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5 replies   196 views
2

Description

It wouldn't have to be simple adjusting of drop chance on
Herald
. It could be solved in many ways.

My first idea:
I really like fighting Heralds. I feel excited whenever they spawn. And going this route:

Allow players to activate multiple instances of shards to add extra Heralds for each spawn in corresponding Act.
So if I activate three Eastern Worldstone Shards, every time I would spawn a
Herald
in Act 2 I have to fight three of them at once.

This would not only make things more fun but also increase value of Shards.
Possibility for some good fights and strategizing which act to use to level
Herald
before multiplying.
And obviously there could be a
Cap
of how many same shards can be activated.


Second :
Increase Latent Charms drop chance but gate Renewed ones behind more ingredients. Maybe more shards in recipe, maybe some statues, maybe Torch/
Standard of Heroes
. I don't know exactly, I admitt it's more a loose thought than specific idea.


How about your ideas?:)
5

Can be used to make Runewords:

7
It wouldn't have to be simple adjusting of drop chance on
Herald
. It could be solved in many ways.

My first idea:
I really like fighting Heralds. I feel excited whenever they spawn. And going this route:

Allow players to activate multiple instances of shards to add extra Heralds for each spawn in corresponding Act.
So if I activate three Eastern Worldstone Shards, every time I would spawn a
Herald
in Act 2 I have to fight three of them at once.

This would not only make things more fun but also increase value of Shards.
Possibility for some good fights and strategizing which act to use to level
Herald
before multiplying.
And obviously there could be a
Cap
of how many same shards can be activated.


Second :
Increase Latent Charms drop chance but gate Renewed ones behind more ingredients. Maybe more shards in recipe, maybe some statues, maybe Torch/
Standard of Heroes
. I don't know exactly, I admitt it's more a loose thought than specific idea.


How about your ideas?:)

In response..
Lightning Bolt
you to the face!
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7
Just doubling chance to drop would help. I mean, c'mon, there are so many variables when rolling them so there will not be that inflation of perfect ones like we had with old sunder system. And doing ladder with any elemental based character without sunder is just meh.

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7
I've also thought of Latent Sunders being just as common as pre-RotW, but Renewal recipes requiring more specific ingredients. This doesn't address a specific person's complaint of "Sunders are too common" but it lessens the psychological value of the Sunders by making people know that they could be even better. We are optimizers - we'll not be so focused on Latent Sunders anymore even if they remain exactly the same.

Alternately, I also thought of Heralds going deeper. Allow a 0.5% (or less) chance of Sunder drop for Tier 1 Heralds and increase the drop chance by 0.5% per each tier, then go up to 20 tiers. Still a matter of chance, but this way Sunders become a thing where persistence matters tremendously. This would make Sunder-hunting an entirely different kind of endgame for D2, I think. Hell, even make a leaderboard of how many tiers you've burst though.
7
User avatar

Schnorki 4406Moderator

RotW PC
If you use a shard, after clearing 90%+ of all mobs in that act, a T6
Herald
spawns with a 10-20% chance to drop a sunder.

If you use all 5 shards in the same game and clear 90%+ of all mobs in that game, an uber
Herald
spawns with a 100% chance to drop a sunder.

Takes long enough to properly clear a fully tz'd game. That really should give you at least one sunder.
Even more so if you consider how critical sunders are for many builds and how just plain idiotic the alternative of "just start in LoD and convert after you got one" is.

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7
Renewed ones has so many rolls it's really hard to get perfect (or close) ones. I think latent charms need to be much more common.
I would just remove the Ire part of it. 1% chance any monster can be
Herald
at any time.
7
User avatar

oOKIWIOo 1655

RotW Paladin Europe PC
Schnorki wrote: 1 hour ago
If you use a shard, after clearing 90%+ of all mobs in that act, a T6
Herald
spawns with a 10-20% chance to drop a sunder.

If you use all 5 shards in the same game and clear 90%+ of all mobs in that game, an uber
Herald
spawns with a 100% chance to drop a sunder.

Takes long enough to properly clear a fully tz'd game. That really should give you at least one sunder.
Even more so if you consider how critical sunders are for many builds and how just plain idiotic the alternative of "just start in LoD and convert after you got one" is.
Lol, that is nearly exactly what I was thinking. Two fools, one thought 😁

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