Description
I understand that you can fit one full size item in the cube and identify it, throw it away if it sucks… but every time you find one of the hundred of items that have value, what do you do? Moreover, when you’re playing in a full game and a boss drops, how do you get any of it? In the fraction of a second it takes you to think of what to pick up, it’s gone. How about when you’re running 30 min tz of Andy/diablo/ Baal? How much time are you wasting by picking up a chronicle item (which is a lot becuase you probably don’t recognize every item you’ve ever found), throwing it in they cube (which you have to open inventory for), identifying it and throwing it away? Hell, I can do a Diablo run in 1 min flat.. it requires that I kill nothing but the main three and Diablo. If I had to identify at each of the big three, I’d need to kill a lot more monsters so then weren’t smacking me while I identify, slowing my time more still.
This seems like such a QOL fail as to not be worth it. I can understand Anni and a torch… most builds you can forgo strength entirely on top of them giving you skills and they take up 3 spaces total (not to mention making it easy to max resists)… but a 1 skill grand charm? I can see in duels.. I mean people go very far out of their way (changing items, so in) to “buff” their character (which I can’t even understand still, but ok) for the absolute max… but when you’re trying to just enjoy what is your free time playing a video game?
I don’t have a single character that has more than a sunder/anni/torch.. so it’s not like they are necessary to survive … so why?
Edit: and I have seen a lot of requests for a “charm bag”… may as well ask for an undetectable extension charm and carry everything you ever find with you. Do you really need the handicap of charms? We didn’t even have this for d1 and d2 and there are much more powerful items available in ROTW/LOD
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