You can do this on controllerbrownSys wrote: 5 days agoThis. I would even settle for a Key binding that would put items you pick up off the Ground directly in the cube. As it stands now my storage is just the cube and I have to open inventory, drag & drop into the cube for every item I pick up.Spectie wrote: 5 days agoYes additional storage. D2 at its core is a magic find game and you can't really pick anything up with an inventory full of charms. So having dedicated charm and cube inventory would make mfing so much nicer
48
replies
3007 views
Description
Can be used to make Runewords:
Speaking of keys, would be nice to have a slot for these in the inventory, or just do away with normal keys.brownSys wrote: 5 days agoThis. I would even settle for a Key binding that would put items you pick up off the Ground directly in the cube. As it stands now my storage is just the cube and I have to open inventory, drag & drop into the cube for every item I pick up.Spectie wrote: 5 days agoYes additional storage. D2 at its core is a magic find game and you can't really pick anything up with an inventory full of charms. So having dedicated charm and cube inventory would make mfing so much nicer
- Ctrl click to add item to trade window in trade
- Much more Gold space in inventory
- Much more Gold space in inventory
Maybe a 2nd set of shards. Current shards terrorize a whole act for the remainder of the game, which is good for Herald farming but not statue farming. A second set that could be used to terrorize a single zone for X (15?) minutes, regardless of how many games you make, would be cool.
All trades are negotiable within reason 
Check out my "Free Stuff" tab for...FREE STUFF!
If interested in a trade, please comment on it rather than sending a DM.
Once you make a trade offer, feel free to add me on bnet!
Check out my "Free Stuff" tab for...FREE STUFF!
If interested in a trade, please comment on it rather than sending a DM.
Once you make a trade offer, feel free to add me on bnet!
Play assassin. Problem solved.
- Complete redesign of Herald/Sunder to that this fits into players playstyle. We have 26 years folks of this game. Blizzard devs should not listen to streamers, they need to interact with actual players, they need to play their own freaking game and see how people play this game.
- CI would almost think to remove the Herald connection to Sunders, and just make the plain Sunders (latent) drop like before. Make it so there is a cube recipe to get Renewed, and maybe make it similar to Ubers. Shards cube to create widget X, get 3 widget X to open portal to area. Maybe to a Terrorized Pit with boss that will drop another widget that can be used to craft the Sunder...you know similar to existing mechanics that fit how players play this game. Just wish the devs did as well.
- Statues, rework statue drops entirely. Stop gating them behind Terrorized bosses, stop requiring Act 2 Duriel to be farmed. Again this just smacked of design by someone that has never played the game. Since when in history of Diablo have we heard players say "Yeah I farm Duriel all the time". Could there be a reason we do not hear this? Just make them drop like the Essence, i.e. players can farm Andy for Korlic statue, and maybe even simple cube recipe to change a statue.
- You know what would be freaking awesome? To be able to view our characters & inventory offline, similar to how D3 had where we could look at our or other players profile & characters. To see what items are equiped, the stats, etc. But also to have the inventory which could be exported. Almost every player at some point has a mule, or two, or three and so on.
- Add in Meph, Andy, Lillith, etc to drop different flavors of the anni (while only 1 can still be equiped).
- Make it so players who have completed Act 5 (i.e. is now endgame) get these bosses to randomly spawn. Annis are a dime a dozen now, nothing special. So lets at least try to make the boss spawn exciting.
Finally, the one that will probably be the least popular:
- Give players the option when creating a game whether there will be shared vs individual loot. Let players decide which game they want to join. Make it so the individual drops are lot less that shared, but still more than P1. Give players a reason to play in groups instead of P1. Its 2026, not 2000, lets play this game just like every other game the past few decades. Shared loot was personally the dumbest of the dumb ideas in this game. Significantly bad design for a game that wanted us to play in groups, yet gave us the most significant reason to play solo. It defeated the purpose, and now for 26 years players have spent alone playing in private games. Lets change this mess.
I like all those ideas, other than changing the loot system. I like that when a Jah drops, everyone sees it and it's a rush to grab it. It's exciting!
I feel like when D3 first came out I was like "OH this is super cool, everyone gets their own loot now!" But that wore off quick. It's almost like you are playing with people but in different dimensions or something. Shared loot makes it feel more connected to me.
I feel like when D3 first came out I was like "OH this is super cool, everyone gets their own loot now!" But that wore off quick. It's almost like you are playing with people but in different dimensions or something. Shared loot makes it feel more connected to me.
All trades are negotiable within reason 
Check out my "Free Stuff" tab for...FREE STUFF!
If interested in a trade, please comment on it rather than sending a DM.
Once you make a trade offer, feel free to add me on bnet!
Check out my "Free Stuff" tab for...FREE STUFF!
If interested in a trade, please comment on it rather than sending a DM.
Once you make a trade offer, feel free to add me on bnet!
I can add one more things:
- Making the Chronicle like inventory so you can store the runewords/sets/unique you create/find. And can be used by every hero you create - account bind ( This will make the challenge to find/craft them more exiting and will not need 100 tabs of Stash to keep them
)
- Making the Chronicle like inventory so you can store the runewords/sets/unique you create/find. And can be used by every hero you create - account bind ( This will make the challenge to find/craft them more exiting and will not need 100 tabs of Stash to keep them
Similar pages
Advertisment
Hide ads
Greetings stranger!
You don't appear to be logged in...
99
Who is online
Users browsing Forums:
Aliendroid,
azeroti,
Baudolino,
demonlover,
DotNetDotCom.org [Bot],
Google Feedfetcher,
gr0m17,
moomin,
Paolo,
Proximic [Bot],
ShadowHeart,
ThisGuyThatGuy,
Timecourse23,
tpn0429 and 138 guests.
No matches
Spectie
563