I'll give it a shot next time I see tombs. I know all the info you stated but knowing my arcane sanc luck, I can't see every run being under a minute! My load times are pretty fast though so the Warriv to Act 1 would definitely help a bit, I do this often when farming in Act 2. I might have to brush up on my tomb knowledge, I don't know how to read those maps as I usually just full clear them. I assume Duriel is usually to the left of entry, but I'll check. I also don't even have the tombs symbols memorized, but that's simple enough.Schnorki wrote: 13 hours ago1) Go to arcane sanctum.justinman114 wrote: 14 hours agoThat's like 1 Duriel kill every 1m6s or something? I don't even see how that's possible without single player maps lol. I'd love to see your gameplay if possible. I probably get 5 or 6 Duriels in 30 mins.hyeonsestoast wrote: 22 hours agoManaged to clock in 13 Baal kills in the last WSK TZ rotation in Softcore Ladder. Even got Worusk's End x2 out of it. I feel pretty hot right now. Now that I'm able to Teleport, Baal's laughter as he tries to buy time makes me so angry now. It was frustrating before - now his laughter is 50% of my run. >:(
I pulled off 25 Duriel kills in one Tombs TZ rotation while on Ladder just today.I did ignore everything else and Teleport to The Summoner's direction and then head to the correct tomb. I've specced my Warlock to be as tanky as reasonable, so he was able to just brush off Mauler hits.
To be fair, though, it was tense 30 minutes. Korlic's Pain was the other statue I was missing, so I was very tryhard.
2) Find summoner (this is where you actually lose time in these runs as the correct arm of the 4 is indeed random).
3) Look at the glowing symbols behind him.
4) Of the 7 tomb symbols, 6 will be there. The missing one tells you which tomb you need.
5) While you do the above, hit the book to open his portal.
6) Take his portal to canyon.
7) Teleport to the correct tomb, now that you know the symbol. Any chain-farmer and speed-runner should have the directions memorized as the tomb locations are static.
8) Once inside the tomb, find the chamber entrance and head in (again a possible slight time loss here but typically not too bad).
9) Kill Duriel.
10) Collect statue and whatnot as applicable.
11) Exit game
Generally, you rinse and repeat that loop and you can drop your Duriel runs down to pretty solid times. Especially if you get lucky on the arcane guesswork a few times as that should take you to well below a minute for a run. Sadly, I for one tend to get summoner on the 4th arm reliably so...boo...
Since you exited at Duriel, you will zone into act 2 in your next game.
In theory, you would want to avoid that because act 2 zone-in to WP is an unnecessarily long way. In reality though, TPing out from Duriel to hit the waypoint to go to A4 or the like takes just as long, if not slightly longer. TPing out to talk to Meshif and sail out of act 2 is faster but then involves a loading screen and strands you in act 3 which is no better. So as far as the game exit is concerned, you're kind of stuck with act 2.
However, if your load times are fast enough, you can speed up the process in your next game. After you zone into act 2, don't run to the waypoint. Instead, talk to Warriv right next to you and have him take you back to act 1. That'll give you a much shorter distance to the waypoint which you can then take from act 1 directly to arcane sanctum to start your next run and shave off a few seconds. That's especially true if you need to unload to stash as your stash is also closer in act 1 than the detour in act 2.
Description
Can be used to make Runewords:
Advertisment
Hide ads
Greetings stranger!
You don't appear to be logged in...Who is online
Users browsing Forums:
Baltar,
Danzorz,
DotNetDotCom.org [Bot],
FCd2r,
fredkid,
HaveANiceDay,
Liax,
Nergami,
Nikanu,
Nopk,
sicran,
Sogou [Spider],
Vintas,
Yahoo [Bot] and 449 guests.
justinman114
503