I think the nastiest T5 Herald I found so far was a pack of blowdart flayers because the projectiles would oneshot and they're small, fast and hard to see. I had to stack hydras and meteors around a corner. Moon lords are also tough because they cannot be frozen and also oneshot, but at least they're predictable. Some T5s spawned as zombies, pack of flies etc which were freebies. Dolls and souls were pleasantly easy because their health even multiplied by a bajillion was super low.
Sometimes it does feel like a bug that ire just isn't happening after killing 1.5 acts and like 100 elites, even on a 2% chance for a token. It makes me wonder if there's some extra conditions for online games, like time gating or correlation to the current 30 min rotational TZ. I know that's ridiculous but theorizing is something to do while slogging through an insane dry streak.
In the time between starting RotW and finding my first and only latent sunder, I found a Cham, Lo and Mang Songs. RNG playing jokes
I just wanna fight more T5s consistently, they are the most potentially challenging non-uber pvm thing and such an interesting addition to this game I thought I knew from childhood. I just wish their spawn behavior was less frustrating.
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LizardWizard_FL
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