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Schnorki 4415Moderator

RotW PC
oOKIWIOo wrote: 20 hours ago
Schnorki wrote: 21 hours ago
oOKIWIOo wrote: 21 hours ago


As long as you are hunting Shards and Heralds and not statues 😉

Despite that, I also like this addition with "manual TZs and Heralds" because you now have a reason to visit almost every part of the game again and again.
My last statue hunt got me 2 accidental ire procs along the way, thanks to Heph's drive-by hammer...teleporting across all zones afterwards didn't trigger either one of them. 0 heralds across ~2.5 clean zones with 2 ires in the bank...f that, i'll stick to hunting statues.
I also got a few ire procs on my last Diablo TZ runs - I even spawned two times a
Herald
in the
Chaos Sanctuary
😁 (with sh* drops, of course)
I have yet to get a
Herald
to spawn in CS. Just not enough room to discover fresh mobs in there. :/

_____
Please don't add me without reaching out here first. Random friend requests will be declined.
7
OP
I do CS from left to right and sometimes he spawns at the last seal.
However I lost track of how many times I closed the game with single or double Ire there:)

In response..
Lightning Bolt
you to the face!
2026: Show me your Hephasto and I'll tell what kind of man you are.
7
I hope they do something about this. I feel like like the easiest way to get a sunder is to farm torches and hope you roll a warlock torch that you can trade for a sunder.
7
I would use a combination of three measures:
1) increase ire and spawn chances by 50%, to 1.5% and 3%, respectively
2) increase drop rate with
Herald
level ^ 2
1 - 1x
2 - 4x
3 - 9x
4 - 16x
5 - 25x
with base drop rate of 1/238 it will yield a 1/4.3 chance to get any sunder after killing all five heralds
3) let the renewed sunders be rerolled multiple times
7
1. Increase the odds of both "ire" and converting to Heralds, anywhere from 1,5 to 2x sounds reasonable (probably would need to playtest to land on specific value).

2. I like Schnorki's idea of having "something special" for using Worldstone Shards, however I too think that spawning additional
Herald
based on killed mobs total percentage is very tedious - imagine you get extra fast Fallens in Act 1, running all over the place.

Not to mention, that approach probably would be extremely difficult to code and track, since monsters don't spawn ahead of time, but around you when you explore.

I don't care about the cannon fodder, instead I'd like a guaranteed
Herald
spawn based on number of elites killed - like, if you use a Shard and kill X elite monsters in that act (which could be, let's say, around 80% of possible elites spawned in that act), you get a guaranteed high level
Herald
spawn.

3. I'm not sure if I'd touch sunders drop rate - depends on how well would changes mentioned above work.

Also, to all MrLLama haters - he (supposedly) didn't had anything to do with the change. Also, even he admits that new sunders are too rare, and that'd be nice to be able to get old sunders by, let's say, crafting
(around 11:00):

Main: Blizz Sorc 2nd: Javazon 3rd: Smiter Paladin | SC NL only | SSF Online HG
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User avatar

oOKIWIOo 1659

RotW Paladin Europe PC
Here is a further thought: If you terrorize the complete game, the last boss you attempt to kill spawns as an Uber
Herald
(so you can at least choose which one to make Uber
Herald
, depending on the strengths and weaknesses of your current Char) and, as far as I'm concerned, even with a nasty pack of minions and one additional aura. If you manage to kill him, you are guaranteed to get at least one latent Sunder Charm.

At least in my opinion Sunder Charms should not be more rare than these new jewels, and instead of getting five different statues you need to get five different shards which on top you currently cannot target farm. For my taste that is rare enough.

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
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