I am just a curious cat and wanted to know how everyone feels. I havent gotten to play it, dont have it. Medical bills and such prevent me from getting it. I have watched others reactions on YouTube and they seem to be down the middle. So! Whats yours guy's thoughts? Give me something to read and respond too while I sit here quarantined lmao.
I am just a curious cat and wanted to know how everyone feels. I havent gotten to play it, dont have it. Medical bills and such prevent me from getting it. I have watched others reactions on YouTube and they seem to be down the middle. So! Whats yours guy's thoughts? Give me something to read and respond too while I sit here quarantined lmao.
Speaking as someone who has certainly had his doubts about Blizz's ability to do anything in D2:R without breaking the game these days (and has been vocal about that), I feel like most people complaining about this expansion are mainly just doing so because of the price tag involved.
Personally, I'm more on the side of "I don't know a single other game that I still enjoy actively playing after having done so for literal decades so in that light, 25 bucks is nothing".
Now, in terms of the actual additions, for the most part I'm positively surprised actually.
The QoL stuff has been implemented relatively well. Could use some improvements but good enough. And it isn't overly intrusive/distracting from the original D2 feel.
Warlocks are actually quite fun albeit stupidly OP even with little to no gear (no surprise there I guess).
Warlock skill visuals are..quite good in and by themselves though weirdly, they might actually be too good. They largely match the "excessively glowing and animating all over" style of many other, older skills but they do so with what looks like just more polished and somewhat modernized visual effects. So yes, they look good. And yes, the "flashy" matches. But compared to existing stuff they do feel somewhat out of place in that they simply look "too modern/different". Not massively so but a bit.
The new items I'm torn on. Mainly, what they do is take already crazy strong builds and make them even more OP (cuz Hammerdins totally needed access to % magic damage gear! ~~) or they take already fairly obligatory items and make them just completely obligatory (sunders becoming even stronger).
Either way, all in all, I'm very positively surprised by it and by the fact that they managed to add an entire class plus significant QoL and UI changes plus a fair few items and then some, seemingly without dropping D2:R to the modern Blizz levels of disappointment.
I dared them to prove me wrong when I said they'd muck it up if they tried...and they did. Very happy about that and since I can admit when I'm wrong: well done Blizz, you got me.
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ThatMystic
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