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Description

Alright, I guess we all know what the chronicle is by now but what you or I or all of us might not know is just how exactly it works and maybe more importantly how it doesn't work.

So with that, I figured let's just start collecting findings and things to keep in mind.

And to get us started, based on my testing so far:
- For a set or unique item to be eligible for the chronicle, it has to be a new, unidentified drop (so no trading for unid old gear).
- For you to be able to add that item to the chronicle, you must be there when it drops. The item tooltip will show a list of people eligible to add it: ("There" actually means literally anywhere in the game. Doesn't have to be the same zone. Doesn't even have to be the same act. So split MF games are highly encouraged now for chronicle purposes!)

- In order to actually add the item to the chronicle, it must be identified (scroll and Cain both work). The item merely dropping or being picked up is not sufficient.
- When identified, the item will be added not just for you but for EVERYONE who is eligible (see above). This means you can let others do the looting and identifying and you still get credit for your chronicle: (I didn't touch a single item in the game that added those two, confirmed this to work multiple times)

- This identification has to happen IN THE SAME GAME. So if you drop an item, pick it up, leave the game, enter a new game and then ID the item, it will NOT be added. Not only will it not be added for everyone else who was eligible but it won't even be added for yourself. I confirmed this multiple times. This is also visually hinted at by the fact that in a new game, the tooltip's mention of the chronicle and eligible folk is gone. So be sure to identify your new drops in the same game you found them in or you'll never get anywhere!
- The chat message letting you know the item was added can be delayed or in some cases not appear at all. This seemed especially true when identifying multiple items in rapid succession. Even when the chat message was not shown however, the item was still added to the chronicle.
- Chronicle progress is shared across characters.
- Runewords get added to the chronicle once you create them.
- For runewords, unlike set and unique items, neither the runes nor the base have to be from that game but you can simply craft them whenever, including with pre-RotW bases and runes.
- Runewords are only added for the person crafting them and noone else in the game.


Still to be tested:
- If an eligible player leaves the game in which the item dropped but someone still in the game then IDs the item in that same game, does the player who left still get credit?
- Is progress shared across different game modes (HC/SC, L/NL)? And if so, which?
Description by Schnorki
5

Can be used to make Runewords:

7
User avatar

Schnorki 4144Moderator

PC
Alright, I guess we all know what the chronicle is by now but what you or I or all of us might not know is just how exactly it works and maybe more importantly how it doesn't work.

So with that, I figured let's just start collecting findings and things to keep in mind.

And to get us started, based on my testing so far:
- For a set or unique item to be eligible for the chronicle, it has to be a new, unidentified drop (so no trading for unid old gear).
- For you to be able to add that item to the chronicle, you must be there when it drops. The item tooltip will show a list of people eligible to add it: ("There" actually means literally anywhere in the game. Doesn't have to be the same zone. Doesn't even have to be the same act. So split MF games are highly encouraged now for chronicle purposes!)

- In order to actually add the item to the chronicle, it must be identified (scroll and Cain both work). The item merely dropping or being picked up is not sufficient.
- When identified, the item will be added not just for you but for EVERYONE who is eligible (see above). This means you can let others do the looting and identifying and you still get credit for your chronicle: (I didn't touch a single item in the game that added those two, confirmed this to work multiple times)

- This identification has to happen IN THE SAME GAME. So if you drop an item, pick it up, leave the game, enter a new game and then ID the item, it will NOT be added. Not only will it not be added for everyone else who was eligible but it won't even be added for yourself. I confirmed this multiple times. This is also visually hinted at by the fact that in a new game, the tooltip's mention of the chronicle and eligible folk is gone. So be sure to identify your new drops in the same game you found them in or you'll never get anywhere!
- The chat message letting you know the item was added can be delayed or in some cases not appear at all. This seemed especially true when identifying multiple items in rapid succession. Even when the chat message was not shown however, the item was still added to the chronicle.
- Chronicle progress is shared across characters.
- Runewords get added to the chronicle once you create them.
- For runewords, unlike set and unique items, neither the runes nor the base have to be from that game but you can simply craft them whenever, including with pre-RotW bases and runes.
- Runewords are only added for the person crafting them and noone else in the game.


Still to be tested:
- If an eligible player leaves the game in which the item dropped but someone still in the game then IDs the item in that same game, does the player who left still get credit?
- Is progress shared across different game modes (HC/SC, L/NL)? And if so, which?

_____
Trade offers only valid for RotW.
Please don't add me without reaching out here first. Random friend requests will be declined.
7
Based on my situation, I found that the current Chronicle system may only record the process of one day.

Yesterday I found some uniques and set items playing through Normal (SC, NL), and I was told that they were added to Chronicle via system message in chat. As of today, the progress of yesterday has completely lost. Only new progress of today is recorded.
9

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