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Description

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Can be used to make Runewords:

7
Schnorki wrote: 13 hours ago
justinman114 wrote: 14 hours ago
hyeonsestoast wrote: 22 hours ago
Managed to clock in 13
Baal
kills in the last WSK TZ rotation in Softcore Ladder. Even got
Worusk's End
x2 out of it. I feel pretty hot right now. Now that I'm able to
Teleport
,
Baal
's laughter as he tries to buy time makes me so angry now. It was frustrating before - now his laughter is 50% of my run. >:(



I pulled off 25
Duriel
kills in one Tombs TZ rotation while on Ladder just today. :o I did ignore everything else and
Teleport
to
The Summoner
's direction and then head to the correct tomb. I've specced my Warlock to be as tanky as reasonable, so he was able to just brush off Mauler hits.

To be fair, though, it was tense 30 minutes.
Korlic's Pain
was the other statue I was missing, so I was very tryhard.
That's like 1
Duriel
kill every 1m6s or something? I don't even see how that's possible without single player maps lol. I'd love to see your gameplay if possible. I probably get 5 or 6 Duriels in 30 mins.
1) Go to arcane sanctum.
2) Find summoner (this is where you actually lose time in these runs as the correct arm of the 4 is indeed random).
3) Look at the glowing symbols behind him.
4) Of the 7 tomb symbols, 6 will be there. The missing one tells you which tomb you need.
5) While you do the above, hit the book to open his portal.
6) Take his portal to canyon.
7)
Teleport
to the correct tomb, now that you know the symbol. Any chain-farmer and speed-runner should have the directions memorized as the tomb locations are static.
8) Once inside the tomb, find the chamber entrance and head in (again a possible slight time loss here but typically not too bad).
9) Kill
Duriel
.
10) Collect statue and whatnot as applicable.
11) Exit game

Generally, you rinse and repeat that loop and you can drop your
Duriel
runs down to pretty solid times. Especially if you get lucky on the arcane guesswork a few times as that should take you to well below a minute for a run. Sadly, I for one tend to get summoner on the 4th arm reliably so...boo... :P

Since you exited at
Duriel
, you will zone into act 2 in your next game.
In theory, you would want to avoid that because act 2 zone-in to WP is an unnecessarily long way. In reality though, TPing out from
Duriel
to hit the waypoint to go to A4 or the like takes just as long, if not slightly longer. TPing out to talk to
Meshif
and sail out of act 2 is faster but then involves a loading screen and strands you in act 3 which is no better. So as far as the game exit is concerned, you're kind of stuck with act 2.

However, if your load times are fast enough, you can speed up the process in your next game. After you zone into act 2, don't run to the waypoint. Instead, talk to
Warriv
right next to you and have him take you back to act 1. That'll give you a much shorter distance to the waypoint which you can then take from act 1 directly to arcane sanctum to start your next run and shave off a few seconds. That's especially true if you need to unload to stash as your stash is also closer in act 1 than the detour in act 2.
I'll give it a shot next time I see tombs. I know all the info you stated but knowing my arcane sanc luck, I can't see every run being under a minute! My load times are pretty fast though so the
Warriv
to Act 1 would definitely help a bit, I do this often when farming in Act 2. I might have to brush up on my tomb knowledge, I don't know how to read those maps as I usually just full clear them. I assume
Duriel
is usually to the left of entry, but I'll check. I also don't even have the tombs symbols memorized, but that's simple enough.

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7
User avatar

Schnorki 4452Moderator

RotW PC
justinman114 wrote: 12 hours ago
[..] I also don't even have the tombs symbols memorized [..]
(https://www.theamazonbasin.com/wiki/ind ... ymbols.png)

_____
Please don't add me without reaching out here first. Random friend requests will be declined.
7
Chaos Sanctuary
TZ came up just now in Softcore Ladder. Managed to pull off either 25 or 26 Diablo kills. Probably could have worked 1 more in if I had my coffee topped up at hand. >:)

Lord DeSeis was the most important factor, not just because he and his posse are the only valid threat to my character, but also because where he spawns seems random. I had him spawn on top of me and spawnkill me enough times to be still afraid of him despite my OP spec. The Vizier and the Infector were spawnkilled themselves, on the other hand.

p.s.: Of course, 0 statue drops. The bullying persists.
9

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