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Terror zone yay lets go get some XP.....
Get to Baal's minions Baal Laughs................
....
...
... Five MINUTES later give up waiting for the first minions to actually be spawned return to town via Teleport return Baal Laughs.... No Minion spawn
Return to town take Teleport to another region return hop back through Teleport Baal Laughs Finally first Minions Pop think MAYBE its fixed.... Finish first batch...
No Laugh... Teleport out go to other region return finally get Laugh but no minion spawn. Back to town off to another zone return finally next minions spawn....
This happened to EVERY spawn.
Worse after the last Baal didn't Laugh... had to travel all over to unstick / Delag the game return then he entered the Worldstone Chamber....
Seriously getting Lag this bad from Offline play is exactly why it shouldn't be forced to be via Bnet.
Get to Baal's minions Baal Laughs................
....
...
... Five MINUTES later give up waiting for the first minions to actually be spawned return to town via Teleport return Baal Laughs.... No Minion spawn
Return to town take Teleport to another region return hop back through Teleport Baal Laughs Finally first Minions Pop think MAYBE its fixed.... Finish first batch...
No Laugh... Teleport out go to other region return finally get Laugh but no minion spawn. Back to town off to another zone return finally next minions spawn....
This happened to EVERY spawn.
Worse after the last Baal didn't Laugh... had to travel all over to unstick / Delag the game return then he entered the Worldstone Chamber....
Seriously getting Lag this bad from Offline play is exactly why it shouldn't be forced to be via Bnet.
Can be used to make Runewords:
Terror zone yay lets go get some XP.....
Get to Baal's minions Baal Laughs................
....
...
... Five MINUTES later give up waiting for the first minions to actually be spawned return to town via Teleport return Baal Laughs.... No Minion spawn
Return to town take Teleport to another region return hop back through Teleport Baal Laughs Finally first Minions Pop think MAYBE its fixed.... Finish first batch...
No Laugh... Teleport out go to other region return finally get Laugh but no minion spawn. Back to town off to another zone return finally next minions spawn....
This happened to EVERY spawn.
Worse after the last Baal didn't Laugh... had to travel all over to unstick / Delag the game return then he entered the Worldstone Chamber....
Seriously getting Lag this bad from Offline play is exactly why it shouldn't be forced to be via Bnet.
Get to Baal's minions Baal Laughs................
....
...
... Five MINUTES later give up waiting for the first minions to actually be spawned return to town via Teleport return Baal Laughs.... No Minion spawn
Return to town take Teleport to another region return hop back through Teleport Baal Laughs Finally first Minions Pop think MAYBE its fixed.... Finish first batch...
No Laugh... Teleport out go to other region return finally get Laugh but no minion spawn. Back to town off to another zone return finally next minions spawn....
This happened to EVERY spawn.
Worse after the last Baal didn't Laugh... had to travel all over to unstick / Delag the game return then he entered the Worldstone Chamber....
Seriously getting Lag this bad from Offline play is exactly why it shouldn't be forced to be via Bnet.
That's a great story and yep, would be frustrating. I'd have no hair left...
The irony? I did a Baal run just hours ago and guess what...?
Yeah. Cleared the Throne Room and BAMMM! He laughs however no minions ever show. **Inserts your exact story here*** Actually , I just blew it off and left the game.
*I only play Single Player when the servers are down. And I agree, how do you get lag like that in Single Player? Why?
The irony? I did a Baal run just hours ago and guess what...?
Yeah. Cleared the Throne Room and BAMMM! He laughs however no minions ever show. **Inserts your exact story here*** Actually , I just blew it off and left the game.
*I only play Single Player when the servers are down. And I agree, how do you get lag like that in Single Player? Why?
how would lag even cause this?
To me, it's more of a glitch. The throne room has exhibited this behavior throughout Diablo 2's existence. Way back since since 2001 and never changes. I'm grateful, as I love to clear all the levels within the WorldStone Keep. You get some great drops....
OP
The game lags incessantly in single player hop into Lower Kurast only to skate towards wherever I'm heading probably doesn't show as much for those teleporting the place but when you run it it's hard to miss.QuadraHedron wrote: 6 days agoTo me, it's more of a glitch. The throne room has exhibited this behavior throughout Diablo 2's existence. Way back since since 2001 and never changes. I'm grateful, as I love to clear all the levels within the WorldStone Keep. You get some great drops....
Was the Minions a glitch? Possible but the game was in fact lagging leading up to the thrown room. Not my connection not running anything else on a 1gb at the time. I simply do not remember the game ever doing this more than one spawn (Might hang up once then run normally) but for all the spawns including the end scene? never before that I can remember.
I'm more inclined to think it's all the code injected into D2 trying to make it D3 runeword not playing well because they had to nerf the crap out of Unique drops, boost the hell out of rune drops and play Mary hell with the balancing like immunities on damn near all mobs rather than just the elites and bosses. Entire areas are completely rewritten to no longer be as they were because the game would become so unbalanced it'd be even more "game journo simple" to play.
When was the last time you played before D2R? This thing you're talking about wasn't changed in D2R. Immunities on most mobs was introduced in patch 1.10 - that's back in 2003 (long before either D3 or D2R was conceived). Patch 1.10 majorly rebalanced monsters, gave almost all mob types on hell at least one immunity, increased monster HP by a substantial amount, etc (it also introduced a lot of the rune words that most people consider OP). There's been no major change in monster difficulty balancing after that, neither in LoD nor in D2R.Dragoneyes001 wrote: 15 hours ago... with the balancing like immunities on damn near all mobs rather than just the elites and bosses.
D2R hasn't changed any areas. Are you talking about some change that was made in LoD two decades ago?Dragoneyes001 wrote: 15 hours agoEntire areas are completely rewritten to no longer be as they were because the game would become so unbalanced it'd be even more "game journo simple" to play.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Spot on. I still remember how upset I was when my single-element-sorc had to deal with all the immunities all of a sudden. And - quite funny what kind of stuff we remember - I ranted a little when I waited with a friend for the bus to pick us up from the train station and carry us to university.ShadowHeart wrote: 14 hours agoWhen was the last time you played before D2R? This thing you're talking about wasn't changed in D2R. Immunities on most mobs was introduced in patch 1.10 - that's back in 2003 (long before either D3 or D2R was conceived). Patch 1.10 majorly rebalanced monsters, gave almost all mob types on hell at least one immunity, increased monster HP by a substantial amount, etc (it also introduced a lot of the rune words that most people consider OP). There's been no major change in monster difficulty balancing after that, neither in LoD nor in D2R.Dragoneyes001 wrote: 15 hours ago... with the balancing like immunities on damn near all mobs rather than just the elites and bosses.
D2R hasn't changed any areas. Are you talking about some change that was made in LoD two decades ago?Dragoneyes001 wrote: 15 hours agoEntire areas are completely rewritten to no longer be as they were because the game would become so unbalanced it'd be even more "game journo simple" to play.
So yeah, immunities definitly are more than 2 decades old.
And areas didn't change either, I've played more than enough of the original D2 to immediatly recognize all the areas in D2:R.
OP
REALLY? Hmm six super chests in Lower Kurast which Can't Drop Uniques just White & blues or White & Yellows That was NEVER in D2 LOD(If you see a Unique it's from additional chests, Mob's or baskets..)WedgeAntilles wrote: 13 hours agoSpot on. I still remember how upset I was when my single-element-sorc had to deal with all the immunities all of a sudden. And - quite funny what kind of stuff we remember - I ranted a little when I waited with a friend for the bus to pick us up from the train station and carry us to university.ShadowHeart wrote: 14 hours agoWhen was the last time you played before D2R? This thing you're talking about wasn't changed in D2R. Immunities on most mobs was introduced in patch 1.10 - that's back in 2003 (long before either D3 or D2R was conceived). Patch 1.10 majorly rebalanced monsters, gave almost all mob types on hell at least one immunity, increased monster HP by a substantial amount, etc (it also introduced a lot of the rune words that most people consider OP). There's been no major change in monster difficulty balancing after that, neither in LoD nor in D2R.Dragoneyes001 wrote: 15 hours ago... with the balancing like immunities on damn near all mobs rather than just the elites and bosses.
D2R hasn't changed any areas. Are you talking about some change that was made in LoD two decades ago?Dragoneyes001 wrote: 15 hours agoEntire areas are completely rewritten to no longer be as they were because the game would become so unbalanced it'd be even more "game journo simple" to play.
So yeah, immunities definitly are more than 2 decades old.
And areas didn't change either, I've played more than enough of the original D2 to immediatly recognize all the areas in D2:R.
Ghosts in World Stone Keep? Nope that wasn't in LOD either
Undead in pretty much ALL open fields Nope that wasn't in LOD either they were in about half of them.
Pindleskin Pretty much Completely nerfed vs dropping Uniques unless you have 500% MF? Nope not LOD either. same for Shenk & up the stairs.
ghosts in act 3? Nope not LOD either
Ancients completely ignoring the Merc? Nope not LOD either
etc etc etc
You have a crappy Memory by the look of it!
You seem to be mistaking What I said about immunities. during LOD elites were immune and so were their pack not the entire type of MOB they had increased resistances not Immune to [Insert type] on every single mob. You never knew what the elite Mob was immune to until you were right on them.
During LOD a single elite with lightning Aura & multi hit was an instant Death sentence because there wasn't any way to exceed 75 light res.
Immunities existed they were not on every MOB it was increased res to specific elements (There's a reason why they had to add immunity breaking Grand charms to resurrected)
It was instant Death because it was bugged, not because of lack of max res. And there have been ways to exceed 75% back then, not preventing the letality of Lightning+Multi, tho.Dragoneyes001 wrote: 6 hours agoDuring LOD a single elite with lightning Aura & multi hit was an instant Death sentence because there wasn't any way to exceed 75 light res.
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No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
You write a lot of text, but there seems to be no stringent thought behind it, sorry.
On the one hand, you complain that it got "too easy" - at least that is how I interpret your " Entire areas are completely rewritten to no longer be as they were because the game would become so unbalanced it'd be even more "game journo simple" to play."
And your complain that the Lighting Aura Multi-hits no longer one-shot you.
But then most of your examples you give are the opposite. You complain that the Ancients ignore the merc now. No idea how that was before, but if they focused on the merc before, it now got more difficult.
You complain that dropchances of uniques got lowered - again, no idea if that is true. If yes, it made the game more difficult, not easier. And even if it is true: Since there are way stronger things in the game compared to before, you can afford to add way more MF to balance out lower drop rates. Combined with a higher power level and faster kill speed, I seriously doubt that you find less stuff today than 25 years ago.
Then you complain about the immune-mobs. Yeah, I missed your point there. Thought you referred to immunity in general. But again: This does not make the game easier.
And then you whine about some mobs being present in maps that they were not present in back in the days. No idea why it is a huge deal if Ghosts are in the World Stone Keep or not.
So no matter what happened - stuff got easier, stuff got more difficult - you complain about it.
What exactly DO you want? Do you want it to become easier? Then don't whine if something doesn't one shot you any longer.
You want the game to become harder? Then don't whine when there are more resistant enemies and if enemies focus on the player instead of the merc.
Don't get me wrong, you can complain about D2 as much as you want. But to complain about EVERYTHING, wheter it makes the game easier or more difficult, makes you look, how should I put it, *strange*.
@Dragoneyes001, I'll ask again - when was the last time you played before D2R? Or perhaps more specifically, which was the last LoD patch you played? A lot of the things you mentioned were in LoD - not originally perhaps, but introduced in a patch. LoD received several patches through the years, some made substantial changes to the game. I recall that you mentioned in another thread that you played mainly offline in LoD, pernaps you stopped patching the game after a certain patch? (IIRC patching was only required if you played online)
Patch notes for Lod patch 1.10: https://diablo.fandom.com/wiki/Patch_1.10_(Diablo_II)
Quotes from the 1.10 patch notes (again, this was in 2003):
Patch notes for Lod patch 1.10: https://diablo.fandom.com/wiki/Patch_1.10_(Diablo_II)
Quote from the 1.10 patch notes (again, this was in 2003):
Patch notes for Lod patch 1.10: https://diablo.fandom.com/wiki/Patch_1.10_(Diablo_II)
Quote from the 1.10 patch notes (again, this was in 2003):
- Dark Shapes (a Wraith subtype) in Flayer Dungeon
- Gloams (a Willowisp subtype) in Great Marsh as well as in Swampy Pit
Patch notes for Lod patch 1.10: https://diablo.fandom.com/wiki/Patch_1.10_(Diablo_II)
Quote from the 1.10 patch notes (again, this was in 2003):
If you check the monsters page (https://classic.battle.net/diablo2exp/monsters/) and click on almost any monster type, you can see that almost monsters all have 100% or more in at least one resistance category.
- When LoD released, the game patch number was 1.07 (that was the patch number installed when LoD was installed)
- Patch 1.08 came out June 2001 (same day as LoD itself)
- Patch 1.09 came out August 2001 (two months later), most people who played LoD played this patch.
- Patch 1.10 came out October 2023 (two years after 1.09). This patch had a massive impact on the gameplay. It rebalanced a lot of skills, introduced synergies, introduced monster immunities for most enemy types, increased monster difficulty across the board, increased monter HP across the board, introduced guest monsters in Act 5, introduced all the OP rune words (Infinity, Enigma, Grief, etc), and much more.
- Patch 1.11 introduced the Pandemonium Event ( Uber Tristram)
- There were more patches (up to 1.14) that were mostly bug fixes.
Yes, it was. Guest monsters in Act 5 were introduced in patch 1.10 (released 2003). Before patch 1.10, Act 5 only had unique Act 5 monster types. Guest monters weren't in LoD originally when LoD was released, sure, but like I said, it was added in a patch over two decades ago (in 2003, two years after LoD release). It's not a new addition by D2R. Perhaps you never played LoD 1.10?
Patch notes for Lod patch 1.10: https://diablo.fandom.com/wiki/Patch_1.10_(Diablo_II)
Quotes from the 1.10 patch notes (again, this was in 2003):
Blizzard wrote:
- Added randomized (especially ranged-attack) monsters to Nightmare and Hell Act V - e.g., Burning Dead, Demon Imps, etc.
- Randomized the monster populations more thoroughly throughout Act V in Nightmare and Hell difficulties, including the addition of 'guest monsters' from other Acts.
LoD patch 1.10 (released 2003) introduced guest monsters all over Act 5, which included many undead monter types. It's not a new addition by D2R.Dragoneyes001 wrote: 6 hours agoUndead in pretty much ALL open fields Nope that wasn't in LOD either they were in about half of them.
Patch notes for Lod patch 1.10: https://diablo.fandom.com/wiki/Patch_1.10_(Diablo_II)
Quote from the 1.10 patch notes (again, this was in 2003):
Blizzard wrote:
- Added randomized (especially ranged-attack) monsters to Nightmare and Hell Act V - e.g., Burning Dead, Demon Imps, etc.
- Randomized the monster populations more thoroughly throughout Act V in Nightmare and Hell difficulties, including the addition of 'guest monsters' from other Acts.
The Pindleskin nerf was in LoD patch 1.10 (released 2003).Dragoneyes001 wrote: 6 hours agoPindleskin Pretty much Completely nerfed vs dropping Uniques unless you have 500% MF? Nope not LOD either.
Patch notes for Lod patch 1.10: https://diablo.fandom.com/wiki/Patch_1.10_(Diablo_II)
Quote from the 1.10 patch notes (again, this was in 2003):
Blizzard wrote:
- Reduced drops from the most-run Super Unique monsters, Thresh Socket and Pindleskin.
Ghosts were always in Act 3 in LoD;
- Dark Shapes (a Wraith subtype) in Flayer Dungeon
- Gloams (a Willowisp subtype) in Great Marsh as well as in Swampy Pit
Ancients don't ignore the merc in D2R, I don't know where you're getting that from. The merc might not always be able to maintain "aggro", but the enemy AI is not very smart and you can usually trick enemies, including the Ancients, into attacking the merc instead of yourself.
I think it's other way around. Or you just never played LoD patch 1.10.
LoD patch 1.10 (released 2003) gave almost all monsters at least one immunity. This isn't new in D2R. You either didn't play patch 1.10 at all, or you're misremembering.Dragoneyes001 wrote: 6 hours agoYou seem to be mistaking What I said about immunities. during LOD elites were immune and so were their pack not the entire type of MOB they had increased resistances not Immune to [Insert type] on every single mob. You never knew what the elite Mob was immune to until you were right on them.
Immunities existed they were not on every MOB it was increased res to specific elements (There's a reason why they had to add immunity breaking Grand charms to resurrected)
Patch notes for Lod patch 1.10: https://diablo.fandom.com/wiki/Patch_1.10_(Diablo_II)
Quote from the 1.10 patch notes (again, this was in 2003):
Blizzard wrote:You can also check the monster stats on the old Arreat Summit website (that site hasn't been updated since 2019, it still has LoD-specific data).
- Made monsters tougher
- Beefed up monster difficulty in Act V, Nightmare, and Hell difficulties. This was accomplished by improving monster stats (hp, ac, etc.) and by boosting their AI/behavior in Nightmare and Hell difficulties (that is, by making decisions more often and by simply moving faster). In Nightmare and Hell difficulties monster damages have generally been increased -- dramatically in some cases.
If you check the monsters page (https://classic.battle.net/diablo2exp/monsters/) and click on almost any monster type, you can see that almost monsters all have 100% or more in at least one resistance category.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
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