/diablo/
Baal
? How much time are you wasting by picking up a chronicle item (which is a lot becuase you probably don’t recognize every item you’ve ever found), throwing it in they cube (which you have to open inventory for), identifying it and throwing it away? Hell, I can do a Diablo run in 1 min flat.. it requires that I kill nothing but the main three and Diablo. If I had to identify at each of the big three, I’d need to kill a lot more monsters so then weren’t smacking me while I identify, slowing my time more still.

This seems like such a QOL fail as to not be worth it. I can understand Anni and a torch… most builds you can forgo strength entirely on top of them giving you skills and they take up 3 spaces total (not to mention making it easy to max resists)… but a 1 skill grand charm? I can see in duels.. I mean people go very far out of their way (changing items, so in) to “buff” their character (which I can’t even understand still, but ok) for the absolute max… but when you’re trying to just enjoy what is your free time playing a video game?

I don’t have a single character that has more than a sunder/anni/torch.. so it’s not like they are necessary to survive … so why?

Edit: and I have seen a lot of requests for a “charm bag”… may as well ask for an undetectable extension charm and carry everything you ever find with you. Do you really need the handicap of charms? We didn’t even have this for d1 and d2 and there are much more powerful items available in ROTW/LOD
Description by StoBeast
5

Can be used to make Runewords:

7
I come from d2 classic and now playing ROTW. Every build suggests your inventory is slap full of charms, only space is in the cube. I was reading a post on how “
Sling
” ring gives you an extra spot for a charm… and I’m sitting here thinking “how?”. This is a loot based game, I have an empty inventory and I STILL get annoyed at having to go to town to sell or put items in stash.

I understand that you can fit one full size item in the cube and identify it, throw it away if it sucks… but every time you find one of the hundred of items that have value, what do you do? Moreover, when you’re playing in a full game and a boss drops, how do you get any of it? In the fraction of a second it takes you to think of what to pick up, it’s gone. How about when you’re running 30 min tz of Andy/diablo/
Baal
? How much time are you wasting by picking up a chronicle item (which is a lot becuase you probably don’t recognize every item you’ve ever found), throwing it in they cube (which you have to open inventory for), identifying it and throwing it away? Hell, I can do a Diablo run in 1 min flat.. it requires that I kill nothing but the main three and Diablo. If I had to identify at each of the big three, I’d need to kill a lot more monsters so then weren’t smacking me while I identify, slowing my time more still.

This seems like such a QOL fail as to not be worth it. I can understand Anni and a torch… most builds you can forgo strength entirely on top of them giving you skills and they take up 3 spaces total (not to mention making it easy to max resists)… but a 1 skill grand charm? I can see in duels.. I mean people go very far out of their way (changing items, so in) to “buff” their character (which I can’t even understand still, but ok) for the absolute max… but when you’re trying to just enjoy what is your free time playing a video game?

I don’t have a single character that has more than a sunder/anni/torch.. so it’s not like they are necessary to survive … so why?

Edit: and I have seen a lot of requests for a “charm bag”… may as well ask for an undetectable extension charm and carry everything you ever find with you. Do you really need the handicap of charms? We didn’t even have this for d1 and d2 and there are much more powerful items available in ROTW/LOD
7
I like charms as a way to plug resist holes and for some extra flavor. I too am not a fan of HAVING to have them, so I often just... don't. I think there's a great thing about D2 which is that "absolute insanely best" is not necessary, AT ALL, to play 99.9% of the game.

Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75 |
Gul
= 1.5 |
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=9 |
Zod
= 12

I am accepting
Perfect Gems
as an equivalence for ANY trade.
7
Power vs. convenience. If you want more power you have to give up convenience. The idea behind charms was to round out your build by filling in gaps gear could not solve. It's entirely optional, except for say PvP where inventory space is not needed at all. If you are farming in public games where you are competing for loot with other players, then you obviously would make room to accommodate for that (common sense, right?)

Sling
ring replaces
Tome of Town Portal
, it grants you portal as an O skill, that's how you gain additional inventory space for charms. You could of course place your
Tome of Town Portal
in your cube, then swap it over with a charm when you need to create a tp, but this adds more inconvenience, something you're looking to avoid.

Some community mods over the years have tried to address this conundrum by doubling the inventory space and allocating the bottom half to charm use, making charms invalid when placed in the top half of the inventory screen.

To answer the topic title, I'm indifferent to the charm system, mainly due to the fact that I've played this game for so long I've become desensitized to it's drawbacks.
7
I personally fill my inventory with a
Horadric Cube
,
Tome of Identify
,
Tome of Town Portal
& rest with charms depending on the class & build & what I have in my bank.
If I have reached the maximum resistance i'll go for more magic find/life & +skillers,
if not I'll fill it with all resistance/life or specific resist charms to reach the caps.
And I always leave room of 8 spaces so I can pick up items, identify them and if they're of value I throw them in the cube.
Same with runes & gems I pick up along the way they all go into the cube


I assume this is somewhat the way most people also operate so having a
Sling
leaves needing a
Tome
giving you 2 more slots for charms.


Edit: I have added a screenshot to give you an idea

From right to left.
Gheed's Fortune

Flame Rift

Annihilus

Hellfire Torch

and the rest charms with magic find/life


Image
Image
Image
7
A separate charm inventory is something that has been asked for a long time.

For me it's a close third behind online /players command and bug fixes in general when it comes to improvements for this game.
7
User avatar

MOX 37

RotW Sorceress Americas PC XLinux
Charms is a way to "micromanagement" the power of your character outside the gear slots. Is one of my favorite things in D2LOD! You can always use the cube to get more space and farm without any issue.

There is one rule, above all others, for being a man. Whatever comes, face it on your feet.
al'Lan Mandragoran ("The Great Hunt" by Robert Jordan)


Trades: NL/SC
Time Zone: GMT-3 (Buenos Aires - Argentina)
7
User avatar

Schnorki 4799Moderator

RotW PC
First of all, anyone telling you a
Sling
ring opens up a slot for charms needs to learn that you can put TP scrolls into your
Belt
and hence don't need
Sling
to open up that slot. Everyone using a TP
Tome
is simply doing it wrong. :P
(Unless you're rushing and handing out WPs..then yes, for convenience via scroll count)

That said, personally, I view a full set of charms as an end goal for when you truly want to maximize your performance. Typically, that's at a stage where you don't care about most loot anymore anyways.
All of my main chars have a full inventory. Cube, torch, anni, 9 small charms, 8 grand charms. Prior to RotW and the loot filter, I didn't even have item labels turned on anymore (ever) so loot picked up = 0 and even the cube was honestly a waste and could've been another couple charms. Since RotW, I do have filtered loot on so the cube has a purpose again and it tends to fill up every ~5-10 runs, depending on the area. Not too much of a hassle compared to normal inventory space though I do wish keyboard/mouse would finally get the same loot-to-cube functionality that console/game pad already have.
On occasion, it does currently fill up a lot faster, mainly due to gems as I haven't gotten them all to 99 yet. In those cases, yes, it does get a little annoying to be that space-limited. But that'll end soon enough, once the gem stacks hit 99.

If you're at a stage where you still care about decent amounts of loot though and/or you're running public games, then yeah, I wouldn't fill my entire inventory. Keep 2-4 columns open and that should suffice. The trade-off is obviously that you're giving up some performance but for most builds, that's "bonus performance", rather than "core performance". I.e. many builds do use charms to hit resistance caps, FHR breakpoints and so on but very few builds actually need a full inventory to do that. Most can easily drop a few columns worth of charms without giving up any breakpoint or res or ... and will only drop some damage and basics like a bit of life or mana. So nothing you can't afford to give up for some loot space.

Basically, there's nothing forcing you to fill your entire inventory. You merely have the option. If you value performance over everything, fill your inventory with charms. If you generally value performance but want to be able to grab some worthwhile bits of loot when they do drop, take out a couple charms so you can fit a cube. And if you care about more and lower to intermediate value loot, drop some more charms to free up actual inventory space for loot.

Beyond the obvious build optimizing and enhancing later on though, I would say one of the main benefits of charms in general is how much they can help you fill in the gaps while you're still gearing up. First char in a new ladder season -> zero gear -> gotta get those resistances up somehow, despite not having any of the right gear pieces for it yet -> the charms you happen to stumble upon along the way tend to help quite a bit to bridge the gap until you get proper gear and can drop those charms.
7
Schnorki wrote: 2 hours ago
you can put TP scrolls into your
Belt
and hence don't need
Sling
to open up that slot.
He's probably going to take issue with having to do that as well. More frequent trips to the merchant to replenish the
Belt
, assuming he doesn't need those
Belt
slots for other things.
7
User avatar

Schnorki 4799Moderator

RotW PC
D2Veteran wrote: 2 hours ago
Schnorki wrote: 2 hours ago
you can put TP scrolls into your
Belt
and hence don't need
Sling
to open up that slot.
He's probably going to take issue with having to do that as well. More frequent trips to the merchant to replenish the
Belt
, assuming he doesn't need those
Belt
slots for other things.
TP scrolls, much like ID scrolls are a dime a dozen when you actually kill stuff.
1 column for TP, 1 for ID, 2 for full rejuvs (cuz they purdy! :P).

The TP column never even drops below 2 left and even that is crazy rare as TPs really aren't needed all that often and drop all over the place.
The ID column very, very, VEEEEEEEEEEEEEEERY rarely drops down to 1 left or in I think one extreme case since RotW down to actually 0 left but generally, ID scrolls are still more common than stuff that is worth IDing.

So yeah, no merchants involved.

(Again, unless you still care about low and mid loot..then I guess you're IDing a good bit more)
7
Schnorki wrote: 2 hours ago
you can put TP scrolls into your
Belt
I didn't even realise that you could do this.
Regardless even with this new information to me, I'm still only gonna use my
Belt
for
Full Rejuvenation Potion
.
But that's just me.

Image
Image
Image
7
I just use
Hellfire Torch
/ Anni / Gheeds / Sunder (if required) and maybe some resist charms if it's a class that needs capped resists.

So usually have 4X3 or 4x4 slots open for loot. I can't imagine having to open up my inventory everytime somethign drops to put it in the cube. Killing 1 second slower is much better than micromanaging cube space imo.
7
I have all scrolls hidden in the loot filter. We're basically debating which inconvenience is better than the other, but at the end of the day though, it's all game design that doesn't respect the players time.

There's a lot D2 players don't like about succeeding Diablo installments in the series, but i think we can all agree that dropping charms and giving all classes town portal as a built-in feature was the right move.
7
TheSoulReaver wrote: 2 hours ago
Schnorki wrote: 2 hours ago
you can put TP scrolls into your
Belt
I didn't even realise that you could do this.
Regardless even with this new information to me, I'm still only gonna use my
Belt
for
Full Rejuvenation Potion
.
But that's just me.
Casting the TP from the
Belt
also doesn't use the character's casting animation. Faster to open and escape (if needed).

Will buy any 3 minor keys for an
Ist
- message me.
Will accept statues and keys instead of rune payments for my trades.
My free items and torches are for players who play on xbox only
7
Knappogue wrote: 1 hour ago
Casting the TP from the
Belt
also doesn't use the character's casting animation. Faster to open and escape (if needed).
Good to know I didn't know that either but my fire warlock is so OP & has so much health that the only monster that kills me is Connection Interrupted

Image
Image
Image
7
User avatar

leox 365

Resurrected Paladin Asia PC
n the end game, you dont need to pick up anything. Just play.


If you run maxroll, you will know your char only need 14200 damage to cover all 1p tz zone and depends on scenario you run, you dont need all resistance full.
Some of the +1 skill, +resistance is not must.

Your inv should looks like this.
Ann, Torch, cube

Consider base on scenario,
[ Sunder ]
Resistance charm.
Skill charm

[This is LoD experience.]
I only put sunder when there is immunity in my target area...
The other thing, I already near end game, I fill it with frw and choose resistance based on my target..


You might adjust situation based on how you farm helard , afterall that is rotw main thing.

Please be aware, all my trade is in non ladder d2r. Not warlock.
7
Finding and identifying charms (and even rerolling them) is one of my favorite parts of the game. A charm is just another form of gear, and they help fill gaps where needed on any given character.

I usually leave a 2x8 spot open in my inventory to pick stuff up. I don't mind going to town periodically, it's just part of the game and I like playing the game. Some characters I like to fill the inventory entirely and keep the cube on me. The cube hotkey is very nice.

I get why it's annoying to not have space in the inventory, but I've just gotten used to it after all these years.

All trades are negotiable within reason :)
Check out my "Free Stuff" tab for...FREE STUFF!
If interested in a trade, please comment on it rather than sending a DM.
Once you make a trade offer, feel free to add me on bnet!
7
Schnorki wrote: 2 hours ago
D2Veteran wrote: 2 hours ago
Schnorki wrote: 2 hours ago
you can put TP scrolls into your
Belt
and hence don't need
Sling
to open up that slot.
He's probably going to take issue with having to do that as well. More frequent trips to the merchant to replenish the
Belt
, assuming he doesn't need those
Belt
slots for other things.
TP scrolls, much like ID scrolls are a dime a dozen when you actually kill stuff.
1 column for TP, 1 for ID, 2 for full rejuvs (cuz they purdy! :P).

The TP column never even drops below 2 left and even that is crazy rare as TPs really aren't needed all that often and drop all over the place.
The ID column very, very, VEEEEEEEEEEEEEEERY rarely drops down to 1 left or in I think one extreme case since RotW down to actually 0 left but generally, ID scrolls are still more common than stuff that is worth IDing.

So yeah, no merchants involved.

(Again, unless you still care about low and mid loot..then I guess you're IDing a good bit more)
Dude you're a genius. I almost never used full rejuvs on my main anymore.... definitely doing a row of TPs.

Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75 |
Gul
= 1.5 |
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=9 |
Zod
= 12

I am accepting
Perfect Gems
as an equivalence for ANY trade.
9

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